Commit Graph

51885 Commits

Author SHA1 Message Date
Matthias Clasen
2d5a121c3c recorder: Show details for opacity nodes 2017-09-28 19:14:32 -04:00
Matthias Clasen
9e9df66b81 Recorder: Show details of border nodes 2017-09-28 18:58:18 -04:00
Matthias Clasen
ae549c6ce4 recorder: Put text color in the right row
It ended up in the wrong place by accident.
2017-09-28 18:41:39 -04:00
Matthias Clasen
cddf415cbb Recorder: Show colors visually for text too
Just because we can do it.
2017-09-28 18:37:47 -04:00
Matthias Clasen
2da234d70d Reshuffle the recorder ui a bit
Make it possible to see the properties and the rendering at
the same time, it makes navigating easier.
2017-09-28 18:37:00 -04:00
Matthias Clasen
e58ee9ad52 recorder: Show surfaces and textures
This makes the properties list much more interesting.
2017-09-28 18:17:38 -04:00
Matthias Clasen
65bfdf4b15 recorder: Show text node properties 2017-09-28 17:16:41 -04:00
Matthias Clasen
149dd1f558 recorder: show color information for color nodes
A first step towards showing more information for render nodes.
2017-09-28 15:54:30 -04:00
Timm Bäder
29a4f0ce1f Plug some memory leaks
Make sure the scroll controllers in GtkComboBox and GtkScrolledWindow
get destroyed.
2017-09-28 20:01:01 +02:00
Timm Bäder
29dd0a940e GdkEvent: OWNER_CHANGE events have a selection as well 2017-09-28 20:01:01 +02:00
Timm Bäder
74ce20451f GdkEvent: Unref user_data in free
gdk_event_set_user_data refs it and this was creating pretty bad leaks.
2017-09-28 20:01:01 +02:00
Matthias Clasen
535529ca98 vulkan: Measure gpu time
Since this value is only meaningful if we wait for the rendering
to end, we only keep this timer if GSK_RENDERING_MODE=sync is
enabled.
2017-09-28 10:29:16 -04:00
Matthias Clasen
72d043d51f gsk: Change the profiler setup
Move away from the idea of intra-frame sampling, since we only
push samples once per frame, anyway. Instead, make the profiler
keep a rolling average of the last n frames.
2017-09-28 10:26:01 -04:00
Matthias Clasen
767966933d gsk: Redo the sampling in the profiler
Reset the min/max/average counters before calculating,
and only print the values if we have samples. In addition,
print the number of samples.
2017-09-28 10:25:49 -04:00
Matthias Clasen
4d8e7d71ca gsk: Add a profile counter for vulkan render passes
This is interesting now that we have multiple render passes.
2017-09-28 08:39:22 -04:00
Matthias Clasen
d61a715909 vulkan: Implement multiple render passes
Whenever we need a node as a texture, we now start a new render
pass that renders the node into a new intermediate texture, and
set up a semaphore to make the current render pass wait for it.

As part of this reorganization, much of the setup and drawing
code moved from gskvulkanrender.c to gskvulkanrenderpass.c.
2017-09-28 08:39:22 -04:00
Matthias Clasen
cbf897ab22 Add an api to get the vertex data for a render pass 2017-09-28 08:39:22 -04:00
Matthias Clasen
85e4e0672a Add semaphores to the command buffer submit api
Allow to pass in semaphores to wait for before executing
and to signal after executing the command buffer. This
just exposes the capabilities of the underlying Vulkan
api. Update all callers to pass no semaphores, for now.

We will use this in the future.
2017-09-28 08:39:22 -04:00
Matthias Clasen
ff188f6bf0 Add an api to create intermediate textures
The new function creates a vulkan image that is suitable for
use as a framebuffer to render to and as a texture to read from.
2017-09-28 08:39:22 -04:00
Piotr Drąg
91bb86ca20 inspector: Mark missing strings for translation 2017-09-28 14:01:57 +02:00
Sam Thursfield
c9df0c34bf flowbox: Fix annotation for GListModel binding callback
The GtkFlowBoxCreateWidgetFunc type lacked GObject Introspection
annotations for its arguments. This made gtk_flow_box_bind_model()
unusable from Python as the callback function would be passed useless
values.

The annotations that I've added match those of the similar callback
type GtkListBoxCreateWidgetFunc.

https://bugzilla.gnome.org/show_bug.cgi?id=780758
2017-09-27 13:33:20 +02:00
Matthias Clasen
485470511f vulkan: Update the outset-shadow fragment shaders
These were missing the blur-radius parameter that is written
by the vertex shader, causing Vulkan validation to complain.
2017-09-26 18:24:52 -04:00
Matthias Clasen
145e4fde92 gsk: Fix Vulkan validation errors for image upload
I've finally figured out the right combination of src and dest
stage and access flags to make all validation warnings go away.
This commit only fixes the direct upload code.
2017-09-26 18:18:31 -04:00
Matthias Clasen
d812fc8a94 gdk: Tone down Vulkan validation
Don't show informational messages by default, only warnings
and errors. This makes it much easier to see what is going
on.
2017-09-26 18:17:27 -04:00
Daniel Elstner
08e37532b9 gdk-wayland: Do not leak dummy 1x1 surface on every draw
When using EGL, neither leak nor re-create the dummy 1x1 Cairo
surface every time gdk_wayland_window_ensure_cairo_surface()
is called.

https://bugzilla.gnome.org/show_bug.cgi?id=775126
2017-09-26 21:14:21 +02:00
Matthias Clasen
ae2c645a2a gsk: report fallback pixels as a profile counter
This makes the value show up in the inspector without
any extra work. We report the number per-frame, since
that makes the most sense.
2017-09-25 21:02:21 -04:00
Matthias Clasen
cfbd6b4b99 gsk: Add a way to reset profiler counters
It is often useful to count things per-frame, and reset
the counter afterwards.
2017-09-25 20:58:10 -04:00
Matthias Clasen
b1e98d106d vulkan: add a frame counter to the profiler
This is just to match the gl renderer and to learn how
counters work.
2017-09-25 18:37:22 -04:00
Matthias Clasen
171fef4b87 Fix a typo 2017-09-25 17:53:54 -04:00
Matthias Clasen
816b47d70d gsk: Make profiler counters more useful
Make it possible to have counters that get incremented
by values other than 1.
2017-09-25 17:03:06 -04:00
Matthias Clasen
4970404d33 gsk: count fallback pixels
Always helps to have some measure of progress.
2017-09-25 09:28:18 -04:00
Debarshi Ray
60cee7339f GtkBuilder: Enforce "class" as a mandatory attribute for <object>
https://bugzilla.gnome.org/show_bug.cgi?id=786931
2017-09-25 15:26:34 +02:00
Rico Tzschichholz
d09f695172 gsk: Some g-i annotation fixes 2017-09-25 11:15:14 +02:00
Matthias Clasen
f6626a9e0e gsk: Documentation additions
Document newly added apis, and ensure that all public apis
are listed in the docs.
2017-09-24 22:26:39 -04:00
Matthias Clasen
b5ac277654 Plug a memory leak
A function with ensure in the name would better check if the
thing it is supposed to ensure already exists.
2017-09-24 21:48:07 -04:00
Daniel Boles
00f8a11aec Label: Replace allow-none with nullable/optional 2017-09-24 19:32:19 +01:00
Timm Bäder
da701ede91 emojichooser: Plug a memory leak 2017-09-24 18:15:41 +02:00
Andre Klapper
44b9b6caee Fix broken translations of 'calendar:' settings (ignored translator comments) 2017-09-23 23:42:55 +02:00
Matthias Clasen
4a5ac93762 gsk: Fix a prefix mishap
There shouldn't be any gst_ functions in here...
2017-09-23 13:15:30 -04:00
Matthias Clasen
a7f077a3a9 Cosmetics
Go back to a single GskVulkanOpRender that can
handle 0, 1 or 2 sources.
2017-09-23 09:47:05 -04:00
Matthias Clasen
3c98b90fc6 vulkan: Implement nonseparable blendmodes
This is a directly-from-the-spec, unoptimized implementation.
2017-09-23 09:16:58 -04:00
Matthias Clasen
d61f6ff393 vulkan: Implement blend modes
This is another example for a 2-texture shader.
So far, only separable blend modes are implemented.
The implementation is not optimized, with an
if-else cascade in the shader.
2017-09-23 01:59:50 -04:00
Matthias Clasen
b192120f39 vulkan: fix a clip handling problem
We were looking at uninitialized memory here, instead
of the type of the source clip, as we should.

This showed up as mispositioned clip in the first frame
of a crossfade stack transition, and also as overdraw in
sliding stack transitions.
2017-09-22 22:16:10 -04:00
Matthias Clasen
a75d995bd4 vulkan: Implement crossfade
This is the first shader using two textures. It almost works.
2017-09-22 22:16:10 -04:00
Matthias Clasen
8ad0539cf7 vulkan: Drop GskVulkanPipelineLayout
We already move the descriptor set layout out of it,
so we can just as well keep the pipeline layouts in
the render object as well, and get rid of this extra
object. Update all callers.
2017-09-22 22:16:09 -04:00
Matthias Clasen
9b0ee4ac99 Allow different pipeline layouts
These are differentiated by the number of textures; currently
we have shaders with 0 and 1 textures.
2017-09-22 22:16:09 -04:00
Matthias Clasen
5ff6481310 Add a getter to the pipeline layout directly from the pipeline
This is a step towards allowing multiple pipeline layouts.
2017-09-22 22:16:09 -04:00
Matthias Clasen
4c7a51f88a vulkan: Move descriptor set layout to the render object
We want to maintain a single descriptor set layout while introducing
multiple pipeline layouts, so split this off.
2017-09-22 22:16:09 -04:00
Arash Mousavi
87a112a5ad
Update Persian translations 2017-09-22 22:54:21 +03:30
Rico Tzschichholz
9f259a7391 gdk: Add g-i annotations for new event getters 2017-09-22 14:18:00 +02:00