Verify that the selection filter changes mirror
the selection changes of the underlying model,
as expected. These tests verify the fixes in
the previous commit.
When the position is 0, we can't check for unchanged
elements below with gtk_bitset_size_in_range. And
we don't need to, either.
And be careful when translating [start,length]
intervals to [first,last] ones. Off-by-one errors
lurk everywhere.
GtkTextLayout is private now and therefore we can drop all of
the indirection through the class vtable. Instead, just call the
implementations directly and remove the unused vtable entries
for default signal handlers.
Rename the DataList object to TreeData, in preparation
for adding a ListData object for list models. While
we are touching it, modernize it a bit (drop the Private
struct, use a layout manager, etc).
Since commit 972134abe4 a frame getting
drawn has three states (with the vendor nvidia driver at least):
1. drawn by gtk waiting on the GPU
2. drawn by GPU waiting on the compositor
3. drawn by compositor
Those three states are encoded in two flags: frame_pending and
frame_still_painting.
frame_pending means step 1 is done, but step 2 and 3 are still
in progress. frame_still_painting means step 2 is still in progress.
After step 1 is finished the surface is frozen until step 3 is finished.
When the compositor notifies gtk it's done with step 3, with a
_NET_WM_FRAME_DRAWN client message, the toolkit thaws the surface to
allow the next frame to proceed.
The compositor sometimes sends gtk a _NET_WM_FRAME_DRAWN client message
between steps 1 and 2. This message should be ignored because it's not
a reply to the current frame.
Unfortunately, gtk currently assumes if it gets a _NET_WM_FRAME_DRAWN
client message while waiting for step 2 that it's actually at step 3,
and proceeds to draw a new frame while the existing frame is still
pending, leading to a blown assertion.
This commit addresses the problem by ignoring _NET_WM_FRAME_DRAWN
client messages from the compositor unless actually expecting one.
Fixes: #2902
Since commit 972134abe4 we now call
glClientWaitSync for the vendor nvidia driver, to know when a frame
is ready for the compositor to process.
If a surface is hidden while a frame is still being rendered by the GPU,
the surface will never produce the damage event the code relies on to
trigger the call to glClientWaitSync. This leaves the fence dangling,
and the next time the surface is shown, it will start a fresh frame
and blow an assertion since the fence from the last frame is still
hanging around.
This commit ensures a frame gets fully wrapped up before hiding a
surface.
This makes the inspector lock up when used with any production
size list model, and blocks access to properties of the model
itself. Instead, we'll make the model available as an object
and add a data tab for list model contents, like we already
do for tree models.
In particular, it will NULL-ified the current global context if this is
the finalized one, avoiding dangling invalid pointers.
Would have been a cherry-pick from branch gtk-3-24 of commit
b592ded80a, but files moved.