g_checksum_get_digest checks to ensure that the passed digest_len is long
enough to hold the digest, before setting it to the actual length of the
digest returned. Digest_len is uninitialized in the code, so if you're
lucky it will be larger than 20 and everything will work fine. If you're
unlucky, g_checksum_get_digest will return either -1 or some number less
than 20, and the g_assert(digest_len==20) will fail.
Allows more modern browsers eg. firefox 5+ to use gtk/broadway
Auto-detects protocol version, and can switch between them at
as you connect a different browser.
This works to some extent, but seems to hang sometimes, for
instance the "button box" test in testgtk never shows up.
In 2.x, the !HAVE_XCONVERTCASE fallback of keyval_convert_case() was
implicitly used as implementation for all !X11 backends.
In 3.x, when this function was virtualized in GdkDisplayManager,
this fallback was moved to the X11 backend and the other backends
"equipped" with /* FIXME implement */ implementations of
keyval_convert_case() which don't convert anything.
Move the fallback code back to gdk/ as default implementation
of GdkDisplayManager::keyval_convert_case() and remove its
implementations is all backends but X11. Also remove the
implementation in Wayland which was a plain copy of what
is now the default implementation.
(cherry picked from commit f46c1b76d8)
The zlib compressed xmlhttprequest thing was a nice hack, but it doesn't
really work in production. Its not portable, doesn't have enought API
(missing notification for closed sockets) and having to synchronize
between two different connections in a reliable way is a pain.
So, we're going everything over the websocket. This is a pure switch,
but after this we want to modify the protocol to work better over
the uncompressed utf8 transport of websockets.
Some special key keycode values as seen in keydown actually match
normal keys (like "." has a keyCode 46 on keyPress, which is the same
as Delete, but 190 for KeyDown). So we must match the special keys on
keypress. However, some things must be checked on keydown as they are not
generating keypress events.
We can't really know the client side keymaps, so we use the keysym
as the hardware keycode (essentially claiming to have a keyboard with
one key for all possible keysyms). This is not ideal, but its hard to
do better with no knowledge of the client side keyboard mappings.
(And html keyboard events suck badly...)
We're using the noVNC keyboard even handling model (and some of the
code with permissions). This means we combine data from keydown and
keypress to figure out the translated keysyms according to the keyboard
layout at the users machine.
As soon as something changes, even if it was a request from the user
we send a configure event. If not we might race with a app-side
generated configure event.
For instance, a create + resize might create only a configure event for
the create in the browser, but that may get to the app after the app-side
configure event for the resize, overriding the new size.
* Always calculate the context, don't store in surface.
* Store the toplevel element (frame or canvas) for easy access.
* Always use visibility hidden rathern than display none to hide windows,
as this means we can always rely on dom positioning info.
When syncing windows, make sure we set transient-for before showing
the window to avoid it being visible with the wrong transient-for
(i.e. possibly on the wrong browser window).