The differenciation between a literal color value and an RGBA value
caused problems in various situations. Just treat the two the same but
don't allow access to the rgba value of a non-literal color value.
This gets rid of around 1.6k rgba values in the widget-factory.
This commit is still way too big, but I couldn't make it smaller.
It transitions the old CSS parser to the new parser. CSS parsing is now
tokenized, everything else is probably still buggy.
This is just lots of renaming.
The interface remains private, so the public API does not change, apart
from removing the definition of the Interface object to avoid
subclassing.
The Vulkan renderer creates a fallback surface for each shadow
node, even if we end up not rendering anything to it. Avoiding
this is a nice optimization.
Previously, for compatibility with GTK 3.0, we allowed specifying
numbers without units and interpreted them as pixels, even when the CSS
specification didn't.
Remove that now that we can break API.
We already take ints when setting the translation, so it can't
currently take any other values. Additionally, I was seeing large
costs in int -> double -> int for the rects in
gtk_snapshot_clips_rect(), as all callers really are ints (widget
allocations) and the clip region is int-based.
This change completely cleared a 2% rectangle_init_from_graphene from
the profile and is likely to have nice performance effects elsewhere
too.
I had originally thought I'd use GskShadow for box-shadow, but didn't in
the end.
So now it's only used for text-shadow and icon-shadow, and those don't
have a spread.
Instead of making people intiialize a rectangle and then applying border
radius manually, provide a constructor that does it for them.
While doing that, also allow people to instead request the padding box
or the content box.
Refactor all relevant code to use this new constructor.
... and make the icon rendering code use it.
This requires moving even more shadow renering code into GSK, but so be
it. At least the "shadows not implemented" warning is now gone!
Making sure the surfaces are using the same scale factor makes it more
likely a fast path will be used when pixman gets involved, as pointed
out by Benjamin Otte.
https://bugzilla.gnome.org/show_bug.cgi?id=772075
A lot of time was spend rendering the shadows on windows with CSD, in
particular the corner pieces, since they are the largest parts. This
patch catches this particular case and caches the pre-rendered blur
masks.
This makes the shadow code go from 25% to 8% of the time when resizing
gtk3-demo.