Ensure that things build again, and instead use the Windows API to
acquire the screen dimensions (note: this may need to be scaled for
HiDPI, but since I do not own a WinTab-based device, I will need to
keep the dimensions as-is for now).
Also update the gdkdnd-win32.c code to use formats rather than targets.
https://bugzilla.gnome.org/show_bug.cgi?id=773299
Move the leftovers from the removals to use the current APIs, to fix the
build. Also for gdk_device_virtual_set_window_cursor(), only do
something when a valid GdkCursor is passed in here.
https://bugzilla.gnome.org/show_bug.cgi?id=773299
Drop the screen argument from gdk_dnd_find_window_for_screen
and rename the function to gdk_dnd_find_window. The screen
argument does not add anything here since the drag context
is already tied to the display. Update all backends, and
update all callers.
These complicate a lot of GdkWindow internals to implement features
that not a lot of apps use, and will be better achieved using gsk.
So, we just drop it all.
Always associate a drag context with a GdkDisplay and use that when
getting a cursor for a given action.
If we don't do this, dragging on a window that doesn't use the default
display will make us use cursors from the wrong display.
https://bugzilla.gnome.org/show_bug.cgi?id=765565
Functions requiring CoInitialize are called just in two places:
- the filechooser thread which calls its own CoInitializeEx
- the dnd code
Moving CoInitialize in the dnd specific init is cleaner and
we can pair it with the corresponding CoUninitialize since
CoUninitialize should be called as many times as CoInitialize.
Note that it is ok to call this function multiple times, so it
will not break if another codepath will need it in the future.
The patch also replaces the deprecated CoInitialize with the
equivalent call to CoInitializeEx (already used in the filechooser).
Add a variant of gdk_drag_begin that takes the start position
in addition to the device. All backend implementation have been
updated to accept (and ignore) the new arguments.
Subsequent commits will make use of the data in some backends.
This turns GdkWin32DragContext into a proper GdkDragContext subclass.
Because we now correctly initialize GdkWin32DragContext in
gdk_drag_context_new, we no longer crash immediatly when a DnD
operation is initialized (the find_window, drag_status, ... vfuncs
where all pointing to 0x0 instead of their proper win32 implementations).
We now try to consistently refer to GdkDragContext as "context",
GdkWin32DragContext as "win32_context" and the ole2 related
target_drag_context and source_drag_context as "ctx".
Members of GdkWin32DragContext only used by the ole2 DnD codepaths
are now explicitly marked with a ole2_dnd_ prefix.
By reverting gdk_drag_find_window_for_screen logic to what it was
before eb21a7df29.
The old logic knew how to ignore drag_window when searching
for dest_window, but that code was removed (I guess by accident).
https://bugzilla.gnome.org/show_bug.cgi?id=616544
- replace GdkNativeWindow with HWND, remove type casts
- no more GdkDisplayClass::get_drag_protocol but GdkWindowImpl::get_drag_protocol
- remove *_client_message*()
There are sure regressions but basic stuff seems to be working
again after all the API breakage done with comments like
"Win32 and Quartz need to be ported still."
This commit hides GdkDragContext and GdkDragContextClass, adds
vfuncs for most drag context functionality, and turns the X11 DND
implementation into GdkDragContextX11. We also add vfuncs to
GdkDisplay for gdk_drag_get_protocol and to GdkWindow for
gdk_drag_begin, and implemenet them for X11.
Other backends need similar treatment and are broken now.
Intermediate commit of work in progress on integrating the old code
for OLE2-based generic drag and drop from Arhaeopteryx Software, from
a long time ago in the GTK+ 1.3 timeframe. Does still not work and is
as before not compiled in unless OLE2_DND is defined in
gdkdnd-win32.c. (Thus, for inter-process DND, still only WM_DROPFILES
style dropping of files on GTK+ apps works.)
Related slight refactoring of other code that shouldn't change how it
works. Add more global variables for run-time constants (once
initialized) representing well-known GdkAtoms and registered Windows
clipboard formats, as they with the generic DND code will be needed in
several source files. Some improved debugging output.
Bypassed with #if 0 because it is an awful hack and not really
acceptable from a privacy point of view for instance. It prevents
Firefox from deleting temporary files containing images being dragged,
so they stay on disk. Bug #561973.
2009-03-11 Tor Lillqvist <tml@iki.fi>
Bug 573067 - Intra-app dnd of text behavior on Windows is wrong
* gdk/win32/gdkdnd-win32.c (local_send_motion) (gdk_drag_motion):
The default action should be move, not copy. Tweak how the
GdkDragAction fields in GdkDragContexts are changed. Seems to help
the problem.
Add more debugging printout for --gdk-debug=dnd to many functions.
* gdk/win32/gdkmain-win32.c
* gdk/win32/gdkprivate-win32.h: (_gdk_win32_drag_protocol_to_string)
(_gdk_win32_drag_action_to_string): New functions for use in
debugging printouts.
svn path=/trunk/; revision=22522
2009-03-11 Tor Lillqvist <tml@iki.fi>
* gdk/win32/gdkdnd-win32.c: Use G_DEFINE_TYPE. Some debugging
printout changes. Hacking on the OLE2_DND code, which still
doesn't work, though, and is not normally compiled.
svn path=/trunk/; revision=22517
2008-08-05 Tor Lillqvist <tml@novell.com>
Bug 544684 - Win64 issue, window handles are assumed to be 32-bit
* gdk/gdkdnd.h
* gdk/gdkdnd.c
* gdk/win32/gdkdnd-win32.c
* gdk/x11/gdkdnd-x11.c: Change return value and type of window id
from guint32 to GdkNativeWindow for
gdk_drag_get_protocol_for_display() and
gdk_drag_get_protocol(). This is not an API break on existing
platforms, as GdkNativeWindow has been guint32 for them
already.
svn path=/trunk/; revision=20988
2008-03-24 Tor Lillqvist <tml@novell.com>
Bug 524151 - Dragging of 0-byte files results in an empty filename
on Windows XP and above
* gdk/win32/gdkdnd-win32.c (resolve_link): Check for the file
being empty first. For some reason ISHellLink and IPersistFile
succeeds in interpreting empty files as shortcuts, claiming the
target of the shortcut is an empty path.
Change the function to take the wide character file name that the
caller already has anyway, to avoid a superfluous conversion from
UTF-8 to UTF-16.
svn path=/trunk/; revision=19931
2006-08-29 Tor Lillqvist <tml@novell.com>
Remove support for Windows 9x/ME. GTK+ hasn't worked on Win9x
since 2.6 or 2.8. It's pointless to keep the Win9x code in here as
it isn't being maintained anyway. If somebody is interested, it
can always be found in older GTK+ versions, and in CVS.
* gdk/win32/gdkcursor-win32.c
* gdk/win32/gdkdnd-win32.c
* gdk/win32/gdkdrawable-win32.c
* gdk/win32/gdkgc-win32.c
* gdk/win32/gdkglobals-win32.c
* gdk/win32/gdkkeys-win32.c
* gdk/win32/gdkmain-win32.c
* gdk/win32/gdkproperty-win32.c
* gdk/win32/gdkselection-win32.c: Remove the G_WIN32_IS_NT_BASED()
and G_WIN32_HAVE_WIDECHAR_API() tests and their false (Win9x)
branches, and any variables or static functions used only by the
Win9x branches.
* gdk/win32/gdkprivate-win32.h: Remove backup definitions for
constants that aren't missing from current mingw and MSVC6
headers.
* gdk/win32/gdkmain-win32.c
* gdk/win32/gdkprivate-win32.h: Remove the _gdk_win32_gdi_failed()
function. On NT-based Windows GetLastError() returns error codes
also for failed GDI calls, so we can use _gdk_win32_api_failed()
always.
2005-06-17 Tor Lillqvist <tml@novell.com>
* gdk/win32/gdkdnd-win32.c (gdk_dropfiles_filter): Set the actions
and suggested_action fields in the GdkDragContext to
GDK_ACTION_COPY. Otherwise apps that check the suggested_action
field, like eog, won't accept dropped files.
2005-03-16 Tor Lillqvist <tml@novell.com>
* gdk/win32/gdkprivate-win32.h
* gdk/win32/*.c: Drop global variable _gdk_root_window, just call
GetDesktopWindow(). Rename the GdkWindow* _gdk_parent_root to
_gdk_root.
* gdk/win32/gdkwindow-win32.h (GdkWindowImplWin32): Add
toplevel_window_type field.
* gdk/win32/gdkwindow-win32.c: As there is only one root
window in GDK on Win32, we can compare directly to _gdk_root
instead of checking the window type.
(gdk_window_reparent): When reparenting a child of the desktop
clear out the window decorations. Correspondingly, when
reparenting to the desktop, add decorations. As in the X11
backend, save the window type of a toplevel window when
reparenting, in case it is reparented back to toplevel.
2005-03-16 Tor Lillqvist <tml@novell.com>
* gdk/win32/gdkdisplay-win32.c (_win32_on_clipboard_change): Print
debugging output only if asked for, not always.
* gdk/win32/*.c: Use the %+d%+d format for coordinate pairs in
debugging printout instead of +%d+%d. Misc other additions and
cosmetic improvements to debugging printouts. Use API_CALL() and
GDI_CALL() macros in more places.
* gdk/win32/gdkwindow-win32.c (gdk_window_move, gdk_window_resize,
gdk_window_move_resize): To detect child windows, check whether
the real parent is not the desktop window, instead of relying on
the GDK window type being GDK_WINDOW_CHILD. Foreign GtkPlug
windows have a GDK window type GDK_WINDOW_FOREIGN, but are still
de facto child windows.
2004-12-19 Tor Lillqvist <tml@iki.fi>
* gdk/win32/gdkdnd-win32.c (resolve_link, gdk_dropfiles_filter):
Use wide character API when available. Use UTF-8 for filenames.
* gdk/win32/gdkselection-win32.c (_gdk_dropfiles_store): Include
the string's trailing zero byte in the property's length, just for
safety.