Without any extra supporting code, just adding GTK_SMOOTH_SCROLL_MASK to
the event mask for GtkTextView makes GEdit do the right thing and scroll
smoothly. Lovely.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
https://bugzilla.gnome.org/show_bug.cgi?id=671488
Scroll events report normalized deltas in terms of an abstract
'scroll unit' now, so our job is to determine a suitable scroll
unit here. Since we are changing the value of the adjustment,
the allocation of the widget does not factor into this at all.
When doing homogeneous allocation in the presence of
overlapping spanning children, we need to avoid uneven
line allocations, otherwise, the final homogenization
will blow up the size request of the grid.
https://bugzilla.gnome.org/show_bug.cgi?id=671170
In particular gtksettings.h and gtkstylecontext.h needed to be included
in lots of places now.
Also, I order the includes alphabetically in a bunch of headers.
Support long press for customizing, and short press for
selecting/activating. This is simpler than the generic
press-and-hold support in the multitouch branch; we don't
display any feedback, and the timeout is currently hardcoded
to 1 second.
Previously we kept a Selector object for every "simple selector" (term
from CSS spec). Now we keep one for every match operation. So given the
selector
".a b:focus"
we will have 4 elements:
- pseudoclass ":focus"
- element "b"
- match any desendant (the space)
- class ".a"
Each of those is represented by a "selector class" which is basically
the collection of vfuncs for this selector.
If delta_x/y information is provided in scroll events, use it
to modify the underlying adjustment in steps proportional to
the deltas provided.
If the child widget of a scrolledwindow doesn't set
GDK_SMOOTH_SCROLL_MASK, regular scroll events will be dispatched,
and still handled by these 2 widgets.
If the touch sequence happens on a window with GDK_TOUCH_MASK set,
a GdkTouchGrabInfo is created to back it up. Else a device grab is
only created if the sequence emulates the pointer.
If both a device and a touch grab are present on a window, the later
of them both is obeyed, Any grab on the device happening after a
touch grab generates grab-broken on all the windows an implicit
touch grab was going on.
Touch events don't generate crossing events themselves, so
do not rely on these to determine whether the button release
happened within the event window.
This widget is too narrow to make touch interaction tricky enough, so
don't add the penalty of having the slider run farther from the touch
coordinates if it happens to miss the slider.
This is so submenus stay open as the parent menu item is
pressed/released, since the user would typically lift the
finger in order to select a submenu item.
This makes kinetic scrolling work with viewports where the
content does not otherwise select for button or touch events,
such as testscrolledwindow's label.
Kinetic scrolling is only done on touch devices, since it is
sort of meaningless on pointer devices, besides it implies
a different input event handling on child widgets that is
unnecessary there.
If the scrolling doesn't start after a long press, the scrolling is
cancelled and events are handled by child widgets normally.
When clicked again close to the previous button press location
(assuming it had ~0 movement), the scrolled window will allow
the child to handle the events immediately.
This is so the user doesn't have to wait to the press-and-hold
timeout in order to operate on the scrolledwindow child.
The innermost scrolled window always gets to capture the events, all
scrolled windows above it just let the event go through. Ideally
reaching a limit on the innermost scrolled window would propagate
the dragging up the hierarchy in order to keep following the touch
coords, although that'd involve rather evil hacks just to cater
for broken UIs.
This patch adds a capture phase to GTK+'s event propagation
model. Events are first propagated from the toplevel (or the
grab widget, if a grab is in place) down to the target widget
and then back up. The second phase is using the existing
::event signal, the new capture phase is using a private
API instead of a public signal for now.
This mechanism can be used in many places where we currently
have to prevent child widgets from getting events by putting
an input-only window over them. It will also be used to implement
kinetic scrolling in subsequent patches.
http://bugzilla.gnome.org/show_bug.cgi?id=641836
We automatically request more motion events in behalf of
the original widget if it listens to motion hints. So
the capturing widget doesn't need to handle such
implementation details.
We are not making event capture part of the public API for 3.4,
which is why there is no ::captured-event signal.
We don't want to fallback for 'random' touch sequences, since
that could lead to all kinds of pairedness and other violations.
Since the X server already tells us what touch events it would
have used for emulating pointer events, we just use that information
here.
GtkButton currently draws itself as active (pressed down) in case we're
pressing and holding the mouse pointer outside its bounds; this is
misleading though, since we won't activate the button unless the mouse
is released inside the button itself.
Fix this by only setting the ACTIVE state flag when the button is
actually pressed down.
https://bugzilla.gnome.org/show_bug.cgi?id=668141
This does nothing but turn all GtkBitmask functions into static inline
functions that call the gtk_allocated_bitmask_*() equivalent.
The implementation of the static functions has also been put into a
private header, to not scare people who want to see how things are
implemented.
When we're allocating children of GtkOverlay, compare their allocation
with the overlay one, and set left/right/top/bottom style classes if the
overlaid widget touches one or more of the overlay edges.
https://bugzilla.gnome.org/show_bug.cgi?id=669342
gtk_widget_translate_coordinates() can fail in case the widget is not
realized or there's no common ancestor. Don't use the x/y values
returned by that method in that case, since their value is undefined.
If there's a junction between the two scrollbars (i.e. they're both
visible), draw a background with a style class there, so the theme can
style it.
https://bugzilla.gnome.org/show_bug.cgi?id=669335
If the display server or GDK hides the window - fire the "deactivate" signal
to ensure that the internal state is consistent.
This patch also ensures that the "deactivate" signal will not be fired for a
menu that is not active.
Bug: https://bugzilla.gnome.org/show_bug.cgi?id=670881
Since GtkCellRendererText moved to WFH requests, our get_size
implementation is ignored. We should override get_preferred_width
instead. This fixes the accel renderer being clipped to a wrong size
when trying to edit its shortcut.
This patch changes all uses of GDK_DEPRECATED(_FOR) in gtk headers
by the versioned variants, GDK_DEPRECATED_IN_3_x(_FOR). At the same
time, we add GDK_AVAILABLE_IN_3_x annotations for all API additions
in 3.2 and 3.4.
The message-type css classes must be in the widget context all the time,
not only when drawing, otherwise they are not propagated to the
children, for instance a label in the InfoBar must inherit the
color. Add a corresponding reftest.
https://bugzilla.gnome.org/show_bug.cgi?id=670555
The widget window is usually covered by the bin_window.
Its background color will become relevant when we introduce
kinetic scrolling with overshooting.
The widget window is usually covered by the bin_window.
Its background color will become relevant when we introduce
kinetic scrolling with overshooting.
The widget window is usually covered by the bin_window.
Its background color will become relevant when we introduce
kinetic scrolling with overshooting.
_gtk_widget_set_device_window() is suppose to make accounting of
the topmost widget under the device at each time, so avoid setting
it on virtual crossing events as the device is already in another
window.
The implicit grab on priv->event_window already warrants that this
widget is the only one getting events while the button is pressed,
so avoid the extra GTK+ grab here.
Store the device, and unset private fields whenever the device
is shadowed by another GTK+ grab, so popping up menus while
selecting (i.e. press-and-hold) doesn't leave the entry in a
confused state.
* Restores the old padding
* Prelight on spin buttons
* Don't have a generic prelight background selector, as that got
picked up by things like images that should have a transparent bg.
No need to subtract focus line width again, since the progressbar is
rendered starting at (0, 0).
This also fixes the entry-progressbar-coloring reftest.
Instead of firing a 'quit' signal and expecting the application to do
something that will cause it to quit, just call the new
g_application_quit() API for ourselves.
https://bugzilla.gnome.org/show_bug.cgi?id=670485
This seems a bit "too powerful" and unlikely to be used by most
applications. Remove it from now, until someone comes up with a strong
desire for it.
https://bugzilla.gnome.org/show_bug.cgi?id=670485
Instead of having an input/output GdkWindow, make the widget no-window,
and use a separate input-only window for events, and paint on the parent
window directly.
When a subclass of GtkEntry (e.g. GtkSpinButton) resizes the available
text area (by overriding the get_text_area_size vfunc), we need to
ensure we don't draw a possible progressbar over the part that got
removed from the text area.
This fixes drawing a progressbar in GtkSpinButton and in its subclasses,
such as GimpSpinScale, and makes Mitch happy too!
Subclasses of GtkEntry could set a larger height request, so we need to
apply the same calculations to the insertion cursors than we do on the
PangoLayout to render it centered under all circumstances.
Instead of GtkDrawingArea, since that calls in realize
gtk_style_context_set_background(). We don't want that to happen, given
that we do all the painting ourselves in _draw().
Instead of special-casing Adwaita, apply the half-width logic for themes
that have a scale slider with vertical proportions.
Also, simplify the rendering code a bit by factoring out the trough
sizing logic.
Instead of going GtkAlignment->GtkFrame->GtkAlignment, just pack a
GtkDrawingArea inside the button, and use halign/margin properties to
get the desired layout.