Commit Graph

13 Commits

Author SHA1 Message Date
Matthias Clasen
15b24a000d Apply 1 suggestion(s) to 1 file(s) 2021-06-04 01:53:12 +00:00
Bilal Elmoussaoui
02672a521a docs: use markdown syntax for hyperlinks 2021-05-25 13:14:01 +00:00
Matthias Clasen
fff2b3c710 gdk: Clean up docs syntax
Replace leftover gtk-doc syntax (#Type) with backquotes.
2021-05-22 17:25:26 -04:00
Matthias Clasen
8ba16eb4f1 Documentation fixes
Mostly fixing up indentation of continuation lines,
and other small cleanups.
2021-05-20 19:17:49 -04:00
Matthias Clasen
9132f1831c docs: Rework the gdk docs
Convert links, make things more concise.
2021-03-11 16:37:31 +00:00
Emmanuele Bassi
1057189ea2 docs: Annotate GdkMemoryTexture 2020-12-01 13:47:56 +00:00
Alexander Larsson
8e59cdabac Add GDK_MEMORY_R8G8B8A8_PREMULTIPLIED
This is the default OpenGL format, and in fact the only pixel format
that GLES supports uploading as. Actually, the premultiplied part is
really just about how we use the textures, but all textures in GTK
are premultiplied.
2020-09-25 09:31:43 +02:00
Emmanuele Bassi
def700739d Use a single compilation symbol
We use a compilation symbol in our build to allow the inclusion of
specific headers while building GTK, to avoid the need to include only
the global header.

Each namespace has its own compilation symbol because we used to have
different libraries, and strict symbol visibility between libraries;
now that we have a single library, and we can use private symbols across
namespaces while building GTK, we should have a single compilation
symbol, and simplify the build rules.
2019-11-27 13:33:43 +00:00
Matthias Clasen
3684b72121 Misc documentation fixes
Close some gaps in gdk docs.
2018-04-28 22:34:14 -04:00
Matthias Clasen
059a181f7d Document GdkMemoryTexture 2018-04-28 16:22:29 -04:00
Benjamin Otte
82a99a3643 texture: Expose subclasses as subclasses
This is necessary so that bidnings work properly and don't make
gdk_gl_texture_release() a function on GdkTexture.
It also allows code to identify what type of texture they are dealing
with.

Finally, we can now decide to add getters later without screwing
anything up, if we want to allow people to access GL textures directly.
2018-03-18 05:57:07 +01:00
Benjamin Otte
d54ca3c74f gdk: Add GDK_MEMORY_DEFAULT
This is the default memory format.

I added it because it is way better than including a private header and
using GDK_MEMORY_CAIRO_FORMAT_ARGB32.
2018-03-18 05:57:07 +01:00
Benjamin Otte
e5813b3ae7 texture: Export gdk_memory_texture_new() and GdkMemoryFormat
Also add tests for all these newfangled formats.
2018-03-12 17:21:45 +01:00