Alexander Larsson
7b0b3d9547
GskGLRenderer: Share programs between different renderers in same display
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This is similar to how we share texture atlases. Some added complexity
in that the program state also needed to be shared, so it had to move to
the shared Programs object.
With this change realization of additional GskRenderers when opening
popups went from ~60msec to ~35 msec on average.
2020-02-11 16:58:45 +01:00
Timm Bäder
77e0d360ed
Add pure and const annotations to various functions
2020-01-26 18:21:07 +01:00
Timm Bäder
ab0869ecbc
gl renderer: Add builder offset correctly for non-affine modelviews
2020-01-24 06:19:16 +01:00
Timm Bäder
1dea6d4fc7
gl renderer: Speed up bounds transformation
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We started saving the scale of the current modelview directly in the
RenderOpBuilder, so we don't need to poke the modelview stack anymore.
2020-01-07 17:27:17 +01:00
Timm Bäder
c0d4a6fc81
gl renderer: Avoid copying a matrix
2020-01-07 17:27:17 +01:00
Timm Bäder
db91b6dc61
gl renderer: Load vertex data directly into vertices GArray
2020-01-07 17:27:16 +01:00
Timm Bäder
73f2167fe4
gl renderer: Avoid an invalid read
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We need to copy the color here, since the program state can live across
frame boundaries.
2020-01-07 17:27:16 +01:00
Timm Bäder
f31667f437
gl renderer: Remove unused translation handling
2020-01-07 17:27:15 +01:00
Timm Bäder
219493c818
gl renderer: Don't copy matrix/offset of color matrix nodes into ops
2020-01-07 17:27:15 +01:00
Timm Bäder
d12dde07c3
gl renderer: Fix program uniform updating code
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This breaks the initial uniform value, but we will fix that in a later
commit in a different way.
2020-01-07 17:27:15 +01:00
Timm Bäder
5191b6fccd
gl renderer: Only send clip corners if we need to
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We change the clip bounds a lot more ofthen than the clip corners and
they are already split up in the shader, so only send the corners if we
need to.
2020-01-07 17:27:15 +01:00
Timm Bäder
2e6e6c1779
gl renderer: Fix color comparison
2020-01-07 17:27:15 +01:00
Timm Bäder
4744bb9099
gl renderer: stop copying current color around
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Just use a pointer now.
2020-01-07 17:27:15 +01:00
Timm Bäder
1854f3f49c
gl renderer: Cache current scale in RenderOpBuilder
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We call ops_get_scale a lot, so this should be better. It will also make
a later x/y split for the scaling easier.
2019-12-03 08:40:34 +01:00
Matthias Clasen
58d57e1087
gl: Drop buffer_size
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No need to maintain buffer_size separately.
It is always vertices->len * sizeof (GskQuadVertex).
2019-10-15 19:44:26 -04:00
Matthias Clasen
571068af12
Drop OP_CHANGE_VAO
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Instead, we accumulate vertices in a separate
array, which simplifies various things and lets
us avoid the extra copying step for the vao.
2019-10-15 19:44:26 -04:00
Christian Hergert
a00d12c62a
prototype OpBuffer helper for building op buffer
2019-10-15 19:44:26 -04:00
Timm Bäder
f7c64b4ebb
gl renderer: Don't copy colors into render ops
2019-10-11 15:06:51 +02:00
Christian Hergert
528297f5e5
gl: avoid copying RenderOp to GArray
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Instead of copying the (rather large) RenderOp to the GArray, we can
simply set the fields directly in the allocated space for the struct.
In most cases, there wont be any allocations to make as the array size
is kept in tact across frame renderings.
2019-10-09 15:41:53 -07:00
Timm Bäder
58e8dd1c0d
gl renderer: Fix dx/dy handling on hidpi
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Fixes misplaced error squiggles in the node editor.
2019-07-26 16:27:39 +02:00
Timm Bäder
b8bbf7b63b
gl renderer: Rework transform handling
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Fix all the ref counting mishaps. Makes hidpi work again and without
memory leaks.
2019-07-26 15:35:06 +02:00
Timm Bäder
5f21c45f75
Revert "gl renderer: ops_set_modelview is (transfer full)"
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This reverts commit e904c49e8a
.
This breaks HiDPI setups, i.e. setups where the call to
ops_set_modelview does not end up with a NULL transform.
2019-07-21 12:45:10 +02:00
Timm Bäder
e904c49e8a
gl renderer: ops_set_modelview is (transfer full)
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regarding the passed modelview matrix
2019-07-21 09:06:10 +02:00
Timm Bäder
b062594ae6
gl renderer: Properly clean up program state transforms
2019-07-07 07:24:00 +02:00
Timm Bäder
6b42e5b433
gl renderer: Fix push/pop modelview behavior
2019-06-29 08:57:27 +02:00
Timm Bäder
a0cb68283d
gl renderer: Dont' memcmp() a GskTransform
2019-06-03 17:07:26 +02:00
Timm Bäder
d228f4bb76
gl renderer: Don't ref transform twice
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That's gonna leak it otherwise.
2019-06-03 17:03:02 +02:00
Timm Bäder
efe9bba343
gl renderer: Ref transform before using it
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Fixes #1929
2019-06-03 17:03:02 +02:00
Timm Bäder
fb1f929c38
gl renderer: Dont' unnecessarily to_matrix transforms
2019-06-03 17:03:02 +02:00
Timm Bäder
a51b694314
gl renderer: Remove homegrown transform_bounds code
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GskTransform can do this for us now.
2019-06-02 11:43:06 +02:00
Timm Bäder
db548ee2a0
gl renderer: Fix scale computation
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We don't need to just look at the scale of the new modelview matrix, but
at the one we get when multiplying the new one with the current one.
Test case attached.
2019-06-02 10:25:39 +02:00
Timm Bäder
f999572e8f
gl renderer: Use GskTransform in render ops builder
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for the modelview matrix. We need this later.
2019-06-02 10:12:09 +02:00
Alexander Larsson
32edf29c0a
GskGLRenderer: Add debug groups
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This adds debug groups in various places, including the debug
nodes if those are in use. This makes the traces in tools like
renderdoc much easier to read.
2019-04-25 11:36:21 +02:00
Timm Bäder
e13d242320
gl renderer: Keep op builder around
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GL keeps the unoform state per-program, but not per-frame. So, we can't
pretend that this works for us. Keep the RenderOpBuilder around for the
entire lifetime of the renderer instead.
2019-04-24 17:55:14 +02:00
Timm Bäder
91bbe6ef95
gl renderer: Sync gpu and cpu default alpha value
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Otherwise we might end up not passing the new value to the GPU.
2019-04-24 13:29:45 +02:00
Benjamin Otte
3cc84d2860
transform: Make category public API
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Also rename it from GskMatrixCategory to GskTransformCategory.
2019-03-04 23:15:24 +01:00
Timm Bäder
58c2bea959
gl renderer: Stop determining the matrix category ourselves
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Use the category we get from transform nodes and add ops_ API to supply
one when we set a graphene_matrix_t directly.
2019-02-25 08:37:06 +01:00
Timm Bäder
e14fe222e8
gl renderer: Don't add clip ops if the clip didn't change
2019-01-18 19:40:49 +01:00
Timm Bäder
1d3aa9207c
gl renderer: Add a clip stack
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So we can check that the currently set clip is the first one and now
intersect with it. This first clip is always the entire viewport or the
entire render_area and we don't want to end up drawing things to a
texture because of it.
2018-12-31 12:44:02 +01:00
Timm Bäder
3ce45508e1
gl renderer: Track border width state separately
2018-12-07 16:36:10 +01:00
Timm Bäder
57efdcfbbe
gl renderer: Ignore subsequent render target ops
2018-12-07 16:36:10 +01:00
Timm Bäder
df817bd118
gl renderer: Ignore viewport ops to the same viewport
2018-12-07 16:36:10 +01:00
Timm Bäder
692ed4f994
gl renderer: Refactor render op builder
2018-12-02 14:17:18 +01:00
Timm Bäder
79cc8fb261
gl renderer: Apply offset with scale
2018-12-02 13:25:43 +01:00
Timm Bäder
74dd05b45e
gl renderer: add render ops for dumping the framebuffer
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So offscreen rendering can be properly debugged.
2018-12-02 13:25:43 +01:00
Timm Bäder
538491efa1
gl renderer: Fix only_translation check
2018-12-02 13:25:43 +01:00
Timm Bäder
5907ff694f
gl renderer: Render non-trivial transforms to a texture
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This way we can e.g. render rotated clips, borders, etc.
2018-11-29 08:50:18 +01:00
Timm Bäder
12378f0afa
gl renderer: Expand matrix metadata extraction
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Instead of getting the translation x/y everytime we use the modelview,
get it once, when extracting the metadata. Do the same with the scale.
And save if the matrix is "simple" at all, i.e. if it only consists of a
translation and/or scale. This will be helpful later when we start
drawing transformed nodes on textures.
2018-11-29 08:23:42 +01:00
Timm Bäder
ef751bc809
gl renderer: Use stack to keep track of modelview matrix
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So we can avoid calculating metadata for matrices all the time.
2018-11-27 05:39:27 +01:00
Timm Bäder
5936d7f8f2
gl renderer: Properly retrieve matrix scale
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So rotating offscreen nodes works.
2018-11-08 05:13:50 +01:00