Fix the build after the branch wip/alexl/simplify-gdkwindow was merged, as
there are some changes that broke things in the Windows backend, namely:
-gdk_win32_input_shape_combine_region() should not be removed at this
point (though it is a stub--otherwise GDK/Win32 will crash)
-Some more code need to be removed due to the removal of items in the
above-mentioned merged branch
Also, like the X11 backend, do not allow the creation of native child
windows, and stop checking for subsequent child windows
(GDK_WINDOW_CHILD), so that we can clean things up a bit.
https://bugzilla.gnome.org/show_bug.cgi?id=773299
We're not currently using this, and dropping it allows us to loose
a bunch of code which leads us towards the goal of having GdkWindow
only for toplevels (and reparenting makes not sense for toplevels).
We can't really support these on e.g. wayland anyway, and we're trying
to get rid of subwindow at totally in the long term, so lets drop this.
It allows us to drop a lot of complexity.
There were some parts that need some updates after the refactoring in
GDKGL, so that the code will continue to build and run.
For gdkwindow-win32.c, comment out the parts where we check for use_gl
(which was removed), since we are going to move all drawing to OpenGL,
but don't remove/disable the whole portion as that transition is not
complete at this point.
There a is new GDKGL function that checks for the damaged area of the back
buffer, but since the notion of "damage" is for *NIX (GLX/EGL for
Wayland/mir), meaning that there is no such extension for Windows in this
regard, so we can't support this on Windows as-is, at least for now.
https://bugzilla.gnome.org/show_bug.cgi?id=773299
No visible changes as GL rendering is disabled at the moment.
What was done:
1. Move window->invalidate_for_new_frame to glcontext->begin_frame
This moves the code to where it is used (the GLContext) and prepares it
for being called where it is used when actually beginning to draw the
frame.
2. Get rid of buffer-age usage
We want to let the application render directly to the backbuffer.
Because of that, we cannot make any assumptions about the contents the
application renders outside the clip area.
In particular GskGLRenderer renders random stuff there but not actual
contents.
3. Pass the actual GL context
Previously, we passed the shared context to end_frame, now we pass the
actual GL context that the application uses for rendering. This is so
that the vfuncs could prepare the actual contexts for rendering (they
don't currently).
4. Simplify the code
The previous code set up the final drawing method in begin_frame.
Instead, we now just ensure the clip area is something we can render
and decide on the actual method in end_frame.
This is both more robust (we can change the clip area in between if we
want to) and less code.
This enables HiDPI support for GTK+ on Windows, so that the
fonts and window look better on HiDPI displays. Notes for the current
work:
-The DPI awareness enabling can be disabled if and only if an application
manifest is not embedded in the app to enable DPI awareness AND a user
compatibility setting is not set to limit DPI awareness for the app, via
the envvar GDK_WIN32_DISABLE_HIDPI. The app manifest/user setting for
DPI awareness will always win against the envvar, and so the HiDPI items
will be always setup in such scenarios, unless DPI awareness is disabled.
-Both automatic detection for the scaling factor and setting the scale
factor using the GDK_SCALE envvar are supported, where the envvar takes
precedence, which will therefore disable automatic scaling when
resolution changes.
-We now default to a per-system DPI awareness model, which means that we
do not handle WM_DPICHANGED, unless one sets the
GDK_WIN32_PER_MONITOR_HIDPI envvar, where notes for it are in the
following point.
-Automatic scaling during WM_DISPLAYCHANGE is handled (DPI setting change of
current monitor) is now supported. WM_DPICHANGED is handled as well,
except that the window positioning during the change of scaling still
needs to be refined, a change in GDK itself may be required for this.
-I am unable to test the wintab items because I don't have such devices
around.
https://bugzilla.gnome.org/show_bug.cgi?id=768081
Switch code to use gdk_display_is_composited() instead.
The new code also doesn't use a vfunc to query the property but rather
requires the backend to call set_composited()/set_rgba() to change the
value.
These complicate a lot of GdkWindow internals to implement features
that not a lot of apps use, and will be better achieved using gsk.
So, we just drop it all.
And with it, gtk_widget_get_visual() and gtk_widget_set_visual() are
gone.
We now always use the RGBA visual (if available) and otherwise fall back
to the system visual.
The cursor was set using gdk_window_set_cursor() even in
gdk_window_new().
So instead of having yet another flag, just make the users of that flag
call gdk_window_set_cursor() directly after the window was created.
X11 was the only backend to support it and people can just override it
using XSetClassHint() directly.
The docs already advertised the function as "Do not use".
Keep the existing call to XSetClassHint() in place, so that we keep
setting the same values as in GTK3.
MoveWindow should not be used over the pre-existing move/resize
functions, which already correctly position a window with respect
to its parent, while also taking into account the size of window
decorations.
https://bugzilla.gnome.org/show_bug.cgi?id=765100
gdk_window_reparent() already changes children list for old and new parent.
Doing so twice results in a circular reference in the list, which can hang
the application later, for example in gtk_window_show().
https://bugzilla.gnome.org/show_bug.cgi?id=764845
This makes usage of _gdk_display again when creating a window.
This is needed because there is a window created when the display
is being initialized, so it becomes a chicken and egg problem.
For now we roll back this to fix the wintab crash but we might
want to fix this again in the future by improving the wintab
initialization.
https://bugzilla.gnome.org/show_bug.cgi?id=764664
This fixes a bug that was introduced by db1b24233e.
The reason why 0:0 coordinates were passed was that SWP_NOREPOSITION was
misinterpreted as SWP_NOMOVE. That is not the case - SWP_NOREPOSITION
prevents owner Z-order change, not the window position change.
Currently only one kind of decorative window is in use - the shape
indicator that is shown when snapping windows to the edge of the screen.
When normal toplevel class is used, its window procedure expects certain
motions from GDK (passing user data to CreateWindowEx(), registering
handle in a hash map etc), and might crash if that is not done.
Dumb window doesn't require anything, it can just be.
https://bugzilla.gnome.org/show_bug.cgi?id=763013
Now halfleft/halfright/fullup snaps do hug screen edges as intended.
Documents AeroSnap behaviour when snapped windows are drag-resized
(currently this implementation handles this in a very simplistic way).
Don't believe GTK when it tells us that window shadow is 0, preserve
previous values (but do remember that GTK wants no shadow, in case
we need that).
Fixes a couple of bugs in unsnapping (check offset against the half
of the window; don't put pointer in the middle of the window vertically
if it still fits in the top half).
https://bugzilla.gnome.org/show_bug.cgi?id=763013
Implements gdk_win32_window_set_shadow_width().
Uses shadow width/height to adjust max tracking size, allowing
windows to be drag-resized to cover the whole desktop.
Also uses SM_C*VIRTUALSCREEN instead of SM_C*MAXTRACK.
https://bugzilla.gnome.org/show_bug.cgi?id=763013
Indicator is a bare layered click-through native window,
painted completely by GDK, including animation.
This commit also isolates some of the more spam-ish debug logging
under ifdef.
This commit also changes the system metric used for maximal window
height for the snapping purposes. Turns out, SM_CYMAXTRACK is way
too large, use SM_CYVIRTUALSCREEN instead.
https://bugzilla.gnome.org/show_bug.cgi?id=763013
This implements the part of AeroSnap that snaps windows when you
drag them (while moving or resizing) to the edge of the screen.
It also fixes drag behaviour for snapped and maximized windows
(if such windows are dragged, first they must be unmaximized/unsnapped).
Note that this code does not take into account the shadow width, and
because of that the under-pointer-position-preserving window moves
might not look as such for maximized windows, which lack the shadow
when maximized, but do have the shadow when unmaximized.
This commit also doesn't cover some corner-cases the same way AeroSnap does.
Also, the snapping indicator (which is supposed to be a window shape that
shows where the window will be if the drag op is stopped at its current
point) is not being drawn, all routines responsible for its creation,
moving and drawing are stubs.
https://bugzilla.gnome.org/show_bug.cgi?id=763013
This is what AeroSnap does. If a window is being unsnapped on
a new monitor, check if the work area is large enough for the
window to fit in its normal size. If the window fits, just
reposition it so that the ratio of
left-window-edge-to-screen-edge / right-window-edge-to-screen-edge
remains the same, without scaling the window.
https://bugzilla.gnome.org/show_bug.cgi?id=763013
It works exactly like AeroSnap.
Except for shift+win+left/right, which is left for AeroSnap
to handle (AeroSnap takes action before we get the message,
so there's no way for us to override it).
The only thing that doesn't work is shift+win+left/right on
a maximized window, for reasons unknown at the moment.
This only implements winkey+stuff behaviour of AeroSnap,
not the drag-to-the-edge-and-something-funny-happens one.
https://bugzilla.gnome.org/show_bug.cgi?id=763013
If a layered window was hidden and is made visible, erase its
contents before showing it. GDK will schedule a redraw, but until
then we generally don't want to show old contents.
https://bugzilla.gnome.org/show_bug.cgi?id=763783
This is achieved by sending undocumented message WM_SYSMENU
to the window.
Before doing that, the window is given WS_SYSMENU style
(to enable window menu) and some combination of
WS_MAXIMIZEBOX (for "Mazimize" item)
WS_MINIMIZEBOX (for "Minimize" item)
WS_SIZEBOX (for "Size" item)
depending on which operations are currently permissible.
WM_SYSMENU is processed by DefWindowProc(), which results
in showing the window menu. We remove extra styles
at the first opportunity (WM_INITMENU message), as they
alter the way our window is rendered.
https://bugzilla.gnome.org/show_bug.cgi?id=763851
Using UpdateLayeredWindow() on iconic windows brings them *back* from
their iconic (minimized) state. That is bad.
As a precaution, also don't use SetWindowPos() on iconic windows.
This means that iconic windows can't be moved. That is fixable
by using SetWindowPlacement(), but there is no pressing need to do so,
as there are very few cases when windows need to be moved while minimized.
https://bugzilla.gnome.org/show_bug.cgi?id=763835
Two errors here:
1) A typo in splashscreen rectangle calculation - sets right twice
instead of setting top
2) Centering for dialogs is off because it doesn't convert
GDK virtual desktop coordinates to Windows WM virtual desktop
coordinates by adding _gdk_offset_*
https://bugzilla.gnome.org/show_bug.cgi?id=763628
This code:
> gdk_window_get_root_origin (window, &x, &y);
> x -= root_x;
> y -= root_y;
> pointer_window = gdk_device_get_window_at_position (device, &x, &y);
was meant to find the child gdk window at coordinates root_x and root_y.
These 4 lines had 2 bugs:
1) x = x - root_x (same for y) is wrong, it should be x = root_x - x
2) gdk_device_get_window_at_position() does not give you the window
at position x and y. It gives you the window under the device
(mouse pointer) and the returns the device coordinates in x and y.
https://bugzilla.gnome.org/show_bug.cgi?id=763533
Other portions of the GDK-Win32 backend make use of this function as
layered windows need to be disabled for GL windows and possibly other
parts, so make this function a private function that is available within
the backend.
https://bugzilla.gnome.org/show_bug.cgi?id=763285
Layered windows and GL do not work well together, so disable layered
windows when initiating a GdkGLContext, so that GtkGLArea programs can run
properly.
Also based on patch by LRN to address the issue.
https://bugzilla.gnome.org/show_bug.cgi?id=763080