Commit Graph

18 Commits

Author SHA1 Message Date
Benjamin Otte
373e08d6d4 gsk: Add gsk_renderer_render_texture()
... and implement it for the Cairo renderer.

It's an API that instructs a renderer to render to a texture.
So far this is mostly meant to be used for testing, but I could imagine
it being useful for rendering DND icons.
2016-12-23 08:11:01 +01:00
Benjamin Otte
814b66e1a8 gsk: Remove nonexisting functions
The function was removed when gsk_render_node_draw() was and
gsk_renderer_realize() was refactored respectively.
2016-12-23 08:11:00 +01:00
Benjamin Otte
a97b819b81 gsk: Add gsk_container_node_new()
It replaces gsk_renderer_create_render_node() which was doing the eact
same thing, only taking an unused extra argument.
2016-12-20 18:01:09 +01:00
Benjamin Otte
60567db486 gskrenderer: Add gsk_renderer_begin_draw_frame()
This way, we can hijack the begin/end draw process and do out own
processing before passing it on to GDK.
2016-12-05 15:02:47 +01:00
Benjamin Otte
e42e27304a gskrenderer: Store the GL context
And use it to create the drawing context with it.

Note that this doesn't yet have any effect and is all infrastructure
preparation work.
2016-12-05 15:02:47 +01:00
Benjamin Otte
318e19f570 gskrenderer: Add GError argument to gsk_renderer_realize()
This way, we don't spam criticals when GL is not available. Instead, we
print a useful debug message to stderr and continue with the Cairo renderer.

Signed-off-by: Emmanuele Bassi <ebassi@gnome.org>
2016-11-30 15:58:07 +01:00
Benjamin Otte
5563841603 gsk: Add gsk_renderer_new_for_window()
and remove gsk_renderer_get_for_display().

This new function returns a realized renderer. Because of that, GSK can
catch failures to realize, destroy the renderer and try another one.

Or in short: I can finally use GTK on Weston with the nvidia binary
drivers again.

Signed-off-by: Emmanuele Bassi <ebassi@gnome.org>
2016-11-30 15:56:00 +01:00
Benjamin Otte
ce98df881f gsk: Change gsk_renderer_realize()
Instead of having a gsk_renderer_set_window() call, pass the window to
realize(). This way, the realization can fail with the wrong window.

Signed-off-by: Emmanuele Bassi <ebassi@gnome.org>
2016-11-30 15:55:45 +01:00
Benjamin Otte
a0e63b8a07 rendernode: Require passing a renderer to get_draw_context()
This is in preparation of making render nodes independent of the
renderer, so that they can be rendered multiple times with different
renderers.
2016-11-01 16:32:26 +01:00
Emmanuele Bassi
69781c25da gsk: Bump up all version annotations
GSK is part of the 4.0 development cycle.
2016-10-18 11:49:16 +01:00
Emmanuele Bassi
dace0791a9 gsk: Add the ability to create fallback renderers
While porting GTK to GskRenderer we noticed that the current fallback
code for widgets using Cairo to draw is not enough to cover all the
possible cases.

For instance, if a container widget still uses GtkWidget::draw to render
its children, and at least one of them has been ported to using render
nodes instead, the container won't know how to draw it.

For this reason we want to provide to layers above GSK the ability to
create a "fallback" renderer instance, created using a "parent"
GskRenderer instance, but using a Cairo context as the rendering target
instead of a GdkDrawingContext.

GTK will use this inside the gtk_widget_draw() implementation, if a
widget implements GtkWidgetClass.get_render_node().
2016-10-18 11:49:16 +01:00
Emmanuele Bassi
7de49fb7b2 gsk: Remove GskRenderer:auto-clear
We control the clearing inside each GskRenderer implementation, and we
don't allow providing a target surface any more.
2016-10-18 11:49:15 +01:00
Emmanuele Bassi
f764d03cfd gsk: Remove :use-alpha from GskRenderer
It's unused, and we always assume we render with an alpha channel
enabled because it's 2016.
2016-10-18 11:49:14 +01:00
Emmanuele Bassi
387ed37f74 gsk: Move scaling filters to GskRenderNode
The renderer will always use nearest-neighbor filters because it renders
at 1:1 pixel to texel ratio.

On the other hand, render nodes may be scaled, so we need to offer a way
to control the minification and magnification filters.
2016-10-18 11:49:14 +01:00
Emmanuele Bassi
ce67336577 gsk: Drop modelview/projection from GskRenderer API
The details of the modelview and projection matrices are only useful for
the GL renderer; there's really no point in having those details
available in the generic API — especially as the Cairo fallback renderer
cannot really set up a complex modelview or a projection matrix.
2016-10-18 11:49:14 +01:00
Emmanuele Bassi
3d90a070d5 gsk: Tie render nodes to renderers
Render nodes need access to rendering information like scaling factors.
If we keep render nodes separate from renderers until we submit a nodes
tree for rendering we're going to have to duplicate all that information
in a way that makes the API more complicated and fuzzier on its
semantics.

By having GskRenderer create GskRenderNode instances we can tie nodes
and renderers together; since higher layers will also have access to
the renderer instance, this does not add any burden to callers.

Additionally, if memory measurements indicate that we are spending too
much time in the allocation of new render nodes, we can now easily
implement a free-list or a renderer-specific allocator without breaking
the API.
2016-10-18 11:49:10 +01:00
Emmanuele Bassi
074c77e7ac gsk: Rework GskRenderer and GskRenderNode semantics
This commit changes the way GskRenderer and GskRenderNode interact and
are meant to be used.

GskRenderNode should represent a transient tree of rendering nodes,
which are submitted to the GskRenderer at render time; this allows the
renderer to take ownership of the render tree. Once the toolkit and
application code have finished assembling it, the render tree ownership
is transferred to the renderer.
2016-10-18 11:29:34 +01:00
Emmanuele Bassi
7afdd3fdb5 Initial implementation of GSK rendering pipeline
GSK is conceptually split into two scene graphs:

 * a simple rendering tree of operations
 * a complex set of logical layers

The latter is built on the former, and adds convenience and high level
API for application developers.

The lower layer, though, is what gets transformed into the rendering
pipeline, as it's simple and thus can be transformed into appropriate
rendering commands with minimal state changes.

The lower layer is also suitable for reuse from more complex higher
layers, like the CSS machinery in GTK, without necessarily port those
layers to the GSK high level API.

This lower layer is based on GskRenderNode instances, which represent
the tree of rendering operations; and a GskRenderer instance, which
takes the render nodes and submits them (after potentially reordering
and transforming them to a more appropriate representation) to the
underlying graphic system.
2016-10-18 11:29:34 +01:00