Rename all *window.[ch] source files.
This is an automatic operation, done by the following commands:
for i in $(git ls-files gdk | grep window); do
git mv $i $(echo $i | sed s/window/surface/);
git sed -f g $(basename $i) $(basename $i | sed s/window/surface/) ;
done
git checkout NEWS* po-properties po
GdkMemoryTexture is a texture implementation for holding data in memory
(read: GBytes). You specify the GdkMemoryFormat that data is in and off
you go.
Renderers can use this to add uploads in various different formats and
don't need to fallback to GDK doing the conersion on the CPU.
Supported formats can be extended if we need new ones, for now I just
added the relevant ones for Cairo and GdkPixbuf.
The constructor is also private still, because I'm not sure we want to
export GdkMemoryFormat.
Wrappers that do from_cairo_surface() and for_pixbuf() do exist though.
Put GdkGLTexture into its own file and rename the API to
gdk_gl_texture_foo() instead of gdk_texture_foo_for_gl().
Apart from naming, no actual code changes.
The standard Vulkan SDK ships with a pkg-config file, like a modern
library should.
We should fall back to finding the library and header only for platforms
where pkg-config is not really a thing.
Based on a patch by: Daniel Stone <daniels@collabora.com>
https://bugzilla.gnome.org/show_bug.cgi?id=793181
This requires implementing a "pipe" so we can have 2 streams running:
contentprovider => serializer => outputstream
inputstream => deserializer => reader
And the pipe shoves the data from the outputstream into the inputstream.
GdkContentProvider is the object that represents local data in the
clipboard.
This patch only introduces the object and adds the clipboard properties,
it does not yet provide a way for the actual implementations to access
it.
The only access that is implemented is the local shortcut GValue access.
Add the necessary machinery into the Meson definition files so that we
can build for Windows.
Since we don't have Wayland or X support for our use case here, disable
them once we know that we are building for Windows, as they are
(otherwise) enabled by default, and enable the items that need to be
built for Windows builds.
Exclude gtk4-launch from Windows builds as that is something that
is not supported on Windows.
As we won't have gio-unix on Windows, and PangoFT2 is optional, don't use
fallbacks for them when we are on Windows (but do use fallbacks for
gio-win32, as it will be used).
Also, clean up meson.build a bit as we can just force-include
msvc_recommended_pragmas.h from GLib since we depend on GLib, and so we
can handle these warnings from msvc_recommended_pragmas.h instead.
https://bugzilla.gnome.org/show_bug.cgi?id=785210
We have to work around some ordering problems here. We still
manage to keep most of the guts in modules/input/meson.build,
so it's not too ugly overall.
(The autotools build solves this with a 'make -C ../../input/modules'
inside gtk/Makefile, but that's not something we can or want to do.)
Add back dependencies on libgdk_dep and libsk_dep which are declared
dependencies. We removed this before because these declarations had
link_with: lines that dragged in the static libgdk.a and libgsk.a libs
which are linked into libgtk-4.so anyway and thus shouldn't be used
when linking internal exes/tools against libgtk-4. Remove the static
libs from the declared dependencies and have libgtk link those in
explicitly, so that the declared deps now just provide all the built
dependencies and include dirs and such for declared libgtk_dep users
such as the internal exes/tools, which want all the generated gsk/gdk/gtk
headers to exist before attempting to compile anything against the
gtk+ headers.
gdkprivate-wayland.h includes generated wayland client protocol
headers and is included from gdkdisplaymanager.c, so we need to
generate those client protocol headers first also when building
main gdk itself.