Commit Graph

17 Commits

Author SHA1 Message Date
Matthias Clasen
2772ff624f gdk: Prepare touchpad events for sequences
It makes sense to connect the begin/update/end events
for touchpad swipes and pinches in a sequence. This
commit adds the plumbing for it, but not backends
are setting sequences yet.
2021-12-15 21:58:57 -05:00
Benjamin Otte
4e836493cc macos: Don't include gdkinternals.h 2021-09-24 22:50:29 +02:00
Christian Hergert
ad1260505d macos: check for GdkMacosBaseView before using as such
We can get events for external windows such as those from native
file chooser dialogs.
2021-06-17 17:18:19 -07:00
Ignacio Casal Quinteiro
f5efb15cba Support stylus devices on macos 2021-01-11 11:41:00 +01:00
Christian Hergert
28a6f0df05 macos: handle point conversion on older macOS
On older systems, the availability of some methods seem to be incorrect
based on Apple documentation. This works around the issue by using
the rect conversion on older systems.
2021-01-05 13:52:11 -08:00
Christian Hergert
d888402bf9 macos: ensure GdkMacosWindow in surface discovery
We want to ignore windows that are not related to those controlled
by the GDK backend.

Fixes #3533
2020-12-31 10:55:50 -08:00
Christian Hergert
115ea624d9 macos: fix typo when creating scroll events
This fixes an issue where we would ignore events with Y delta
and no X delta while scrolling due to a typo when checking for
any delta.

This fixes deceleration of kinetic scrolling on the macOS backend.

Fixes #3418
2020-12-03 13:46:47 -08:00
Christian Hergert
7444a151b2 macos: remove synthesize_motion helper
We can use gdk_surface_request_motion() now instead of our extra
helper to do essentially the same thing.
2020-11-04 16:58:50 -08:00
Christian Hergert
eb82b2a9ca macos: fix discovery of surface under pointer 2020-10-19 12:35:41 -07:00
Christian Hergert
6e84c7c59e macos: fix discover of surface under cursor
This was incorrectly reporting the toplevel surface instead of the
popup surface that was placed above it. This fixes event delivery
to popups for selecting menu items and more.
2020-10-14 16:59:38 -07:00
Christian Hergert
b462bc35c0 macos: allow pointer release event outside surface coords
This helps with grab situations so that we can end it when releasing
the pointer buttons outside of the window coordinates.
2020-10-14 15:45:50 -07:00
Christian Hergert
cdb2c1698c macos: dont send crossing events during grab
Fixes an issue where we can't drag scrollbars or text selections while
outside of the application window.
2020-10-14 15:45:50 -07:00
Christian Hergert
d5b5410b8f macos: use simple monotonic for event serial 2020-10-14 11:34:44 -07:00
Christian Hergert
3f519e4d9b macos: remove workaround for scroll delta
This gets handled differently in gtk/ and so we shouldn't translate it here.
2020-10-09 20:02:38 -07:00
Christian Hergert
58f9413464 macos: track various changes in GDK 2020-10-09 20:02:18 -07:00
Benjamin Otte
3078b180fe Replace "gdouble" with "double" 2020-07-25 00:47:36 +02:00
Christian Hergert
9dbf99d91a macos: prototype new GDK backend for macOS
This is fairly substantial rewrite of the GDK backend for quartz and
renamed to macOS to allow for a greenfield implementation.

Many things have come across from the quartz implementation fairly
intact such as the eventloop integration design and discovery of
event windows from the NSEvent.

However much has been changed to fit in with the new GDK design and
how removal of child GdkWindow have been completely eliminated.
Furthermore, the new GdkPopup allows for regular NSWindow to be used
to provide popovers unlike the previous implementation.

The object design more closely follows the ideal for a GDK backend.

Views have been broken out into subclasses so that we can support
multiple GSK renderer paths such as GL and Cairo (and Metal in the
future). However mixed mode GL and Cairo will not be supported. Currently
only the Cairo renderer has been implemented.

A new frame clock implementation using CVDisplayLink provides more
accurate information about when to draw drawing the next frame. Some
testing will need to be done here to understand the power implications
of this.

This implementation has also gained edge snapping for CSD windows. Some
work was also done to ensure that CSD windows have opaque regions
registered with the display server.

     ** This is still very much a work-in-progress **

Some outstanding work that needs to be done:

 - Finish a GL context for macOS and alternate NSView for GL rendering
   (possibly using speciailized CALayer for OpenGL).
 - Input rework to ensure that we don't loose remapping of keys that was
   dropped from GDK during GTK 4 development.
 - Make sure input methods continue to work.
 - Drag-n-Drop is still very much a work in progress
 - High resolution input scrolling needs various work in GDK to land
   first before we can plumb that to NSEvent.
 - gtk/ has a number of things based on GDK_WINDOWING_QUARTZ that need
   to be updated to use the macOS backend.

But this is good enough to start playing with and breaking things which
is what I'd like to see.
2020-07-21 14:45:12 -07:00