We use a compilation symbol in our build to allow the inclusion of
specific headers while building GTK, to avoid the need to include only
the global header.
Each namespace has its own compilation symbol because we used to have
different libraries, and strict symbol visibility between libraries;
now that we have a single library, and we can use private symbols across
namespaces while building GTK, we should have a single compilation
symbol, and simplify the build rules.
It's old and busted, and mostly broken in weird ways when it comes to
extended input devices. All that XIM does, these days, is make a mess
when people enable it by mistake.
Some of the CSS API has been moved to a public namespace, so we need to
include it into the introspection data we build in order for people to
use it.
Fixes: #2230
The GtkTextHistory helper provides the fundamental undo/redo stack that
can be integrated with other text widgets. It allows coalescing related
actions to reduce both the number of undo actions to the user as well as
the memory overhead.
A new istring helper is used by GtkTextHistory to allow for "inline
strings" that gracefully grow to using allocations with g_realloc(). This
ensure that most undo operations require no additional allocations other
than the struct for the action itself.
A queue of undoable and redoable actions are maintained and the link for
the queue is embedded in the undo action union. This allows again, for
reducing the number of allocations involved for undo operations.
This creates a new GtkTextViewChild that can manage overlay children at
given x,y offsets in buffer coordinates. This simplifies GtkTextView by
extracting this from GtkTextWindow as well as providing a real widget for
the borders.
With this change, we also rename gtk_text_view_add_child_in_window() to
gtk_text_view_add_overlay(). For those that were using
GTK_TEXT_WINDOW_WIDGET, they can use a GtkOverlay. It does not appear
that anyone was using GTK_TEXT_WINDOW_(LEFT|RIGHT|TOP|BOTTOM) for widgets
in this fashion, but that can be done by setting a gutter widget with
gtk_text_view_set_gutter(). We can make GtkTextViewChild public if
necessary to simplify this should it become necessary.
GtkTextViewChild will setup a CSS node of either "text" or "border"
depending on the GtkTextWindowType.
The old GtkTextViewChild has been renamed to AnchoredChild as it is only
used for widgets with anchors in the GtkTextBuffer. This also removes the
use of allocated GSList and instead embeds a GQueue and GList to save a
few extraneous allocations.
This adds a GtkTextLineDisplayCache which can be used to cache a number
of GtkTextLineDisplay (and thus, PangoLayout) while displaying a view.
It uses a GSequence to track the position of the GtkTextLineDisplay
relative to each other, a MRU to cull the least recently used display,
and and a direct hashtable to lookup display by GtkTextLine.
We only cache lines that are to be displayed (!size_only). We may want to
either create a second collection of "size_only" lines to speed that up,
or determine that it is unnecessary (which is likely the case).
This removes the use of GtkTextDisplay (a PangoRenderer) to use
the GskPangoRender which generates render nodes. Part of this means
improving the GskPangoRenderer to support the necessary features for
displaying a GtkTextView.
Primarily, this is a merging of GtkTextDisplay features into
GskPangoRender. Additionally, GtkTextDisplay was removed to allow for
gtk_text_layout_snapshot() to be implemented elsewhere.
This commit moves GtkConstraintGuide into its own
source files to avoid gtkconstraintlayout.c turning
too messy, adds max size properties and implements
getters and setters.
GtkConstraintSolver is an implementation of the Cassowary constraint
solving algorithm:
http://constraints.cs.washington.edu/cassowary/
The Cassowary method allows to incrementally solve a tableau of linear
equations, in the form of:
x = y × coefficient + constant
with different weights, or strengths, applied to each one.
These equations can be used to describe constraints applied to a layout
of UI elements, which allows layout managers using the Cassowary method
to quickly, and efficiently, lay out widgets in complex relations
between themselves and their parent container.
The only cases of stateful actions we've seen
so far have been boolean properties, and we
don't really want to add much state handling
API, so lets just go with property actions
for now.
Adapt the only user in GtkText.
This library is meant to be the new CSS library that gets used from GDK,
GSK and GTK for string printing and parsing.
As a first step, move GtkCssProviderError into it.
While doing so, split it into GtkCssParserError (for critical problems)
and GtkCssParserWarning (for non-critical problems).
The need of a specialised fixed layout container that can be placed into
a GtkScrolledWindow ceased to exist once GtkScrolledWindow gained the
ability to automatically interpose a GtkViewport when adding a child
that does not implement GtkScrollable.
All the other justifications that led to the existence of GtkLayout as a
separate widget from GtkFixed have been largely made irrelevant in the
20 years since its inception.
- Rename GtkLegacyLayout to GtkCustomLayout
- Use for() to iterate over children in GtkBinLayout
- Whitespace fixes for code imported from GtkBox
- Store the GtkLayoutChild instances inside LayoutManager
- Simplify the GtkLayoutManager API by dropping unnecessary arguments
- Fix the ownership model of GtkLayoutManager
GtkLegacyLayout is a layout manager for the transitional period between
the introduction of layout managers and the removal of GtkWidget virtual
functions for the size negotiation.
Layout managers needs a way to store properties that control the layout
policy of a widget; typically, we used to store these in GtkContainer's
child properties, but since GtkLayoutManager is decoupled from the
actual container widget, we need a separate storage. Additionally, child
properties have their own downsides, like requiring a separate, global
GParamSpecPool storage, and additional lookup API.
GtkLayoutChild is a simple GObject class, which means you can introspect
and document it as you would any other type.
A base abstract class for layout manager delegate objects.
Layout managers are associated to a single widget, like event
controllers, and are responsible for measuring and allocating the
children of the widget they are bound to.
This is a new object (well, boxed type, but I'm calling it object) for
dealing with transform in a more constructive way than graphene_matrix_t
by keeping track of how the transform was created.
This way, reasoning about the transform becomes easier, and we can create
better ways to print it or transition from one transform to another one.
An example of this is that while a 0 degree and a 360degree rotation are
both the identity matrix, doing a transition between the two would cause
a rotation.
Build the .rc files for Windows so that one can track the version info
more easily for Windows, as well as giving GTK+ apps a default icon.
Also, move back the manifest embedding for the themed Windows print
dialog back into gtk-win32.rc.body.in, so that we just have one way of
embedding this manifest file, making things easier for ourselves, as
this is supported in the later Visual Studio compilers as well, which is
2013 and later.
This model just takes an object and a property name and recursively
looks it up. In particular, I want it for:
widget, widget.parent, widget.parent.parent, ...
This commit introduces GtkPicture, which is supposed to complement
GtkImage.
GtkImage will be adapted to always display an icon, while
GtkPicture displays regular imagery.
GTK does use libintl directly (in gtkmain.c, for example) and thus
needs to be linked to it (if found and/or needed).
Previously we most likely were getting libintl from glib, but
that stopped for some reason. Either way, explicit linking is
the right thing to do here.
Instead of going through an ancillary script to strip away the
`WL_EXPORT` annotation from the generated code, we should bump up the
required version of Wayland, and use the `private-code` argument for
wayland-scanner, which does the right thing for us.
This is a GtkGesture done to deal with stylus events from drawing tablets.
Those have a special number of characteristics that extend a regular
pointer, so it makes sense to wrap that.
This event controller is meant to replace usage from key-press/release-event
handlers all through. Optionally it can be set a GtkIMContext, so interaction
is carried by the controller.
Really exclude the portions in the gtkfontchooserwidget.c that are built
when HarfBuzz and PangoFT2 are built, and update the Meson files to
exclude such sources as well from the main GTK SO/DLL and from the
gtk4-demo program.
https://bugzilla.gnome.org/show_bug.cgi?id=773299
Check for freetype2 version, because pangoft works with any version
(pangoft availability does not indicate that ft2 is new enough), unlike
GTK.
On Windows, since pangoft is optional, we check for the presence of
freetype2 .pc file first after finding that we have pangoft, and then
check for FT_Get_Var_Design_Coordinates() manually by looking for the
freetype headers and .lib first, and then looking for the presence of
that symbol, since freetype2's Visual Studio build system does not
generate a .pc file for us.
https://bugzilla.gnome.org/show_bug.cgi?id=773299
This way, we can support external libraries providing implementations of
GtkMediaFile.
We also add a media backend called 'nomedia' that can be enabled to not
compile any support for GtkMediaFile. This is useful when people want to
statically compile GTK into an application that does not use media.
For now, this option is the default.
We also support a new environment variable GTK_MEDIA that allows
selecting the implementation to use.
GTK_MEDIA=help can be used to get info about the available
implementations.
Instead of loading them into surfaces (which we want to get rid of), we
load into textures.
In fact, we introduce a new paintable subclass called a GtkScaler that
takes care of tracking scaling.
This also ideally gets rid of an extra conversion once renderers learn
to render textures directly.