Intermediate commit of work in progress on integrating the old code
for OLE2-based generic drag and drop from Arhaeopteryx Software, from
a long time ago in the GTK+ 1.3 timeframe. Does still not work and is
as before not compiled in unless OLE2_DND is defined in
gdkdnd-win32.c. (Thus, for inter-process DND, still only WM_DROPFILES
style dropping of files on GTK+ apps works.)
Related slight refactoring of other code that shouldn't change how it
works. Add more global variables for run-time constants (once
initialized) representing well-known GdkAtoms and registered Windows
clipboard formats, as they with the generic DND code will be needed in
several source files. Some improved debugging output.
They don't need double buffer combination since they have no
client-side children, and creating pixmaps for them is risky
since they could disappear at any time.
May fix bug 598476 and 603652.
It may happen when turning a client side window into a native window
that the window, or some of its children with the same native parent
have extension events enabled, and thus have an input window enabled
for the native parent which needs to change as the window is made
native.
We fix this by temporarily disabling extension events on all the affected
windows while we create the native window, and then reenable them afterwards.
This fixes: https://bugzilla.redhat.com/show_bug.cgi?id=544624
All kinds of lines (lines, segments, arcs, etc) need to take into
account the line properties (width, miter limit, joins, caps, etc)
to get proper damage extents.
This is not really possible to do, but we can make it likely to work
with some ad-hoc estimates.
Fixes bug 603904.
The fix in 786b589d95 for the
"Cannot click buttons more than once without moving the mouse cursor"
did not correctly handle setups with multiple screens in one display.
We need to handle the case where the first XQueryPointer returns
a different root window than the default one.
This fixes bug 597386 (agaion)
We don't really need to filter these out, it was just a leftover
safety check to not override the GDK_POINTER_MOTION_MASK.
Furthermore when we changed behaviour to not always select for native
pointer motion it is actually wrong. We'll still get normal motion
events for the toplevel which we will emulate as button motion on the
child, but the button motion mask will not be inherited by implicit
grabs which makes us not get any motion events during grabs.
This fixes bug 601473
Bypassed with #if 0 because it is an awful hack and not really
acceptable from a privacy point of view for instance. It prevents
Firefox from deleting temporary files containing images being dragged,
so they stay on disk. Bug #561973.
GdkNativeWindow cast is needed in 64-bit Windows so gpointer data
is converted to a (64-bit) native window handle.
GPOINTER_TO_UINT() is used in other platforms.
Either g_type_register_static_simple (used by G_DEFINE_TYPE_EXTENDED)
and G_IMPLEMENT_INTERFACE use automatic variables for GTypeInfo and
GInterfaceInfo structs, while tutorials and source code often use
static variables. This commit consistently adopts the former method.
https://bugzilla.gnome.org/show_bug.cgi?id=600158
When we just invalidate some area from the app we don't need to clear
windows with no exposure mask, because that wouldn't have happened pre-csw
anyway. Additionally we can avoid such clearing for native windows in cases
where the xserver already did the clearing like on exposes or when resizing
toplevels.
This means we don't fully redraw a GtkSocket when it resizes, thus
avoiding flicker in gnome-mplayer as reported in this bug:
https://bugzilla.gnome.org/show_bug.cgi?id=598050
Backends that support native window background setting (and that clears
new window areas to this color/pixmap) should set this to true.
Currently only X11 supports this.
When moving or scrolling a window with native children, there is no
need to expose the areas that are copied by the windowing system
as part of moving/resizing the native windows anyway.
Fixed the prototypes of MyEnhancedXkbTranslateKeyCode() and
translate_keysym() to take a gint* because those functions treat
these arguments as an int, so we get around the need to cast.
We have to do this, especially after the screen containing the menubar
has changed. Such more larger changes in monitor geometry will cause
changes to how monitors are laid out in the root window. The position
coordinates of the windows will have to be updated to reflect their
position in the new layout.
The Quartz port now supports arbitrary multiple monitor layouts instead
of only monitors are were laid out horizontally. This builds on the
reworked coordinate translation done in a previous commit.
The root window contains all the monitors attached to a Mac. The
coordinate transformation now both translates the x and y coordinate,
translating it from the Cocoa monitor coordinate space to the GDK
coordinate space. How monitors are laid out in the root window differs
between Cocoa and GDK, which is why it is important to translate based
on the root window to get multi monitor setups to work properly.
We have replaced the old y coordinate transformation function with
new functions that translate both the x and y coordinate.
When creating new toplevels, we have to determine the Cocoa screen on
which the toplevel should appear and translate the coordinates according
to that screen.
This change also fixes event handling in case there is a monitor left
of the screen containing the menu bar. In such a case all coordinates
on the left monitor are negative. Event handling broke, because of
_gdk_quartz_window_find_child() checking bounds. Now that coordinates
are always properly translated to GDK coordinate space, in which negative
coordinates do never occur, the checks here will work properly.