If the wl_surface receiving touch events is destroyed, we will get no
wl_touch.up event to remove the touchpoint from our internal accounting.
Check for this, and drop touchpoints happening in surfaces that do
disappear during operation.
We don't create a grabbing popup if it's not the top most one, as that
is a protocol violation, and complain if anything attempts to do it.
What we didn't do is handle this gracefully in the code that tries to
create said popup.
Fix this by dropping the attempt to show the popup on the floor, instead
of setting various state making it look like it succeeded. This won't
actually fix anything, but it'll result in a bit more accurate warnings
logged, as the state more correctly corresponds to the reality.
GdkEvent has been a "I-can't-believe-this-is-not-OOP" type for ages,
using a union of sub-types. This has always been problematic when it
comes to implementing accessor functions: either you get generic API
that takes a GdkEvent and uses a massive switch() to determine which
event types have the data you're looking for; or you create namespaced
accessors, but break language bindings horribly, as boxed types cannot
have derived types.
The recent conversion of GskRenderNode (which had similar issues) to
GTypeInstance, and the fact that GdkEvent is now a completely opaque
type, provide us with the chance of moving GdkEvent to GTypeInstance,
and have sub-types for GdkEvent.
The change from boxed type to GTypeInstance is pretty small, all things
considered, but ends up cascading to a larger commit, as we still have
backends and code in GTK trying to access GdkEvent structures directly.
Additionally, the naming of the public getter functions requires
renaming all the data structures to conform to the namespace/type-name
pattern.
A toplevel will only ever be transient-for to another toplevel, and only
a toplevel will ever be transient-for, so move the field into the
GdkWaylandToplevel, and make it a pointer to another GdkWaylandToplevel.
We them up there, so that code higher up compared to where they are
defined now can make use of them. Also add a few macros for type
checking and casting.
The third version of xdg-shell introduces support for explicit popup
repositioning. If available, make use of this to implement popup
repositioning.
Note that this does *NOT* include atomic parent-child state
synchronization. For that,
https://gitlab.freedesktop.org/wayland/wayland-protocols/issues/13 will
be needed.
This currently uses my own fork of wayland-protocols which adds meson
support, so that we can use it as a subproject. Eventually when
wayland-protocols' meson support lands upstream, we should change it to
point there.
Silence some meson warnings while at it to make CI happy.
This also bumps the glib requirement, since g_warning_once() is used.
With the current implementation, we use a `wl_seat` as the key for our
internal has table where we store the Wayland shortcuts inhibitors.
There is however no technical reason for this, and we could use a
GdkSeat instead, which will ease the implementation of the GdkToplevel
shortcut inhibition API.
There is no shape combining going on anymore, so
call this just gdk_surface_set_input_region, and
remove the offset arguments too. All callers pass
0 anyway.
Update all callers and implementations.
When a popup is already showing, and gdk_surface_present_popup() is
called, if the layout didn't change, we're not really interested in
relayouting.
In the future, we'll be able to get notified if position of the popup
would change by some environmental changes, but until then, just don't
support it.
Restructure the getters for event fields to
be more targeted at particular event types.
Update all callers, and replace all direct
event struct access with getters.
As a side-effect, this drops some unused getters.
Replace the gdk_surface_move_to_rect() API with a new GdkSurface
method called gdk_surface_present_popup() taking a new GdkPopupLayout
object describing how they should be laid out on screen.
The layout properties provided are the same as the ones used with
gdk_surface_move_to_rect(), except they are now set up using
GdkPopupLayout.
Calling gdk_surface_present_popup() will either show the popup at the
position described using the popup layout object and a new unconstrained
size, or reposition it accordingly.
In some situations, such as when a popup is set to autohide, presenting
may immediately fail, in case the grab was not granted by the display
server.
After a successful present, the result of the layout can be queried
using the following methods:
* gdk_surface_get_position() - to get the position relative to its
parent
* gdk_surface_get_width() - to get the current width
* gdk_surface_get_height() - to get the current height
* gdk_surface_get_rect_anchor() - to get the anchor point on the anchor
rectangle the popup was effectively positioned against given
constraints defined by the environment and the layout rules provided
via GdkPopupLayout.
* gdk_surface_get_surface_anchor() - the same as the one above but for
the surface anchor.
A new signal replaces the old "moved-to-rect" one -
"popup-layout-changed". However, it is only intended to be emitted when
the layout changes implicitly by the windowing system, for example if
the monitor resolution changed, or the parent window moved.
We can map a non-grabbing popup wherever, it's just the grabbing
popup-chain that needs to be ensured not to break any ordering rules.
Fix this by managing two lists; one of open popups, and another for
grabbing ones.
Now popups surfaces are always created with the parent set, so we don't
need to implement vorious guess work to try to find what the parent
might be. Remove that code and just use GdkSurface::parent which is
where the parent set during construction ends up at.
Add event queues specifically for surface configuration events
(xdg_surface.configure, xdg_toplevel.configure, xdg_popup.configure etc)
so that a configuration can be completed without having side effects on
other surfaces. This will be used to synchronously configure specific
GdkSurfaces, as is needed by the Gtk layout mechanisms.
The freezing is conditioned on various state, so lets make the thawing a
bit more robust. Without this there was a risk that we'd thaw too many
times if there was a frame callback requested while the conditions for
the freezing were not met.
When we use if (GDK_PROFILER_IS_RUNNING) this means we get an
inlined if (FALSE) when the compiler support is not compiled in, which
gets rid of all the related code completely.
We also expand to G_UNLIKELY(gdk_profiler_is_running ()) in the supported
case which might cause somewhat better code generation.
usec is the scale of the monotonic timer which is where we get almost
all the times from. The only actual source of nsec is the opengl
GPU time (but who knows what the actual resulution of that is).
Changing this to usec allows us to get rid of " * 1000" in a *lot* of
places all over the codebase, which are ugly and confusing.