Instead, turn the functions into backend API:
gdk_broadway_display_add_selection_targets()
gdk_broadway_display_clear_selection_targets()
Remove the old per-backend functions, too.
This is a trivial commit that does a big change: We now ignore event masks.
Further commits will clean up code, but if bisection ends up here, you
know it's because code is getting delivered events that it weren't getting
before.
Like the X11 and Wayland backends, re-work how the cursors are being
handled. So, we use a hash table to cache up the HCURSORS that we
create along the way.
We still need to cache up the icon/cursor themes since this is something
that is not part of Windows but was added on to support icon/cursor themes
such as Adwaita on Windows, but should be in-line with what is going on in
GdkCursor.
Also, remove the _gdk_grab_cursor global variable in gdkprivate-win32.h,
and replace it with another variable in the GdkWin32Display structure,
to make things cleaner in the process.
https://bugzilla.gnome.org/show_bug.cgi?id=773299
We must reset the image delay when stopping the timeout,
otherwise the code setting it up thinks it is still running.
This fixes cursor animation only working for the very first
enter of a widget with an animated cursor, as seen in the
cursors example in gtk4-demo.
and gdk_texture_new_from_resource().
While doing set, turn all GDK_AVAILABLE_IN_3_90 into
GDK_AVAILABLE_IN_3_94 because that's now true after the renaming.
Since on Windows we need to use a good amount of temporary GL contexts,
we need to switch back to the original GL contexts we were using when
we are done with the temporary GL contexts, otherwise multi-GL windows
will cause confusions causing display artifacts and crashes.
Also, use the GdkWin32GLContext::gl_hdc consistently throughout
the code and remove the GdkWin32Display::gl_hdc as Lukas K pointed out
that GdkWin32Display::gl_hdc becomes out-of-date and so the HDC that the
GL context is bound to becomes incorrect in sceanarios using multiple
windows with GtkGLArea/GdkGLArea items (which would cause the artifacts in
programs that use multiple windows with GtkGLArea/GdkGLArea items, and it
turns out that GdkWin32Display::gl_hdc is actually not necessary to help
keep track of the HDCs we use for our GL contexts.
This will also fix on Windows with GDK_GL=always, or when GSK's gl
renderer is used.
Partly based on patch from Lukas K <lu@0x83.eu>
https://bugzilla.gnome.org/show_bug.cgi?id=789213
Move the leftovers from the removals to use the current APIs, to fix the
build. Also for gdk_device_virtual_set_window_cursor(), only do
something when a valid GdkCursor is passed in here.
https://bugzilla.gnome.org/show_bug.cgi?id=773299
Change constructors to reflect that.
While doing so, also add a fallback argument to the cursor constructors,
so it is now possible to create cursors with fallback.