When using server-side-decorations, we need to avoid potential cycles with
compute-size as it may not have the new sizing information yet. We can
just short circuit during "live resize" to get that effect.
Fixes poor window resizing from top-left on titled windows.
This significantly cleans up how we handle various move-resize, compute-
size, and configure (notification of changes) in the macOS GDK backend.
Originally when prototyping this backend, there were some bits that came
over from the quartz backend and some bits which did not. It got confusing
and so this makes an attempt to knock down all that technical debt.
It is much simpler now in that the GdkMacosSurface makes requests of the
GdkMacosWindow, and the GdkMacosWindow notifies the GdkMacosSurface of
changes that happen.
User resizes are delayed until the next compute-size so that we are much
closer to the layout phase, reducing chances for in-between frames.
This also improves the situation of leaving maximized state so that a
grab and drag feels like you'd expect on other platforms.
I removed the opacity hack we had in before, because that is all coming
out anyway and it's a bit obnoxious to maintain through the async flows
here.
This fixes GTK's NSWindow for toplevels so that they are allowed to enter
fullscreen. We were already handlign the state transitions from the
setStyleMask: halper, but we didn't previously tell the window we are
allowed to transition into that.
There is a bit of a mismatch here in that GTK doesn't have any such flag
that determines if a window is "allowed" by policy to enter fullscreen
since window managers on Linux are free to do that at will.
These functions were not implemented when the sizing changes
landed before GTK 4 was released. This fixes an issue with non-
resizeable windows not reacting to layout changes.
Fixes#3532
When being fullscreen, and wanting to unfullscreen but not caring about
whether to go unmaximized or maximized (as this information is lost), if
the GdkToplevelLayout represents the full intended state, we won't be
able to do the right thing.
To avoid this issue, make the GdkToplevelLayout API intend based, where
if one e.g. doesn't call gdk_toplevel_set_maximized() with anything, the
backend will not attempt to change the maximized state.
This means we can also remove the old 'initially_maximized' and
'initially_fullscreen' fields from the private GtkWindow struct, as we
only deal with intents now.
This removes the gdk_surface_set_shadow_width() function and related
vfuncs. The point here is that the shadow width and surface size can now
be communicated to GDK atomically, meaning it's possible to avoid
intermediate stages where the surface size includes the shadow, but
without the shadow width set, or the other way around.
We need to re-attach to the transient-for window whenever we present or
we risk getting placed behind the window by the display server. Apparently
that setting does not persist across a hide of the NSWindow.
GTK will not up front know how to correctly calculate a size, since it
will not be able to reliably predict the constraints that may exist
where it will be mapped.
Thus, to handle this, calculate the size of the toplevel by having GDK
emitting a signal called 'compute-size' that will contain information
needed for computing a toplevel window size.
This signal may be emitted at any time, e.g. during
gdk_toplevel_present(), or spontaneously if constraints change.
This also drops the max size from the toplevel layout, while moving the
min size from the toplevel layout struct to the struct passed via the
signal,
This needs changes to a test case where we make sure we process
GDK_CONFIGURE etc, which means we also needs to show the window and
process all pending events in the test-focus-chain test case.
It's not a portable API, so remove it. The corresponding backend
specific functions are still available, if they were implemented, e.g.
gdk_macos_monitor_get_workarea() and gdk_x11_monitor_get_workarea().
This is fairly substantial rewrite of the GDK backend for quartz and
renamed to macOS to allow for a greenfield implementation.
Many things have come across from the quartz implementation fairly
intact such as the eventloop integration design and discovery of
event windows from the NSEvent.
However much has been changed to fit in with the new GDK design and
how removal of child GdkWindow have been completely eliminated.
Furthermore, the new GdkPopup allows for regular NSWindow to be used
to provide popovers unlike the previous implementation.
The object design more closely follows the ideal for a GDK backend.
Views have been broken out into subclasses so that we can support
multiple GSK renderer paths such as GL and Cairo (and Metal in the
future). However mixed mode GL and Cairo will not be supported. Currently
only the Cairo renderer has been implemented.
A new frame clock implementation using CVDisplayLink provides more
accurate information about when to draw drawing the next frame. Some
testing will need to be done here to understand the power implications
of this.
This implementation has also gained edge snapping for CSD windows. Some
work was also done to ensure that CSD windows have opaque regions
registered with the display server.
** This is still very much a work-in-progress **
Some outstanding work that needs to be done:
- Finish a GL context for macOS and alternate NSView for GL rendering
(possibly using speciailized CALayer for OpenGL).
- Input rework to ensure that we don't loose remapping of keys that was
dropped from GDK during GTK 4 development.
- Make sure input methods continue to work.
- Drag-n-Drop is still very much a work in progress
- High resolution input scrolling needs various work in GDK to land
first before we can plumb that to NSEvent.
- gtk/ has a number of things based on GDK_WINDOWING_QUARTZ that need
to be updated to use the macOS backend.
But this is good enough to start playing with and breaking things which
is what I'd like to see.