Commit Graph

6 Commits

Author SHA1 Message Date
Emmanuele Bassi
def700739d Use a single compilation symbol
We use a compilation symbol in our build to allow the inclusion of
specific headers while building GTK, to avoid the need to include only
the global header.

Each namespace has its own compilation symbol because we used to have
different libraries, and strict symbol visibility between libraries;
now that we have a single library, and we can use private symbols across
namespaces while building GTK, we should have a single compilation
symbol, and simplify the build rules.
2019-11-27 13:33:43 +00:00
Matthias Clasen
3684b72121 Misc documentation fixes
Close some gaps in gdk docs.
2018-04-28 22:34:14 -04:00
Matthias Clasen
059a181f7d Document GdkMemoryTexture 2018-04-28 16:22:29 -04:00
Benjamin Otte
82a99a3643 texture: Expose subclasses as subclasses
This is necessary so that bidnings work properly and don't make
gdk_gl_texture_release() a function on GdkTexture.
It also allows code to identify what type of texture they are dealing
with.

Finally, we can now decide to add getters later without screwing
anything up, if we want to allow people to access GL textures directly.
2018-03-18 05:57:07 +01:00
Benjamin Otte
d54ca3c74f gdk: Add GDK_MEMORY_DEFAULT
This is the default memory format.

I added it because it is way better than including a private header and
using GDK_MEMORY_CAIRO_FORMAT_ARGB32.
2018-03-18 05:57:07 +01:00
Benjamin Otte
e5813b3ae7 texture: Export gdk_memory_texture_new() and GdkMemoryFormat
Also add tests for all these newfangled formats.
2018-03-12 17:21:45 +01:00