Commit Graph

6 Commits

Author SHA1 Message Date
Christian Hergert
27b87ebec5 macos: add clamp helper to keep rectangle in workarea
This helper is useful to ensure we are consistent with how we keep a
window clamped to the workarea of a monitor when placing windows on
screen. (This does not affect snap-to-edges).
2022-03-02 00:34:27 -08:00
Christian Hergert
91f5bfd211 macos: leave note about monitor discovery 2022-02-28 11:36:27 -08:00
Christian Hergert
63f20b173d macos: external access to display name helpers
These can be handy to print debug information when we don't have a
GdkMacosMonitor to work with.
2022-02-28 11:36:27 -08:00
Christian Hergert
478bf45320 macos: support mix-rate monitors
Previously, a single CVDisplayLink was used to drive updates for all
surfaces across all monitors. It used a 'best guess' rate which would
allow for updates across monitors of mixed rates. This is undesirable for
situations where you might have a 144hz monitor as it does not allow for
reaching up to that frame rate.

Instead, we want to use a per-monitor CVDisplayLink which will fire at the
rate of the monitor down to the level of updates we require. This commit
does just that.

When a surface crosses onto a new monitor, that monitor is used to drive
the GdkFrameClock.

Fixes #4732
2022-02-28 11:36:27 -08:00
Christian Hergert
473aceea68 macos: add API to get monitor colorspace 2022-02-04 09:45:55 -08:00
Christian Hergert
9dbf99d91a macos: prototype new GDK backend for macOS
This is fairly substantial rewrite of the GDK backend for quartz and
renamed to macOS to allow for a greenfield implementation.

Many things have come across from the quartz implementation fairly
intact such as the eventloop integration design and discovery of
event windows from the NSEvent.

However much has been changed to fit in with the new GDK design and
how removal of child GdkWindow have been completely eliminated.
Furthermore, the new GdkPopup allows for regular NSWindow to be used
to provide popovers unlike the previous implementation.

The object design more closely follows the ideal for a GDK backend.

Views have been broken out into subclasses so that we can support
multiple GSK renderer paths such as GL and Cairo (and Metal in the
future). However mixed mode GL and Cairo will not be supported. Currently
only the Cairo renderer has been implemented.

A new frame clock implementation using CVDisplayLink provides more
accurate information about when to draw drawing the next frame. Some
testing will need to be done here to understand the power implications
of this.

This implementation has also gained edge snapping for CSD windows. Some
work was also done to ensure that CSD windows have opaque regions
registered with the display server.

     ** This is still very much a work-in-progress **

Some outstanding work that needs to be done:

 - Finish a GL context for macOS and alternate NSView for GL rendering
   (possibly using speciailized CALayer for OpenGL).
 - Input rework to ensure that we don't loose remapping of keys that was
   dropped from GDK during GTK 4 development.
 - Make sure input methods continue to work.
 - Drag-n-Drop is still very much a work in progress
 - High resolution input scrolling needs various work in GDK to land
   first before we can plumb that to NSEvent.
 - gtk/ has a number of things based on GDK_WINDOWING_QUARTZ that need
   to be updated to use the macOS backend.

But this is good enough to start playing with and breaking things which
is what I'd like to see.
2020-07-21 14:45:12 -07:00