We ought to get the coordinates of where the window menu should be
displayed using gdk_win32_surface_get_root_coords(), instead of rounding
the position that we obtained with gdk_event_get_position().
Also rename items a bit in the same function, and call
gdk_event_get_event_type() for consistency with the other backends.
Fixes issue #3704.
We were leaking buffers. This wasn't caught by valgrind and friends
because it was shared memory (with the compositor), but top(1) would
instantly see memory consumption of the app and the shell go through the
roof.
We were calling _gdk_surface_update_size() every frame, even if the
window size didn't change. This would cause us to discard all cached
buffers and redraw the whole screen.
This was BAD.
guint32 is used as part of the protocol in broadway backend.
Memory size declared with it was mistakenly replaced with size_t type
which does not guarantee being 32bit on all platforms, leading to a crash.
These events don't make sense on physical devices (for starters, they
are relative to the logical pointer position). Use this device for
those events, also happens to be what the upper parts expect of them.
Commit 97b5fad131 was a forward port from a gtk3 patch, but the hunk
was applied on the wrong bits of code.
Ensure the initialization paths also do mark settings read from the
portal as valid, so the checks for optional/newer settings actually have
the expected result. It is also desirable to mark settings as valid
after configuration changes (as that patch did effectively do), but not
enough to fix all situations.
If our opaque region is the entire surface, then we can make the OpenGL
context opaque like we do for decorated windows. This improves performance
as the compositor does not need to blend the surface with the contents
behind the window.
Use the infrastructure already available to look up keys, instead.
This does the right thing and looks up the setting across all
sources.
Fixes: https://gitlab.gnome.org/GNOME/gtk/-/issues/3680
The debug spew for printing out supported buffer
formats was missing a bunch, among them the fp16
formats that are interesting for HDR support.
Add them.
Note that we still only support ARGB8888. But
at least we can print out what don't support.