Some of the flags got lost in the meson transition or were demoted from
error flags to warning flags.
This commit reintroduces them.
It also includes fixes for the code that had warnings with those flags.
The big one being -Wshadow.
Tools on the same physical item have the same serial number, so the eraser
and the pen part of a single pen share that serial number. With the current
lookup code, we'll always return whichever tool comes first into proximity.
Change the code to use the hw id in addition to the serial number, this way we
can differ between two tools.
Generic tools (Bamboo, built-in tablets) always have the same serial number
assigned by the wacom driver. This includes the touch tool when the wacom
driver handles the touch evdev node (common where users require the wacom
gestures to work).
When the first device is the touch device, a tool is created with that serial.
All future tools now return the touch tool on lookup since they all share the
same serial number. Worse, this happens *across* devices, so the pen
event node gets assigned the touch tool because they all have the same serial.
Since we don't actually care about the touch as a tool, let's skip any unknown
tool. This captures pads as well.
Any wacom device currently sets the tool type to UNKNOWN. The wacom driver has
a property that exports the tool type as one of stylus, eraser, cursor, pad or
touch. Only three of those are useful here but that's better than having all
of them as unknown.
As per the spec:
> The back buffer can
> either be reported as invalid (has an age of 0) or it may be
> reported to contain the contents from n frames prior to the
> current frame.
So a buffer age of 1 means that the buffer was used in the last frame.
We were handling buffer_age==1 the same as buffer_age==0, i.e. we
returned the full damage for the surface.
[1] https://www.khronos.org/registry/EGL/extensions/EXT/EGL_EXT_buffer_age.txt
GtkEntryCompletion can rapidly release and claim ownership of the
primary selection. This generates multiple XFixesSelectionNotify events,
first stating that no one owns the selection, then another stating that
we own the selection. The notification that no one owns the selection
causes GtkEntryCompletion to deselect the text, breaking inline
autocompletion.
This fixes it by ignoring any XFixesSelectionNotify with a timestamp
earlier than our clipboard timestamp.
Fixes#14
Change GdkDrag::action to GdkDrag::selected-action, which is
more clearly different from actions, and follows the existing
name of the struct field and getter.
This lets us drop the ::action-changed signal for the
property change notification. But, can just as well move
the signal class handers which just update the cursor
to the ::action setter. No need to do this in the backends.
Rename gdkdnd.h to gdkdrag.h, to go along with gdkdrop.h
This commit includes the necessary updates to the X11, Wayland
and Broadway backends. Other backends have to be updated separately.
This is to go along with the newly introduced GdkDrop.
This commit includes the necessary updates to the X11, Wayland
and Broadway backends. Other backends have to be updated separately.
This might be foreign Windows and we don't want to create surfaces for
those.
Also, stop using GdkDragContext.dest_surface, that variable is meant to
go away.
In particular, this patch removes:
gdk_surface_get_events()
gdk_surface_set_events()
gdk_surface_get_device_events()
gdk_surface_set_device_events()
Event masks so far still exist for grabs.
GdkDragContext => GdkDrop
This is all in preparation of separation of the drag and drop.
Also, don't check for GDK_DRAG_PROTO_XDND anymore - it's the only
possible value for the protocol on the target side.
Use the new method of connecting to the xevent signal instead.
Also, don't consume the xevent, there might be other code listening for
it. And we don't use PropertyNotify in the generic code path anymore, so
it'll just be ignored there.
Instead of looking at the list of contexts, just look at the current
drop context. There is only one, after all.
Then remove the is_source argument from gdk_drag_context_find().
The filters now return TRUE/FALSE and no longer a GdkFilterReturn. They
also don't conform to the GdkFilterFunc typedef anymore but instead take
the arguments that they need.
In 01455399e8 ("gdk: do not deactivate surface on keyboard grabs"), we
made gdk avoid deactivating surfaces when another application takes a
keyboard grab, by using has_focus_window instead of has_focus. That however
broke activating surfaces when the gdk application acquired a grab itself,
in which case has_focus_window is false but has_focus is true.
We thus actually need to use both: surfaces should be activated either
because we have normal keyboard focus, or because we grabbed the keyboard.
This also renames HAS_FOCUS to APPEARS_FOCUSED to better reflect its
role.
Fixes#85
Includes implementation for Wayland and X11, which are the only backends
implementing the Startup Notification Protocol, returns NULL otherwise.
https://gitlab.gnome.org/GNOME/gtk/issues/1084
Similar to what has been done recently for DESKTOP_AUTOSTART_ID [1],
we need to get rid of this call to g_unsetenv() in the displays'
backends for X11 and Wayland, so that it's guarantee to happen any
thread is created, while still being accessible when needed.
Let's stash the value of this environment variable when loading the
GDK library, and provide a private method so that it can be retrieved
from the displays' backend when implementing gdk_display_make_default().
[1] https://gitlab.gnome.org/GNOME/gtk/commit/22269902
Closes: https://gitlab.gnome.org/GNOME/gtk/issues/979
The check survived from GTK2 when that function could still return
GdkPixmap and GdkFont objects and was accompanied by this comment:
/* We may receive events such as NoExpose/GraphicsExpose
* and ShmCompletion for pixmaps
*/
When pressing e.g. a window manager shortcut, which acquires keyboard grab,
Xorg would send FocusOut NotifyGrab then FocusIn NotifyUngrab. Currently
gdk would then deactivate the current surface, which makes accessibility
screen readers think that we have switched to a non-accessible application
and came back again, and thus reannounce the application frame etc. which we
don't want when e.g. just raising volume.
And actually, receiving FocusOut NotifyGrab does not mean losing the
X focus, it only means an application aqcuired a grab, i.e. it is
temporarily stealing keyboard events. On Wayland, this isn't even
notified actually.
This commit makes gdk only deactivate surfaces when there was an actual
focus switch to another window, as determined by has_focus_window (instead
of just has_focus), which happens either normally through FocusOut with
NotifyNormal, or during grabs through FocusOut with NotifyWhileGrabbed.
Fixes#85
Now that all Cairo contexts are ported to managing cairo surfaces
themselves, the old fallback code that didi the managing is no longer
needed.
Also clarify the behavior of gdk_cairo_context_cairo_create() wrt the
vfunc by doing the early exit and the clipping outside of it.
We used to pass 2 regions to GdkDrawCotnext.end_frame() but code was
confusing what they meant. So we now don't do that anymore and only pass
the region that matters: The frame region.
This makes the previous gdk_draw_context_is_drawing() function public
under a new name.
I decided against the old name because we use the term "frame" for a
drawing operation, so I wanted to have this boolean flag reuse the term.
Also, don't implement SurfaceClass.ref_cairo_surface() anymore. This
means calls to it will crash now. But as they only happen in the generic
GdkCairoContext implementation, we shouldn't be affected by that.
Plus, once all backends have been ported, that call is going away
anyway.
And make the GdkCairoContext as abstract.
The idea of this and thje following commits is to get rid of all
Cairo code in gdksurface.c (and $backend/gdksurface-$backend.c)
by moving that code into the Cairo context files.
In particular, the GdkSurfaceClass.begin_frame/end_frame()
functions (which are currently exclusively used by the Cairo code
should end up being moved to GdkDrawContextClass.begin/end_frame().
This has multiple benefits:
1. It unifies code between the different drawing contexts.
GL lives in GLContext, Vulkan in VulkanContext and Cairo in
CairoContext. In turn, this makes it way easier to reason about
what's going on in surface-specific code. Currently pretty much
all backends do things wrong when they want to sync to drawing
or to the frame clock.
2. It makes the API of GdkSurface smaller. No drawing code (apart
from creating the contexts) needs to remain.
3. It confines Cairo to the Drawcontext, thereby making it way
more obvious when backends are still using it in situations
where it may now conflict with OpenGL (like when doing the dnd
failed animation or in the APIs that I'm removing in this
branch).
4. We have 2 very different types of Cairo contexts: The X/win32
model, where we have a natively supported Cairo backend but do
double buffering ourselves and use similar surfaces and the
Wayland/Broadway model where we use image surfaces without any
Cairo backend support and have to submit the buffers manually.
By not sharing code between those 2 versions, we can make the
actual code way smaller. We also get around the need to create
1x1 image surfaces in the Wayland backend where we pretend
there's a native Cairo surface.
When asked for a nonexistent (positive) monitor number,
gdk_x11_display_get_monitor would (at best) return an uninitialized pointer,
instead of returning NULL.
That way, we can store the right region there: The actual painted area
instead of the exposed area (which is way too small).
Also, the GL context is the only user of this data, so storing it there
seems way smarter.
This ensures that the frame clock gets updated with correct presentation
times even if nothing was drawn.
This is necessary for benchmarking but would also be relevant for videos
that want to sync to the frame clock but draw frames a lot less.
... and its implementation in the X11 backend.
GDK does lots of work trying to reduce the region in expose events
so that when the server sends multiple expose events, touching the
same area we can make sure to only redraw stuff once. However:
(1) this is only relevant of there's tons of delay and multiple
expose events get sent
(2) we coalesce multiple events into a single expose event anyway
(3) we do this on the frame clock
But most importantly:
(4) Since the invention of compositing, servers caches all contents
anyway