Commit Graph

29 Commits

Author SHA1 Message Date
Benjamin Otte
2bca24c455 gsk: Add GskVulkanClip
This is now tracking the clips added by the clip nodes.
If any particular node can't deal with a clip, it falls back to Cairo
rendering. But if it can, it will render it directly.
2016-12-24 06:19:16 +01:00
Matthias Clasen
a2f0c860ee Fix distcheck 2016-12-21 14:12:31 -05:00
Benjamin Otte
15e8a22f08 gsk: Move gtk/gtkcairoblur.c to gsk/gskcairoblur.c 2016-12-20 18:01:11 +01:00
Benjamin Otte
b4f04d0c1d vulkan: Split color and blend pipelines 2016-12-20 18:01:11 +01:00
Benjamin Otte
9aecd6dd56 vulkan: Add GskVulkanBlendPipeline
So far that's just a simple pipeline that doesn't do anything.
2016-12-20 18:01:11 +01:00
Benjamin Otte
85559d1fd9 vulkan: Split out command pool
This way we can pass the command pool around.
And that allows us to allocate and submitcustom buffers.
And that is necessary to make staging images work.
2016-12-20 18:01:11 +01:00
Benjamin Otte
62eb9d42aa vulkan: Add infrastructure for push constants
THe code includes fragment push constants for colors, but that code is
so far unused.
2016-12-20 18:01:10 +01:00
Benjamin Otte
59d638a09f gsk: Add GskRoundedRect
It's essentially a port of GtkRoundedBox to graphene.
2016-12-20 18:01:10 +01:00
Benjamin Otte
3af4fba895 gsk: Split render node subclasses out into their own file 2016-12-20 18:01:09 +01:00
Benjamin Otte
f258af9cce gsk: Remove GskRenderNodeIter 2016-12-20 18:01:09 +01:00
Benjamin Otte
3c5b25b1d1 vulkan: Add GskVulkanRenderPass
And move the actual rendering code there.

A RenderPass is a collection of operations on the same target that
get executed one after another. It roughly targets VkRenderPass or
rather the subpasses of a VkRenderPass.

For now, only the infrastructure is there. No real stuff is happening.
2016-12-09 18:35:51 +01:00
Benjamin Otte
681554787b vulkan: Add GskVulkanRender object
This is refactoring work.

GskVulkanRender is supposed to be the global object for a render
operation, ie GskVulkanRenderer.render() will create this object for
what it does.

The object will be split into stages that perform the operations
necessary to create a drawing.
2016-12-09 18:35:51 +01:00
Benjamin Otte
3c4b952256 vulkan: Make GskVulkanRenderer work
We now create a Cairo renderer, render to an image surface and upload
and retnder it with Vulkan.
2016-12-09 18:35:51 +01:00
Benjamin Otte
2a0e7f8829 gsk: Loads of work on Vulkan backend
We can now upload vertices.

And we use this to draw a yellow background. Which is clearly superior
to not drawing anything.

Also, we have shaders now. If you modify them, you need glslc installed
so they can be recompiled into Spir-V bytecode.
2016-12-09 18:35:51 +01:00
Benjamin Otte
a753f047df gsk: Add skeleton for Vulkan renderer
The renderer itself obviously doesn't do anything.
2016-12-09 18:35:51 +01:00
William Hua
7d18a86140 gsk: ensure libgsk-4.la before running g-ir-scanner
https://bugzilla.gnome.org/show_bug.cgi?id=775410
2016-11-30 10:30:17 -05:00
Benjamin Otte
46eb2c1be9 gsk: Add GskTexture 2016-11-08 20:31:34 +01:00
Chun-wei Fan
53077f15d8 autotools: Update MSVC gir build script generation
Now that GTK+ is built as a single DLL, and the .lib that is built is
gtk-4.lib, we need to update the autotools sections in generating the
NMake Makefile snippets so that we can have the correct commands and flags
for building the .gir files, which will all now link to gtk-4-vsXX.dll (or
so).
2016-11-03 18:00:03 +08:00
Emmanuele Bassi
567f6373c8 build: Clean the uninstalled introspection GIR files
We need to remove them from the build when cleaning them.

Additionally, this automatically adds them to the Git ignore file.
2016-10-31 16:30:10 +00:00
Alexander Larsson
723b588b5d Make gdk.la and gsk.la a noninst helper library
This merged gtk, gdk and gsk into one library, making it possible to
have internal private APIs between gtk them, as well as producing more
efficient code.

https://bugzilla.gnome.org/show_bug.cgi?id=773100
2016-10-26 16:34:15 +02:00
Chun-wei Fan
ac875073fc GSK: Add initial Visual Studio projects
This adds the initial MSVC build items needed to build GSK under Visual Studio,
this is part of it that is required, we need to add items to the property sheets
to generate the code that is generated via glib-mkenums and glib-compile-resources.

This set includes, with the autotools scripts for the complete:
-GSK project files, which is integrated into the gtk+-4.sln.
-The NMake snippets to build the introspection files for GSK.
-The .bat files to call glib-mkenums to generate the enumeration sources.
2016-10-26 18:30:09 +08:00
Emmanuele Bassi
b915efa976 build: Rework the GSK source lising
We need to only parse the public sources during the introspection step,
otherwise the introspection scanner will try to access private data
types.
2016-10-18 15:48:05 +01:00
Emmanuele Bassi
c0ce28374c build: Drop LDADD from GSK's Makefile
We can use the LDFLAGS target build.
2016-10-18 15:48:05 +01:00
Emmanuele Bassi
005fea59b6 gsk: Add profiler object
The GskProfiler holds counters and timers, and will be used by the
renderer implementations to acquire frame timings.
2016-10-18 11:49:10 +01:00
Emmanuele Bassi
30be7bd543 gsk: Add GL profiler
We can use the GL_ARB_timer_query extension (available since OpenGL
3.2, and part of the OpenGL specification since version 3.3) to query
the time elapsed when drawing each frame. This allows us to gather
timing information on our use of the GPU.
2016-10-18 11:49:08 +01:00
Emmanuele Bassi
46bb14e173 gsk: Add GskGLDriver
We can move the caching and management of textures, VAOs, and state of
the GL machinery into a single object, GskGLDriver.
2016-10-18 11:49:08 +01:00
Emmanuele Bassi
2ded2ad6b7 gsk: Add ShaderBuilder
GskShaderBuilder is an ancillary, private type that deals with the
internals of taking GLSL shaders from resources and building them,
with the additional feature of being able to compose shaders from a
common preamble, as well as adding conditional defines (useful for
enabling debugging code in the shaders themselves).
2016-10-18 11:49:07 +01:00
Emmanuele Bassi
7afdd3fdb5 Initial implementation of GSK rendering pipeline
GSK is conceptually split into two scene graphs:

 * a simple rendering tree of operations
 * a complex set of logical layers

The latter is built on the former, and adds convenience and high level
API for application developers.

The lower layer, though, is what gets transformed into the rendering
pipeline, as it's simple and thus can be transformed into appropriate
rendering commands with minimal state changes.

The lower layer is also suitable for reuse from more complex higher
layers, like the CSS machinery in GTK, without necessarily port those
layers to the GSK high level API.

This lower layer is based on GskRenderNode instances, which represent
the tree of rendering operations; and a GskRenderer instance, which
takes the render nodes and submits them (after potentially reordering
and transforming them to a more appropriate representation) to the
underlying graphic system.
2016-10-18 11:29:34 +01:00
Emmanuele Bassi
d519e4aafe gsk: Initial commit / build environment 2016-10-18 11:29:34 +01:00