This is supposed to test the most fallback GL stuff, so we might want to
set even more env vars here.
Also enable the run for the Fedora builder in CI.
We were only applying <binding> elements when the
object is constructed, which can be triggered by
various things (e.g. a <style> element). Defer
this until we reach </object>, so we can be sure
that we pick up all the bindings.
Testcase included.
Fixes: #4147
The GtkBuilder parser constructs the object e.g.
when handling a <binding> element. There may be
more <property> elements after it, which we were
just not applying. Fix that by always applying
property when we see </object>. To do that, we
need to track the applied status per property.
Test included.
Fixes: #4208
We don't want to allow new items to be grouped into a previous action
group after the end_user_action() is called. This ensures that we add a
barrier action in those conditions.
Fixes#4276
This change removes the assertions limiting replacement strings in the compose table to be less than 20 characters.
The limit seems arbitrary, is not required, will break some users' setups, and problems with it result in applications not launching.
Fixes#4273
We can't have other test pop up windows, and possibly
stealing focus and preventing us from getting data
offers. So, run the clipboard test in isolation.
Color values must be divisible by 15 to be convertible into U8 and U16
values with the same result. 0x80 is not one of these values, so switch
it to 0x99.
Tests that overdrawing of content inside an opacity node happens before
the opacity is applied.
This is broken in the GL renderer and causes the opacity.ui reftest to
fail.
This also switches the rendering code from using gsk_render_node_draw()
to gsk_renderer_render_texture().
Some tests are broken with the GL renderer, so this patch forces the
Cairo renderer until they get fixed.
The test used to test that GtkBox ordered it's children left-to-right in
CSS, no matter the text direction or pack-type.
But there is neither a pack-type anymore nor does GTK4 do that.
So that test has been broken for yers, it just didn't render anything
wrong.
This happens in the real world when using the inspector to look at a
node recording of a GStreamer video while the video is still playing.
GStreamer will use the GL context in a different thread while we are
busy trying to download it.
A test is included.
Use a GL renderer to upload textures (and then optionally download them
via release() again). This way, we can test that the GL renderer
properly uploads textures to the right formats (not losing information
for HDR for example) and downloads them again.