We use a compilation symbol in our build to allow the inclusion of
specific headers while building GTK, to avoid the need to include only
the global header.
Each namespace has its own compilation symbol because we used to have
different libraries, and strict symbol visibility between libraries;
now that we have a single library, and we can use private symbols across
namespaces while building GTK, we should have a single compilation
symbol, and simplify the build rules.
Remove all the old 2.x and 3.x version annotations.
GTK+ 4 is a new start, and from the perspective of a
GTK+ 4 developer all these APIs have been around since
the beginning.
This patch changes all uses of GDK_DEPRECATED(_FOR) in gdk headers
by the versioned variants, GDK_DEPRECATED_IN_3_x(_FOR). At the same
time, we add GDK_AVAILABLE_IN_3_x annotations for all API additions
in 3.2 and 3.4.
This function can be used to find the GdkDevice wrapping
an XInput2 device ID. For core devices, the Virtual Core
Pointer/Keyboard IDs (2/3) may be used.