Since commit 972134abe4 a frame getting
drawn has three states (with the vendor nvidia driver at least):
1. drawn by gtk waiting on the GPU
2. drawn by GPU waiting on the compositor
3. drawn by compositor
Those three states are encoded in two flags: frame_pending and
frame_still_painting.
frame_pending means step 1 is done, but step 2 and 3 are still
in progress. frame_still_painting means step 2 is still in progress.
After step 1 is finished the surface is frozen until step 3 is finished.
When the compositor notifies gtk it's done with step 3, with a
_NET_WM_FRAME_DRAWN client message, the toolkit thaws the surface to
allow the next frame to proceed.
The compositor sometimes sends gtk a _NET_WM_FRAME_DRAWN client message
between steps 1 and 2. This message should be ignored because it's not
a reply to the current frame.
Unfortunately, gtk currently assumes if it gets a _NET_WM_FRAME_DRAWN
client message while waiting for step 2 that it's actually at step 3,
and proceeds to draw a new frame while the existing frame is still
pending, leading to a blown assertion.
This commit addresses the problem by ignoring _NET_WM_FRAME_DRAWN
client messages from the compositor unless actually expecting one.
Fixes: #2902
commit 14bf58ec5d dropped support
for using the DAMAGE extension since there was no code that
needed it.
We're going to need it again, however, to address an NVidia
vendor driver issue.
This commit does the plumbing to add it back.
GdkEvent has been a "I-can't-believe-this-is-not-OOP" type for ages,
using a union of sub-types. This has always been problematic when it
comes to implementing accessor functions: either you get generic API
that takes a GdkEvent and uses a massive switch() to determine which
event types have the data you're looking for; or you create namespaced
accessors, but break language bindings horribly, as boxed types cannot
have derived types.
The recent conversion of GskRenderNode (which had similar issues) to
GTypeInstance, and the fact that GdkEvent is now a completely opaque
type, provide us with the chance of moving GdkEvent to GTypeInstance,
and have sub-types for GdkEvent.
The change from boxed type to GTypeInstance is pretty small, all things
considered, but ends up cascading to a larger commit, as we still have
backends and code in GTK trying to access GdkEvent structures directly.
Additionally, the naming of the public getter functions requires
renaming all the data structures to conform to the namespace/type-name
pattern.
For the X11 backend, keep a list of monitors for which the surface
intersects the monitor area.
Whenever the X11 surface is configured, check against the list of
monitors to determine whether it enters a new monitor or if it left a
monitor, to emit the corresponding ::enter/leave-monitor signals just
like a Wayland compositor would.
As monitors can be added, removed or reconfigured at any time, redo
those checks whenever any of these events occur.
Sprinkle various g_assert() around the code where gcc cannot figure out
on its own that a variable is not NULL and too much refactoring would be
needed to make it do that.
Also fix usage of g_assert_nonnull(x) to use g_assert(x) because the
first is not marked as G_GNUC_NORETURN because of course GTester
supports not aborting on aborts.
replace all uses with const char * (non-interned).
Also remove a lot fo juggling from atom to GdkAtom to string and back.
The X Atom hash table is now mapping to (again, non-interned) strings.
Make the event translator return a new event, instead of
filling in a half-constructed one.
Update the two implementation in GdkX11Display and
GdkDeviceManagerXI2.
Instead of passing a half-constructed event and expect
it to be filled in, pass the surface as in argument, and
add an out argument for a newly constructed GdkEvent.
The returned position should be relative to the parent surface, but
GdkSurface::x,y were only managed properly for O-R windows. This makes
it correct for regular windows too.
The marks are averaged based on the name, so this makes more sense.
Also rename the map/unmap marks to have the same capitalization as
everything else.
When we use if (GDK_PROFILER_IS_RUNNING) this means we get an
inlined if (FALSE) when the compiler support is not compiled in, which
gets rid of all the related code completely.
We also expand to G_UNLIKELY(gdk_profiler_is_running ()) in the supported
case which might cause somewhat better code generation.
We only have implementations of this on X11 and Win32,
so make it available as backend api there.
Update all callers to use either the backend api, or
just monitor 0.
The "iconified" state is mostly an X11-ism; every other platform calls
this state "minimized" because it may not involve turning a window into
an icon at all.
To make a frame clock tick as long as any of the associated surfaces
expect to receive ticks, make the surfaces inhibit freezing the clock,
instead of directly tell the frame clock to freeze itself.
This makes it so that as long as any surface using a certain frame clock
is not frozen (e.g. just received a frame event from the display
server), the frame clock will not be frozen.
With this, the frame clock is initiated as frozen, and won't be thawed
until any surface inhibits freeze. It will be frozen again, when every
surface has that previously inhibited freeze uninhibited freeze.
Now that popups share the frame clock of their
parent, we have to be much more careful about
freezing the clock, since that may stop updates
for another surface.
This commit makes two changes that make the
X11 handling of the frame clock more similar
to the Wayland backend:
- Use gdk_surface_freeze_updates instead of
gdk_surface_freeze_toplevel_updates to avoid
affecting the frame clock
- Bail out early in before_paint/after_paint
if the surface is frozen, to avoid affecting
the frame clock
Together, these two make the X11 popup surface
type work without freezing updates for the toplevel.
Make them use o-r windows, and move
with their parent.
We do a sort-of ok job on stacking order
here - whenever the parent window gets a
ConfigureNotify, we just restack all popups
directly on top of their parent. This is good
enough to keep popups on top of their parent
while we drag it around, and it gets the popup
to disappear when raising another window on
top of the parent.