In the refactoring from GdkWindow to GdkSurface, GtkWidget no longer
corresponds to a GdkSurface. We have to calculate the relative position
from GtkWidget to the GdkSurface.
Closes#4063.
The Trash is a special location: files cannot be copied or moved, there,
and the file selection dialog is not able to restore files from the
Trash.
Fixes: #674
The Trash is a special location: files cannot be copied or moved, there,
and the file selection dialog is not able to restore files from the
Trash.
Fixes: #674
This allows developers to modify the pango context that is used when
rendering text within the text view.
Such access can be useful to alter how rounding occurs with API such as
pango_context_set_round_glyph_positions() and is needed by GtkSourceView
for proper placement of glyphs within the overview map.
We must call gdk_drag_drop_done() when the drag ends,
successfully or not. Without this, we get an unwarranted
emission of ::cancel after a successful drop.
Since only the first call to gdk_drag_drop_done() is taking
effect, it is safe to call as a fallback, after emitting
::dnd-finished. If the application connects to that signal
and calls gdk_drag_drop_done() itself, its call will take
precedence.
This matches what the X11 implementation does.
We are pretty good at batching commands now, and we can easily
produce batches that exceed the maximum number of elements per
draw call that the hw can handle. Query that number, and respect
it when merging batches.
This fixes the rendering of the overview map in GtkSourceView.
Determine the root_x and root_y coordinates of the drag surface by
relying on the coordinates of the surface where the drag is being
carried out, plus the coordinates that we receive from the drag event,
which is in-line with what the X11 backend does.
This will prevent the drag surface from being initially drawn at the
correct position, but jumping towards the top-left corner of the screen
shortly afterwards.
The DnD support will still need some more updates to function correctly
on Windows, but at least this is a small improvement.
Fixes issue #3798.
This gets the basic mechanics of the drop portion of DnD working on the
macOS backend. You can drag, for example, from TextEdit into GNOME
Text Editor when using the macOS backend.
Other content formats are supported, and match what is currently
supported by the clipboard backend as the implementation to read
from the pasteboard is shared.
Currently, we look up the GdkDrag for the new GdkDrop. However,
nothing is stashing the drag away for further lookup. More work is
needed on GdkMacosDrag for that to be doable.
We will want to be able to reuse the pasteboard reading code from
the macOS DnD drop backend. This just removes the pasteboard
bits from the implementation and allows that to be passed in as in
both clipboard and DnD cases we'll have a specific NSPasteboard
to read from.
We don't want to overdraw when dragging a narrow column
around, and we also need the clipping to avoid picking
the wrong column, when a later column button overlaps
an earlier one.
Fixes: #4045
The normal way to associate accels with actions is
to attach a shortcut controller to the widget. The shorcut
controller will inject the accel into the action muxer
tree, so that it can get displayed in widgets that activate
the action (say, in menus.
This approach does not works for generated menus, since the
widgets are not in the hands of the app developer, so attaching
shortcut controllers to them is impractical.
Instead, GtkModelButton has an accel property that gets
bound to the accel coming from the action muxer tree (most
likely put there via gtk_application_set_accel_for_action),
and creates a shortcut controller itself.
The change in this commit is to prevent the shortcut controller
from injecting the accel into the action muxer tree in this case.
Otherwise, the accels get 'stuck' and we won't update them if the
global accels are later changed.
This is a hack, and needs a better solution.