If set to TRUE, does not call the free func for the removed items.
This can be used to move items between arrays without having to do the
refcounting dance.
Use a single environment variable for everything:
- select the ATContext implementation
- select the test ATContext
- disable ATContext entirely
We use the same pattern as GSK_RENDERER, GTK_DEBUG, etc.
The documentation needs to be updated to include the environment
variable.
This is the default OpenGL format, and in fact the only pixel format
that GLES supports uploading as. Actually, the premultiplied part is
really just about how we use the textures, but all textures in GTK
are premultiplied.
This is a scary idea where you #define a bunch of preprocessor values
and then #include "gdkarrayimpl.c" and end up with a dynamic array for
that data type.
See https://en.wikipedia.org/wiki/X_Macro for what's going on.
What are the advantages over using GArray or GPtrArray?
* It's typesafe
Because it works like C++ templates, we can use the actual type of
the object instead of having to use gpointer.
* It's one less indirection
instead of 2 indirections via self->array->data, this array is
embedded, so self->array is the actual data, and just one indirection
away. This is pretty irrelevant in general, but can be very noticable
in tight loops.
* It's all inline
Because the whole API is defined as static inline functions, the
compiler has full access to everything and can (and does) optimize
out unnecessary calls, thereby speeding up some operations quite
significantly, when full optimizations are enabled.
* It has more features
In particular preallocation allows for avoiding malloc() calls, which
can again speed up tight loops a lot.
But there's also splice(), which is very useful when used with
listmodels.
If you run weston with the headless backend, you get a Wayland
display with no seat, which is just fine by the protocol.
gdk_display_get_default_seat() returns NULL in this case. Various
widgets assume that we always have a seat with a keyboard and a
pointer, since that is what X guarantees. Make things survive
without that, so we can run the testsuite under a headless
Wayland compositor.
This makes meson actually parse the individual test
results. Most of the time, it does not make a difference,
but one case where it does is when all the individual
tests of a binary are skipped, meson will mark the
test as skipped.
This adds a GDK_DEBUG=default-settings flag which disables reads
from xsettings and Xft resources, and enables this for the testsuite.
This is one less way to get different testresults depending on the
environment. In particular, it was failing the css tests for me
due to getting the wrong font size because i have a different dpi.
The calls used old bugzilla URLs and nobody cared about that.
So apparently they are very unused.
There's also a potential conflict between gitlab and bugzilla URLs and
what base bug to use there.
The old usages have been converted to comments.
Add back dependencies on libgdk_dep and libsk_dep which are declared
dependencies. We removed this before because these declarations had
link_with: lines that dragged in the static libgdk.a and libgsk.a libs
which are linked into libgtk-4.so anyway and thus shouldn't be used
when linking internal exes/tools against libgtk-4. Remove the static
libs from the declared dependencies and have libgtk link those in
explicitly, so that the declared deps now just provide all the built
dependencies and include dirs and such for declared libgtk_dep users
such as the internal exes/tools, which want all the generated gsk/gdk/gtk
headers to exist before attempting to compile anything against the
gtk+ headers.
Almost all of these tests include gtk/gtk.h so we need
to dep on libgtk not just libgdk. Otherwise compilation
fails because graphene.h include can't be found.