As they require a draw context and the draw context is already bound to
the surface, it makes much more sense and reduces abiguity by moving
these APIs to the draw context.
As a side effect, we simplify GdkSurface APIs to a point where
GdkSurface now does not concern itself with drawing anymore at all,
apart from being the object that creates draw contexts.
Previously, we got the damage, then computed the changed area, then
started a frame with that changed area.
But starting a frame computes the damage for us.
So now we start a frame, then get the damage area from that, then
compute the change area.
Also, split it into its own file - which was the original reason for
looking at this code, the rewrite was an unintentional side effect.
This changes the context to create surfaces on demand.
So whenever the compositor holds onto a surface while GDK wants to
render, it just creates a new surface. If the compositor releases
surfaces, we will retain one for the next frame to be rendered, but free
all extra ones.
This way, we should get to a stage where we have exactly as many
surfaces as needed and never allocate/free any.
Also, don't implement SurfaceClass.ref_cairo_surface() anymore. This
means calls to it will crash now. But as they only happen in the generic
GdkCairoContext implementation, we shouldn't be affected by that.
Plus, once all backends have been ported, that call is going away
anyway.
And make the GdkCairoContext as abstract.
The idea of this and thje following commits is to get rid of all
Cairo code in gdksurface.c (and $backend/gdksurface-$backend.c)
by moving that code into the Cairo context files.
In particular, the GdkSurfaceClass.begin_frame/end_frame()
functions (which are currently exclusively used by the Cairo code
should end up being moved to GdkDrawContextClass.begin/end_frame().
This has multiple benefits:
1. It unifies code between the different drawing contexts.
GL lives in GLContext, Vulkan in VulkanContext and Cairo in
CairoContext. In turn, this makes it way easier to reason about
what's going on in surface-specific code. Currently pretty much
all backends do things wrong when they want to sync to drawing
or to the frame clock.
2. It makes the API of GdkSurface smaller. No drawing code (apart
from creating the contexts) needs to remain.
3. It confines Cairo to the Drawcontext, thereby making it way
more obvious when backends are still using it in situations
where it may now conflict with OpenGL (like when doing the dnd
failed animation or in the APIs that I'm removing in this
branch).
4. We have 2 very different types of Cairo contexts: The X/win32
model, where we have a natively supported Cairo backend but do
double buffering ourselves and use similar surfaces and the
Wayland/Broadway model where we use image surfaces without any
Cairo backend support and have to submit the buffers manually.
By not sharing code between those 2 versions, we can make the
actual code way smaller. We also get around the need to create
1x1 image surfaces in the Wayland backend where we pretend
there's a native Cairo surface.
This does nothing but disallow passing NULL to gdk_surface_begin_paint()
and instead require this context.
The ultimate goal is to split out Cairo drawing into its own source file
so it doesn't clutter up the generic rendering path.
1. Remove set_icons property
2. Make it a GtkWidget subclass
3. Add gtk_fishbowl_set_creation_func()
4. Make the widgetbowl use the new benchmarking infrastructure of the
fishbowl
And of course, gsk_render_node_get_name() is gone, too.
The replacement is of course debug nodes.
As a side effect, GskRenderNode is now *really* immutable.
The shortcuts inhibitors hash table is created when we create a
GdkWaylandWindow implementation for a GdkWindow, and it's destroyed once
we finalize the instance. The fake "root" window we create for the
Wayland display does not have a backing native window, so the shortcuts
inhibitors hash table is set to NULL; this causes a critical error
message when calling g_hash_table_destroy() on it. The finalization of
the root window happens when we close a display connection.
We should use g_clear_pointer(), instead, as it's NULL safe.
Without this change, the displayclose test fails, as all warnings are
considered fatal.
Instead of hard-coding linker flags for a specific operating system and
a specific compiler, we can should cc.links to test them, so they can be
used on more operating systems and compilers.
All of the four platform-dependent backends are enabled by default. It
is usually a good default because it requires users to explicitly choose
backends they want to use. Rules in meson.build also automatically
disable unavailable backends for macOS, Windows, Linux, so users on
these 3 major platforms don't have to manually disable things when
running meson commands.
However, meson.build doesn't do the same thing for other Unix-like
systems, which is acceptable but not ideal. To make it easier to build
GTK+ on these systems, the Linux case, which enables X11 and Wayland and
disables Win32 and Quartz, is made the default for all operating systems
that are not Windows or macOS.
This commit also changes most 'host_machine.system()' calls to os_*
variables, which are easier to read and less likely to be used wrongly.
The shortcuts inhibitors hash table is created when we create a
GdkWaylandWindow implementation for a GdkWindow, and it's destroyed once
we finalize the instance. The fake "root" window we create for the
Wayland display does not have a backing native window, so the shortcuts
inhibitors hash table is set to NULL; this causes a critical error
message when calling g_hash_table_destroy() on it. The finalization of
the root window happens when we close a display connection.
We should use g_clear_pointer(), instead, as it's NULL safe.
Without this change, the displayclose test fails, as all warnings are
considered fatal.
.linked assumes the container is a GtkBox, which is documented as never
flipping children in RTL, so :first-child is always the left child, etc.
GtkBox does that by reordering its CSS nodes when the direction changes.
But most widgets don’t do that, so :first|last-child are 1st/last ADDED
and swap sides in RTL. GtkPathBar is so, and ignoring that in our themes
meant that in RTL, its left/right buttons got each other’s borders. Yuk!
This patch adds the groundwork for supporting widgets like that, via the
%linked_flippable placeholder, and applies that to override buttons in
filechooser .path-bar.linked > button
so that the correct borders get applied to those buttons when using RTL.
Note that I select only PathBars within a FileChooser because we also
have NautilusPathBar, which also uses widget.path-bar – but *does* flip
its nodes for RTL already, so letting that get affected broke it again!
https://bugzilla.gnome.org/show_bug.cgi?id=772817
See the previous commit.
There may be other cases of these being swapped by Gadget conversions,
but hopefully someone else will find and fix those before I have to…
Close https://gitlab.gnome.org/GNOME/gtk/issues/200