If a gesture has denied sequences (so those are presumably handled above/below
the widget), it shouldn't attempt to handle extra touches, even if those end
up matching the expected number of touches.
Gestures should always receive one of such events in order to be activated,
and the propagation mechanism will ensure they do so if the original event
was caught up the widget hierarchy by another gesture that is now declining
the sequence.
If the captured touch begin or button press event have been consumed
for the given sequence, propagate it upwards if the sequence goes from
claimed to denied, so the widgets on the way to the event widget receive
a coherent event stream now that they're going to receive events.
The policy of sequence states has been made tighter on GtkGesture,
so gestures can never return to a "none" state, nor get out of a
"denied" state, a "claimed" sequence can go "denied" though.
The helper API at the widget level will first emit
GtkWidget::sequence-state-changed on the called widget, and then
notify through the same signal to every other widget in the captured
event chain. So the effect of that signal is twofold, on one hand
it lets the original widget set the state on its attached controllers,
and on the other hand it lets the other widgets freely adapt to the
sequence state changing elsewhere in the event widget chain.
By default, that signal updates every controller on the first usecase,
and propagates the default gesture policy to every other widget in the
chain on the second. This means that, by default:
1) Sequences start out on the "none" state, and get propagated through
all the event widget chain.
2) If a widget in the chain denies the sequence, all other widgets are
unaffected.
3) If a widget in the chain claims the sequence, then:
3.1) Every widget below the claiming widget (ie. towards the event widget)
will get the sequence cancelled.
3.2) Every widget above the claiming widget that had the sequence as "none"
will remain as such, if it was claimed it will go denied, but that should
rarely happen.
This behavior can be tweaked through the GtkWidget::sequence-state-changed and
GtkGesture::event-handled vmethods, although this should be very rarely done.
The kinetic scrolling feature is now implemented using a
GtkGestureDrag and a GtkGestureSwipe, plus a GtkGestureLongPress
in order to denying the sequence, so it is possibly handled
underneath.
A controller can be optionally hooked on the capture or the bubble
phase, so the controller will automatically receive and handle events
as they arrive without further interaction.
Now, all captured events run from the toplevel to the deepmost widget,
regardless of GTK+ grabs. This makes captured events more useful to
event controllers if used together in the hierarchy with widgets doing
old fashioned event handling and GTK+ grabs.
This gesture handles any number of clicks, ensuring multiple presses
stay within thresholds and timeouts. When anything of that happens,
the gesture is reset and press count starts from 1 again.
Optionally, the gesture can be given a rectangle, used in in presses > 1
to ensure the consecutive presses happen on user imposed areas.
This gesture implementation recognices swipes on any direction.
The "swipe" signal has the X/Y velocity vector components, so
those can be used for direction guessing and velocity thresholds.
This test just checks that all the icon names that GTK uses are present
in the default icon theme.
As icon names are not checked programmatically and we do not want to run
into missing-icon icons in the code, this test seems necessary.
For now, it's just a stub that tests stock icons.