Instead of using the incomplete GTK-internal emulation, use the WM_CHAR
messages sent by Windows. Make the IME input method the default for all
languages on Windows.
It can be tricky to deal with both, so let's give an example of using
both gdk_event_get_scroll_direction() and gdk_event_get_scroll_deltas().
Closes: #2048
GDK_PAD_BUTTON*,RING and STRIP will be emitted respectively when
pad buttons, rings or strips are interacted with. Each of those
pad components belong to a group (a pad can contain several of
those), which may be in a given mode. All this information is
contained in the event.
GDK_PAD_GROUP_MODE is emitted when a group in the pad switches
mode, which will generally result in a different set of actions
being triggered from the same buttons/rings/strips in the group.
https://bugzilla.gnome.org/show_bug.cgi?id=770026
Windows save in hardware_keycode an information which is not so low
level and some application require the hardware scancode.
As Windows provides this information save it in GdkEventPrivate
and provide a function to get this information.
For no Windows system the function return the hardware_keycode instead.
Signed-off-by: Frediano Ziglio <fziglio@redhat.com>
https://bugzilla.gnome.org/show_bug.cgi?id=765259
The way gdk_drag_status() may be called multiple times during the
processing of drag and drop events throughout the widget hierarchy
brings some superfluous messaging going in, esp. when it's the last
request the one we want to honor, yet we emit messaging requests on
all.
This is barely appreciable in the X11 backend, but due to the design
of the wayland protocol, quick series of changes like this it have
some self-amplificating consequences which may end up flooding the
connection.
We can delegate this to a late "commit" call, performed within GDK
event management. This way gdk_drag_status() calls may be cached
and only result in windowing messaging once per ::drag-motion or
::drag-data-received event. Emitting the final status will also
avoid spurious action changes on the compositor and the other peer.
https://bugzilla.gnome.org/show_bug.cgi?id=763298
When compressing window state events, we didn't free the discarded
event after removing it from the queue, causing us to leak it. This
commit makes sure to free the discarded event after unqueuing it.
https://bugzilla.gnome.org/show_bug.cgi?id=762468
If there are already a window state event for a given window queued
when the window state is changed, drop that event and queue a new event
with a changed_mask based on the state before last event that was queue
without compression.
https://bugzilla.gnome.org/show_bug.cgi?id=762468
Remember the last source device we're generating multiple clicks for,
just so we can bail out if the device changed. That will just reset
the counting.
https://bugzilla.gnome.org/show_bug.cgi?id=723659
And use it to handle kinetic scrolling in the GtkScrolledWindow.
However, dropping the delta check causes the X11-based kinetic
scroll to break since we don't have the stop event here. Correct handling of
xf86-input-libinput-based scroll events is still being discussed.
https://bugzilla.gnome.org/show_bug.cgi?id=756729
There's places where we don't set a seat yet, plus the places
outside GTK+ where events are created, we should warn and fall
back to the master device seat with these.
The extra reference will be held from GdkEventPrivate data, so there's
a common place to all events. Without this, events queued after devices/
capabilities disappear (eg. on TTY switch) might hold invalid pointers.
Windowing level operations on those devices (queries, grabs...) are
expected to fail at that time, but we should hold meaningful data for
the regular event handling paths.
https://bugzilla.gnome.org/show_bug.cgi?id=753185
Each gesture type has its separate GdkEvent struct, and begin/update/
end/cancel event types.
There is support for multi-finger swipe (3-4 fingers), and 2-finger
rotate/pinch gestures.
Wayland's mechanism tells us all of our new states, rather than
telling us which ones were added and removed. Add a new private
interface so that we can simply specify the new states as a
bitfield directly rather than having to compute which ones were
added and removed.
If a motion event handler (or other handler running from the flush-events
phase of the frame clock) recursed the main loop then flushing wouldn't
complete until after the recursed main loop returned, and various aspects
of the state would get out of sync.
To fix this, change flushing of the event queue to simply mark events as
ready to flush, and let normal event delivery handle the rest.
https://bugzilla.gnome.org/show_bug.cgi?id=705176