Commit Graph

10 Commits

Author SHA1 Message Date
Matthias Clasen
52a8492887 rendernodepaintable: Provide accurate aspect ratio
Since we report width and height as integers, the
default implementation of this introduces rounding
errors. This shows up in the node-editor, as having
uneven scale factors like sx=1.0 and sy=1.0035.
Text nodes don't handle uneven scales like that well
and overdraw.
2021-09-17 10:28:49 -04:00
Timm Bäder
a3f14a3395 rendernodepaintable: ceil() bounds for intrinsic size
Otherweise we floor() implicitly when casting to int, resulting in
slight scaling later.
2020-01-07 17:27:19 +01:00
Benjamin Otte
a881cbff3a rendernodepaintable: Use new snapshot transforms 2019-02-21 19:47:28 +01:00
Timm Bäder
69bc42f444 rendernodepaintable: Don't try to snapshot 0×0 nodes
Considering the operations that some of the rendernode constructors
do, nodes with width or height 0 (or both of course) are very well
possible. This would break in the rendernodepaintable when adding a
transform, which divides by width/height of the rendernode.
2019-01-13 08:39:05 +01:00
Benjamin Otte
aba76fe8e9 inspector: Make the render node tree use a ListBox
It used to be a treeview.
2018-09-16 18:50:17 +02:00
Benjamin Otte
ab9455ea1b rendernodepaintable: Fix clipping
We need to translate before clipping, otherwise we clip in totally the
wrong place.
2018-09-05 16:25:07 +02:00
Benjamin Otte
6918fb2e4e rendernodepaintable: Fix rendering position
When the given size had an offset, we were moving that offset in the
wrong direction.
2018-06-19 19:44:17 +02:00
Benjamin Otte
73b4a62f51 snapshot: Redo debug messages
Instead of every snapshot function having debug messages, have an
explicit gtk_snapshot_push_debug() function that appends a debug node.
2018-04-24 04:06:58 +02:00
Benjamin Otte
ffc7b2bb0a snapshot: Allow passing the bounds of the created paintable
This allows being more specific about the size.
It's useful in particular when the resulting render nodes might be
too small for the size, not only when they are too large. For the
latter case, using a clip node would be enough.

It also requires adding a clip node when rendering the resulting
paintable, but that should be optimized out by GtkSnapshot when not
necessary.
2018-04-05 14:56:39 +02:00
Benjamin Otte
7fdcc58532 snapshot: Add gtk_snapshot_to_paintable()
This is intended for DND icons
2018-03-26 18:16:36 +02:00