Benjamin Otte
1c7daece7a
Merge branch 'wip/otte/for-master' into 'master'
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Wip/otte/for master
See merge request GNOME/gtk!2855
2020-11-17 19:08:01 +00:00
Benjamin Otte
f2284ff40f
rendernode: Rename all gsk_render_node_peek_*() functions
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Those are getters, they should be gsk_render_node_get_*() functions.
2020-11-17 19:04:39 +01:00
Christian Hergert
12a9164414
gsk: use glFrameBufferTexture2D and release texture
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glFrameBufferTexture maps to all faces of a cube and that is not needed
here. Additionally, texture_id is not deleted after we use the additional
flipped texture, but should be.
2020-11-16 09:26:07 -08:00
Timm Bäder
82ca65956f
gl renderer: Make debugging code shorter
2020-11-02 14:55:14 -05:00
Timm Bäder
c8c2106f3e
gl renderer: Refactor vertex data loading code
2020-11-02 14:55:14 -05:00
Timm Bäder
8178dfb85a
gl renderer: Use the load_vertex_data* functions more often
2020-11-02 14:55:14 -05:00
Timm Bäder
50e78198a8
gl renderer: More load_vertex_data* usage
2020-11-02 14:55:14 -05:00
Timm Bäder
ee04cbcfa8
gl renderer: Reword a comment
2020-11-02 14:55:14 -05:00
Timm Bäder
fc312f7ffe
gl renderer: Remove an outdated comment
2020-11-02 14:55:14 -05:00
Timm Bäder
e6e964c3f3
gl renderer: Refactor rendering shadow nodes
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Also use load_vertex_data_with_region here.
2020-11-02 14:55:14 -05:00
Timm Bäder
df5e796d99
gl renderer: Refactor blurred shadow drawing code
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We already have various load_vertex_data* code, so try to reuse that
here.
2020-11-02 14:55:14 -05:00
Timm Bäder
d3239c953d
gl renderer: Nine-slice unblurred outset shadows
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See #3284
2020-11-02 14:55:13 -05:00
Timm Bäder
9109dee072
gl renderer: Don't use blur node bounds
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The blur node bounds are different/larger than the ones we use. This
made the textures get stretched to the blur node bounds.
Fixes #3282
2020-10-22 17:46:34 +02:00
Timm Bäder
b6a843a05b
gl renderer: Fix two scale_x/y mixups
2020-10-22 17:46:34 +02:00
Timm Bäder
07fb33c033
gl renderer: Fix private function name
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It's a GskGLRenderer, not a GskGLRender
2020-10-14 15:06:12 -04:00
Timm Bäder
1fe7043be4
gl renderer: Add more scale_x/scale_y code
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We really need all of this to be aware of both dimensions of course...
2020-10-14 15:06:12 -04:00
Timm Bäder
0a4d442849
gl renderer: return empty texture for too small blurred nodes
2020-10-14 15:06:12 -04:00
Timm Bäder
5f9fa13c65
gl renderer: Use op builder to render flipped texture
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Otherwise, we don't know about the uniform state
2020-10-14 15:06:12 -04:00
Timm Bäder
161b171004
gl renderer: Remove unused parameter
2020-10-14 15:06:12 -04:00
Timm Bäder
eb345cd033
gl renderer: Use nearest filtering for textures in render_texture()
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Makes the output in the node editor a bit more bearable.
2020-10-14 15:06:12 -04:00
Timm Bäder
4735c27e69
gl renderer: Avoid some code duplication
2020-10-14 15:06:12 -04:00
Timm Bäder
44f10c5861
gl renderer: Flip texture in render_texture()
2020-10-14 15:06:12 -04:00
Timm Bäder
ddcff9eb0f
gl renderer: simplify ->render() implementation a bit
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We already use self->scale_factor when initialized whole_surface,
so set self->scale_factor first.
2020-10-14 15:06:12 -04:00
Timm Bäder
7bf858b9d0
gl renderer: Add a helper to setup projection matrix
2020-10-14 15:06:12 -04:00
Timm Bäder
bc034d1190
gl renderer: Ignore rendering if accumulated opacity is too small
2020-10-14 15:06:12 -04:00
Alexander Larsson
24a27ba44f
gl renderer: Fix up texture cache key
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The commit e14d2be1
forgot to actually set the parent_rect in the texture
key in the case it is necessary.
2020-10-05 15:43:04 +02:00
Matthias Clasen
dc3b140fd7
Cosmetics
2020-10-01 13:48:24 -04:00
Alexander Larsson
e14d2be1e8
gl renderer: Fix render node texture cache
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We're caching two things, either a node itself being rendered, or a
parent storing a cached version of a child as rendered to an offscreen
the size and location of the parent.
If both the parent and child uses the cache this will cause a conflict in
the cache as it is currently use keying of a node pointer which will have
the same value for the node-as-itself and the child-node-of-the-parent.
We fix this by adding another part to the key "pointer_is_child" which means
we can have the same node pointer twice in the cache.
Additionally, in the child-is-rendered-offscreen case the offscreen
result actually depends on the position and size of the parent viewport,
so we need to store the parent bounds in that case.
2020-09-30 14:53:13 +02:00
Alexander Larsson
4d697283ae
Support GLShaderNode in backends
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For vulkan/broadway this just means to ignore it, but for the gl
backend we support (with up to 4 texture inputs, which is similar to
what shadertoy does, so should be widely supported).
2020-09-29 09:51:16 +02:00
Alexander Larsson
6887d0ce24
glrenderer: Move ProgramState into Program
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There is no real reason to have this on the side indexed via the
index, as it is stored next to each other anyway. Plus, storing them
together lets use use `Program` structures not in the array.
2020-09-29 09:51:10 +02:00
Matthias Clasen
c9f6a9f7c5
Merge branch 'gles-texture-colors' into 'master'
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Fix uploads of textures in GLES (and make texture uploads better)
See merge request GNOME/gtk!2616
2020-09-25 14:53:19 +00:00
Alexander Larsson
90fc671ef8
gl backend: Avoid roundtripping via surface when updloading
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Do custom uploads rather than using gdk_cairo_surface_upload_to_gl(),
because this way we avoids a roundtrip (memcpy and possibly conversion)
to the cairo image surface format.
2020-09-25 10:04:48 +02:00
Timm Bäder
8d7b3bade3
gl renderer: Fall back to cairo if gradients use too many stops
2020-09-24 19:08:22 +02:00
Timm Bäder
9eaa8bd1e7
gl renderer: Only return error if creating programs failed
2020-09-24 19:08:22 +02:00
Timm Bäder
15994db74d
gl renderer: Use scale_x/y when rendering clipped nodes
2020-09-24 19:08:22 +02:00
Timm Bäder
467be0b7dc
gl renderer: Don't use ops_get_scale() when rendering clip nodes
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Differentiate between scale_x and scale_y. This works better for e.g.
transform nodes using scaleX().
2020-09-24 19:08:22 +02:00
Timm Bäder
84d2a33c10
gl renderer: Support scaleX/Y better when rendering radial gradients
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We should do this everywhere, but this is a start.
2020-09-24 19:08:22 +02:00
Timm Bäder
b8e4240751
gl renderer: Add radial gradient shader
2020-09-18 15:39:07 +02:00
Timm Bäder
0c2d00835b
gl renderer: Set an error if we don't have one already
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We can't fail and not set the error, since caller don't expect that.
2020-09-18 15:39:07 +02:00
Matthias Clasen
0c6226c20b
gsk: Add a radial gradient node
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Only a fallback implementation for now.
Fixes #2262
2020-09-18 15:38:55 +02:00
Matthias Clasen
1057588a8f
gsk: Fix the gl texture cache
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We need to include both the scale and the filtering
in the key for the texture cache, since those affect
the texture.
This fixes misrendering in the recorder in the inspector
whenever transforms are involved. An example where this
was showing up is testrevealer's swing transition.
2020-09-09 13:55:09 -04:00
Matthias Clasen
e0cc7b5d86
Check for pixel-alignedness for interpolation
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When rendering to an offscreen because of transforms,
check if transforming the bounds of the node results
in a non-axis-aligned quad. If it doesn't, we want
GL_NEAREST interpolation to get sharp edges. Otherwise,
we use GL_LINEAR to get better results for things
that are actually transformed.
2020-09-04 13:16:53 -04:00
Matthias Clasen
9843515736
gl: Reshuffle some code
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Just rearrange the cases in this switch, no effective change.
2020-09-04 13:16:11 -04:00
Timm Bäder
2bff84ca6c
gl: Adjust blur radius_multiplier
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2.0 Looks much closer to what my browser does.
Fixes #2777
2020-08-29 16:46:25 +02:00
Matthias Clasen
125ed52ccb
Merge branch 'new-sysprof' into 'master'
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Port profiling to sysprof-collector api
See merge request GNOME/gtk!2457
2020-08-21 23:58:09 +00:00
Matthias Clasen
d4e069a629
Port tracing to the sysprof collector api
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Use the new sysprof collector api to do tracing.
2020-08-21 10:55:01 -04:00
Björn Daase
6315cd977c
*: Fix spelling mistakes found by codespell
2020-08-21 15:29:34 +02:00
Matthias Clasen
6ab13a6303
gsk: Don't the always_inline function attribute
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Visual C doesn't understand it, and the compiler
should know better, anyway.
2020-07-31 13:13:46 -04:00
Timm Bäder
ebbb729aea
gl renderer: Linear gradient state tracking
2020-07-28 05:34:12 +02:00
Timm Bäder
3f59566729
gl renderer: Repat node child bounds can't be NULL
2020-07-28 05:34:12 +02:00