When we invalidate a window we need to also invalidate all child windows
that are native (non-native are automatically invalidated as we track
invalidation once per native window only). This was done in a pretty
inefficient way, recursing over the entire tree.
This makes the invalidation much faster by only looking at the native
children of the native window we're in, filtering out those that
are not a descendant of the client side window we're interested in.
Given that there are very few native subwindows this is much faster.
And use it to handle kinetic scrolling in the GtkScrolledWindow.
However, dropping the delta check causes the X11-based kinetic
scroll to break since we don't have the stop event here. Correct handling of
xf86-input-libinput-based scroll events is still being discussed.
https://bugzilla.gnome.org/show_bug.cgi?id=756729
There's places where we still need to deal with floating devices, which are
unseen by seats. Ignore deprecations and keep using GdkDeviceManager until
we can forget about floating devices.
Our actions on ::device-removed only actually applied to master
pointers, so listening to GdkDisplay::seat-removed and operating
on the seat pointer is equivalent.
Add a variant of gdk_drag_begin that takes the start position
in addition to the device. All backend implementation have been
updated to accept (and ignore) the new arguments.
Subsequent commits will make use of the data in some backends.
When moving/scrolling a child window we can't use the current clip
region to limit what is invalidated, because there may be a pixel
cache that listens for changes outside the clip region. Instead
invalidate the entire area and rely on the invalidation code to limit
the repaint to the actually visible area.
There is no need to ref the windows we're ignoring, so collect and ref
only the affected child windows. Also, use a on-stack array rather
than allocating a linked list.
Also, we don't need to ref during the event emissions too, as we
already hold a ref.
https://bugzilla.gnome.org/show_bug.cgi?id=754687
This avoids a bunch of allocations, and additionally it has better
cache behaviour, as we don't follow pointers to the separate GList
node memory areas during traversal.
From Christian Hergert:
This machine is a Retina mac book pro so I've been working on getting
GtkTextView (GtkPixelCache) up to our performance level on
X11/Wayland. I'm seeing a jump from about 43 FPS to about 50 FPS.
https://bugzilla.gnome.org/show_bug.cgi?id=754687
Background patterns are often updated when style changes. In many cases,
the new pattern will match the previous. We can optimize out the
invalidation that will occur upon resetting the same pattern.
An pass_through window is something you can draw in but does not
affect event handling. Normally if a window has with no event mask set
for a particular event then input events in it go to its parent window
(X11 semantics), whereas if pass_through is enabled the window below
the window will get the event. The later mode is useful when the
window is partially transparent. Note that an pass-through windows can
have child windows that are not pass-through so they can still get events
on some parts.
Semantically, this behaves the same as an regular window with
gdk_window_set_child_input_shapes() called on it (and re-called any
time a child is changed), but its far more efficient and easy to use.
This allows us to fix the testoverlay input stacking test.
https://bugzilla.gnome.org/show_bug.cgi?id=750568https://bugs.freedesktop.org/show_bug.cgi?id=90917
gdk_window_ensure_native() can end up with a NULL parent pointer, which
it passes to find_native_parent_above()…but that expects a non-NULL
parent.
Found with scan-build.
https://bugzilla.gnome.org/show_bug.cgi?id=712760
Also try and clarify a few things about event propagation. Move
input-handling.xml into gtk-doc’s expand_content_files variable so it
automatically links to widget documentation. Add links from
gtk_widget_add_events() and friends to the new documentation.
https://bugzilla.gnome.org/show_bug.cgi?id=744054
Now that we have a two-stages GL context creation sequence, we can move
the profile to a pre-realize option, like the debug and forward
compatibility bits, or the GL version to use.
We simply don't want to care about legacy OpenGL.
All supported platforms also have support for OpenGL ≥ 3.2; it would
complicate the internal code; and would force us to use legacy GL
contexts internally if the first context created by the user is a legacy
GL context, and disable creation of core-3.2 contexts after that.
We will need to fix all our code examples to use the Core 3.2 profile.
https://bugzilla.gnome.org/show_bug.cgi?id=741946
One of the major requests by OpenGL users has been the ability to
specify settings when creating a GL context, like the version to use
or whether the debug support should be enabled.
We have a couple of requirements in terms of API:
• avoid, if at all possible, the "C arrays of integers with
attribute, value pairs", which are hard to write and hard
to bind in non-C languages.
• allow failing in a recoverable way.
• do not make the GL context creation API a mess of arguments.
Looking at prior art, it seems that a common pattern is to split the
construction phase in two:
• a first phase that creates a GL context wrapper object and
does preliminary checks on the environment.
• a second phase that creates the backend-specific GL object.
We adopted a similar pattern:
• gdk_window_create_gl_context() creates a GdkGLContext
• gdk_gl_context_realize() creates the underlying resources
Calling gdk_gl_context_make_current() also realizes the context, so
simple GL users do not need to care. Advanced users will want to
call gdk_window_create_gl_context(), set up the optional requirements,
and then call gdk_gl_context_realize(). If either of these two steps
fails, it's possible to recover by changing the requirements, or simply
creating a new GdkGLContext instance.
https://bugzilla.gnome.org/show_bug.cgi?id=741946
Commit ff256956b2 introduced a frame_clock_events_paused
flag, but only ever set it to TRUE, instead of unsetting it when
events are resumed. This was leading to assertion failures in
_gdk_display_unpause_events().
If we are disconnecting from a frame clock that has paused event
processing and hasn't issued a resume yet make sure we resume the
events or they will stay blocked forever.
https://bugzilla.gnome.org/show_bug.cgi?id=742636
In some layouts this inconsistency results in crashes in
gdk_gl_texture_from_surface() since it uses gdk_gl_context_get_window() but
the returned window is not the same as the one that is being painted so
"window->current_paint.surface" is NULL. I saw this problem when packing a
GdkGLArea into a GtkPaned.
https://bugzilla.gnome.org/show_bug.cgi?id=743146
- Specifically request GL version when creating context. Just specifying core
profile bit results in the requested version defaulting to 1.0 which causes
the core profile bit to be ignored and an arbitrary compatability context to be
returned.
- Fix GL painting by removing GL calls that have been depricated by the 3.2 core
profile.
- Additionally remove glInvalidateFramebuffer() call, it is not supported by 3.2
core.
https://bugzilla.gnome.org/show_bug.cgi?id=742953
It's unused. At the same time, rename "begin_paint_region" to
"begin_paint". This will help us clean up how GDK painting works
in the future to allow more creative use of double-buffering.
This is required for the X backend GL integration. If the
window has a height that is not a multiple of the window scale
we can't properly do the y coordinate flipping that GL needs.
Other backends can ignore this and use the default implementation.
https://bugzilla.gnome.org/show_bug.cgi?id=739750
If buffer age is undefined and the updated area is not the whole
window then we use bit-blits instead of swap-buffers to end the
frame.
This allows us to not repaint the entire window unnecessarily if
buffer_age is not supported, like e.g. with DRI2.
This moves the GDK_ALWAYS_USE_GL env var to GDK_GL=always.
It also changes GDK_DEBUG=nogl to GDK_GL=disable, as GDK_DEBUG
is really only about debug loggin.
It also adds some completely new flags:
software-draw-gl:
Always use software fallback for drawing gl content to a cairo_t.
This disables the fastpaths that exist for drawing directly to
a window and instead reads back the pixels into a cairo image
surface.
software-draw-surface:
Always use software fallback for drawing cairo surfaces onto a
gl-using window. This disables e.g. texture-from-pixmap on X11.
software-draw:
Enables both the above.
This is mostly useful for fallback testing.
I suppose if people want finer grained GL ability testing, they can use
Mesa environment variables to tune things.
Its not really reasonable to handle failures to make_current, it
basically only happens if you pass invalid arguments to it, and
thats not something we trap on similar things on the X drawing side.
If GL is not supported that should be handled by the context creation
failing, and anything going wrong after that is essentially a critical
(or an async X error).
We make user facing gl contexts not attached to a surface if possible,
or attached to dummy surfaces. This means nothing can accidentally
read/write to the toplevel back buffer.
This adds the new type GdkGLContext that wraps an OpenGL context for a
particular native window. It also adds support for the gdk paint
machinery to use OpenGL to draw everything. As soon as anyone creates
a GL context for a native window we create a "paint context" for that
GdkWindow and switch to using GL for painting it.
This commit contains only an implementation for X11 (using GLX).
The way painting works is that all client gl contexts draw into
offscreen buffers rather than directly to the back buffer, and the
way something gets onto the window is by using gdk_cairo_draw_from_gl()
to draw part of that buffer onto the draw cairo context.
As a fallback (if we're doing redirected drawing or some effect like a
cairo_push_group()) we read back the gl buffer into memory and composite
using cairo. This means that GL rendering works in all cases, including
rendering to a PDF. However, this is not particularly fast.
In the *typical* case, where we're drawing directly to the window in
the regular paint loop we hit the fast path. The fast path uses opengl
to draw the buffer to the window back buffer, either by blitting or
texturing. Then we track the region that was drawn, and when the draw
ends we paint the normal cairo surface to the window (using
texture-from-pixmap in the X11 case, or texture from cairo image
otherwise) in the regions where there is no gl painted.
There are some complexities wrt layering of gl and cairo areas though:
* We track via gdk_window_mark_paint_from_clip() whenever gtk is
painting over a region we previously rendered with opengl
(flushed_region). This area (needs_blend_region) is blended
rather than copied at the end of the frame.
* If we're drawing a gl texture with alpha we first copy the current
cairo_surface inside the target region to the back buffer before
we blend over it.
These two operations allow us full stacking of transparent gl and cairo
regions.
This is a new function that gets called every time we're drawing
some area in the Gtk paint machinery. It is a no-op right now, but
it will be required later to keep track of what areas which
we previously rendered with GL was overwritten with cairo contents.
First of all we track the current update area during an
update in window->active_update_area. This will be used later
in end_paint to know the damaged area.
Secondly we keep track of old update areas for the last 2
frames. This will later allow us to reuse old framebuffer
contents in double or tripple buffer setups, only painting
what has changed since then.
Parent is guaranteed to not be NULL. It can only ever be NULL for root
windows and root windows cannot be created with gdk_window_new() and
gdk_window_ensure_native() will exit early because they already are
native.
Also, both functions would crash a few lines below where parent gets
dereferenced.
If !owner_events, the pointer window has been usually set to NULL if
the pointer fell outside the grabbing widget, but it was not being
checked that the pointer_window is actually a child of the grab
window, in which case it should be obtained as if ungrabbed.
https://bugzilla.gnome.org/show_bug.cgi?id=735749
When recursing the update area down into native subwindows we forgot
to apply the native window position. This caused us to repaint the
wrong thing in certain cases. I noticed this when playing with the
wip/gdk-gl branch, because it was triggering unnecessary repaints
of the (native window) gl widgets.
Some windows, like GtkWindow and some other apps, set a transparent
background. The guarantee for begin_paint_region is that there should
be a full clear to the specified background color, not a composite
against what was there before.
This fixes repaint artifacts in Wayland and Weston in a better way than
76922c169f.
The resize grip code in GTK+ likes to call gdk_window_raise a lot. The
unfortunate side effect of gdk_window_raise is that it queues an
invalidation on the entire window, even if it's already the topmost
child.
Add a return value to gdk_window_raise_internal, and only queue the
invalidation if the raise had an effect.
Otherwise, a user that calls gdk_window_resize (window, 0, 0); over and
over won't properly fizzle out, and will queue a redraw. Clipped, but
still. These redraws can be chatty on some platforms like Wayland, and
there's no good reason to not avoid them.
This was the case for resize grips.
This reverts commit b875572f2a.
Apps like Abiword, gnumeric and gnome-chess, and toolkits like
ClutterGTK were all using this for various purposes, and this made them
break. Bring back this feature for now.
It still won't work under Wayland.
Apps had quite a bit of difficulty getting used to the new rules.
While we weren't expecting anything too deadly, it seemed that
gnumeric and Abiword both used gdk_cairo_create like this.