Having GDK_WINDOW_CHILD windows with root as the parent apparently works,
and metacity uses it. The current gdk_window_get_toplevel() returns the
root window for that, which is wrong, so we check that explicitly.
This causes all sorts of weirdness with pointer_over_window
being the rootwindow and then crashing gdk_window_get_toplevel() later.
With this metacity stops crashing madly.
These are sent when someone else grabs the pointer, and we don't
want to miss these expose events. For instance, we missed enter
and leave events on alt-tab.
There were some issues with these wrt out-of-sync grab information
in the client, but that should now be handled. So, it should work
or at least be fixable if we find some bug.
Replace them with two new functions
_gdk_windowing_{before,after}_process_all_updates() that are called
around the guts of gdk_window_process_all_updates(). Add empty ones
for X11 (nothing more needed), quartz ones will be implemented next.
We use this in the added windowing function
_gdk_windowing_window_process_updates_recurse. The X11 implementation
just calls _gdk_window_process_updates_recurse directly, but at least
quartz will need to do some more work.
This fixes a problem where we used to set them on a native window, but we
never unset it becase when the pointer moved to another native window
we just set the cursor on that window. Always setting on the toplevel
fixes this.
There was a performance problem with the old flicker fixing
approach. For moved windows we copied the window data to the double
buffer pixmap and then back to the window with the rest of the
expose data. In some cases the copy from window data to pixmap was
very slow because the pixmap was allocated in system memory and
the window in video memory.
The new approach is to delay all window moves and then replay them
after the expose has drawn to the double buffer pixmap but before
drawing it to the window. Furthermore, we remove all exposed areas
from the destination of the delayed moves so we won't copy something
just to then immediately draw over it.
This makes scrolling in firefox fast, and it makes tests/flicker not
show any (detectable) flicker.
We return the raw window drawable, so its likely the app will do some
weird stuff to it, like draw using non-gdk operations. We don't want
the app to see any half-drawn state, so flush everything.
This fixes a scroll issue in firefox at least.
This is basically the same fix as was done for
gdk_window_move_resize_internal. We make sure not to move the native
child window contents twice and we don't copy data that was overwritten
by the moving of the native child windows.
Whenever a native window is moved this causes an immediate change in
the window (the window content is copied). This change conflicts can
conflict with outstanding moves or other cached changed, so we need
to flush all outstanding moves in the related windows.
To simplify the code for window move/resize the toplevel version was
split out to its own function.
Move native windows after recomputing so that we get the right new
shape before moving (and the implied copy). This means we're not
copying too much data.
Take into account the area of a moved window that contains native
subwindows, as these affect things in two ways:
First of all we shouldn't copy the original window location, as that
is copied by the native window move.
Secondly, we can't copy things that would end up copying from the
native window move destination, as the data that used to be there is
now destroyed by the native window move.
It can happen that another native window is re-shaped over the region to
be moved, this will not destroy the data (since we're unsetting the background
when we reshape), but it will mean we need to read from this window.
We already used INCLUDE_INFERIORS, but that only handle subwindows. We fix
this by doing the copy on the toplevel, offsetting the copy to compensate for
this.
There is no need to do all these computations when moving toplevels
as that can't really change any visible regions. Nor will it cause
any exposes we need to handle.