As stated by the documentation, this should be called when a widget gets
updated, but in that case, one can equally use
gtk_widget_trigger_tooltip_query.
Most of the time, the GtkSnapshot objects we create while snapshotting
widgets don't end up containing all that many nodes or states in their
respective node or state stack. This undermines the amortized allocation
behavior of the G(Ptr)Array we use for the stacks. So instead, use the
(until now unused) parent_snapshot GtkSnapshot* passed to
gtk_widget_create_render_node and reuse its node and state stack.
We do not avoid allocating a new GtkSnapshot object, but we do avoid
allocating a ton of G(Ptr)Array objects and we also avoid realloc'ing
their storage.
This is important when the target widget of an event is not the one that
would otherwise receive the gesture. For example, the GtkSwitch
implementation currently attaches a pan gesture to the switch itself,
but the target widget below the pointer might be the switch slider or
label.
See #1465
Instead of instantly invalidating, we now cache the old render node and
do the update in an idle handler.
While that gives us a 1 frame delay, it avoids all the tricky things
like queueing resizes while resizing or queueing draws while drawing.
The only remaining issue (and a *big* one at that) is that a nested
widget paintable will now cause the widget to snapshot its previous
render node when creating a new one. And that one will snapshot its
previous render node, and that one will...
And nothing so far breaks this recursion.
This is to go along with the newly introduced GdkDrop.
This commit includes the necessary updates to the X11, Wayland
and Broadway backends. Other backends have to be updated separately.
If we check it too early, we will not unset priv->draw_neeeded, which
will then cause queue_draw() calls to not have an effect later. And that
causes changes in opacity to not register.
Closes#1180
When deciding whether or not to emulate a press event, we're translating
the last event coordinates and mutating the given event structure
unconditionally.
We should modify the newly created GdkEvent copy, since it's what we're
going to use when emitting the press event.
This avoids mutating a constant GdkEvent and global state, and also
avoids a compiler warning.
We are poking again into the event propagation machinery, which
expects events in toplevel coordinates. Since we can't fetch the
original event back at this point, translate the coordinates
back to the toplevel so the emulated press ends up in the right
place.
https://gitlab.gnome.org/GNOME/gtk/issues/1159Closes: #1159
Instead declare a priv local. We should do this even if we don't remove
the priv pointer from GtkWidget entirely, just to stay consistent with
new code we introduce.
We were mutating the list while iterating over it. This was not a
problem before since remove_controller just set the controller pointer
to NULL instead of actually removing it from the list of controllers.
We can avoid a signal connection per event controller (and the
EventControllerData struct) since every event controller knows the
widget it's attached to.