Add a way to toggle debug output on and off
from the inspector. For now, we don't add a
log viewer here, since that has the risk of
deadlock until we've the logging completely
separated by display, and also requires us
to install a log writer function, which
libraries are not supposed to do.
As far as possible, use per-display debug flags.
This will minimize the debug spew that we get from
the inspector if it is running on a separate display.
There are too many stack elements in the main stack. So add a substack
for the pages that display common global state. The appropriate name I
found for it was "Global".
It's used to house the General, Visual, Resources and Statistics pages
for now.
Instead, add a function gtk_image_set_icon_size() for the cases where
overriding the icon size is necessary.
Treat icon sizes the same way as pixel sizes, too. So gtk_image_clear()
no longer unsets the icon size.
Change constructors to reflect that.
While doing so, also add a fallback argument to the cursor constructors,
so it is now possible to create cursors with fallback.
Move the default pos of the Paned handle to 400px from the left, i.e.
50% of the default width of the window. The previous position at 300px
from left meant the node treeview was too narrow & could easily result
in the (useful) State column not being visible in the case of many
apps. The properties pane doesn't need to be as big as it was anyway.
https://bugzilla.gnome.org/show_bug.cgi?id=788898
The copy of the PangoGlyphString we do here was showing up
in some profiles. To avoid it, allocate the PangoGlyphInfo array
as part of the node itself. Update all callers to deal with
the slight api change required for this.
Rename the surface getter to peek, following other render
node getters, and make the surface-based constructor private,
since it is not something we want to encourage.
Update all callers.
This patch makes that work using 1 of 2 options:
1. Add all missing enums to the switch statement
or
2. Cast the switch argument to a uint to avoid having to do that (mostly
for GdkEventType).
I even found a bug while doing that: clearing a GtkImage with a surface
did not notify thae surface property.
The reason for enabling this flag even though it is tedious at times is
that it is very useful when adding values to an enum, because it makes
GTK immediately warn about all the switch statements where this enum is
relevant.
And I expect changes to enums to be frequent during the GTK4 development
cycle.
-Wint-conversion is important because it checks casts from ints to
pointers.
-Wdiscarded-qualifiers is important to catch cases where we don't
strings when we should.
Since setting a clip is mandatory for almost all widgets, we can as well
change the size-allocate signature to include a out_clip parameter, just
like GtkCssGadget did. And since we now always propagate baselines, we
might as well pass that one on to size-allocate.
This way we can also make sure to transform the clip returned from
size-allocate to parent-coordinates, i.e. the same coordinate space
priv->allocation is in.
We now rely on toplevels receiving and forwarding all the events
the windowing should be able to handle. Event masks are no longer a
way to determine whether an event is deliverable ot a widget.
Events will always be delivered in the three captured/target/bubbled
phases, widgets can now just attach GtkEventControllers and let those
handle the events.
If you set GTK_INSPECTOR_RENDERER to the same type of
values that GSK_RENDERER takes this can change the renderer
used for the inspector. This is useful if you're debugging
one renderer and don't want to affect the inspector.
This node essentially implements the feColorMatrix SVG filter. I got the
idea yesterday after looking at the opacity implementation.
It can be used for opacity (not sure if we want to) and to implement a
bunch of the CSS filters.
This causes the snapshotting algorithm to dump all widget nodes into
their own container node. We then name that group accordingly (ie
"GtkSwitch<0xdeadbeef>") so you can easily see which node belongs where.
The feature is toggleable in the inspector's visual tab.
There's a few problems with it, becuse GtkSnapshot optimized container
nodes away if they are not needed, so we are losing some widgets...
... and make the icon rendering code use it.
This requires moving even more shadow renering code into GSK, but so be
it. At least the "shadows not implemented" warning is now gone!
The node draws a solid CSS border, which can be used to cover everything
but dashed and dotted borders (double, groove, inset, ...).
For different border styles, we overlay multiple nodes and set their
colors to transparent for sides with non-matching styles.
It turns out, some simple getters - such as
gdk_drawing_context_get_clip() - love copying things before returning
them.
I guess somebody has to burn cycles...
Instead of having a setter for the transform, have a GskTransformNode.
Most of the oprations that GTK does do not require a transform, so it
doesn't make sense to have it as a primary attribute.
Also, changing the transform requires updating the uniforms of the GL
renderer, so we're happy if we can avoid that.
I'm about to move children handling to the container node, which means
the generic code can no longer assume children APIs existing.
So rewrite the treemodel to work without it.
That way we can capture both the actual changes (clip region) and the
area that was redrawn (render region), which in OpenGL might not be
identical.
Nothing shows the render region yet though...
While GtkEventController implementations today are all GtkGesture, it is
possible to create a GtkEventController manually. This is an extrac check
to ensure we only add gestures to the list.
https://bugzilla.gnome.org/show_bug.cgi?id=774760
- Make the rows larger
- Display the elapsed time between renderings
- Display if it was a full or a partial redraw
- Add a toggle button to display profiler info
We now record all render operations and display them.
Warning: This is very brute force, you can't clear the recordings or
turn recording off. And this thing easily records 25MB per recorded
frame, so be careful to not run out of memory and get your browser
killed. ;)
This one introduces the Recording object which is essentially a single
instance of something that happened.
The RenderRecording is an instance of an actual rendering operation.
Switch code to use gdk_display_is_composited() instead.
The new code also doesn't use a vfunc to query the property but rather
requires the backend to call set_composited()/set_rgba() to change the
value.
Includes the ability to turn on updates in the inspector. Animations are
now run via a tick function which allows us to neatly overlay a
semi-transparent red rectangle and fade it out over time.
It also probably enables way more, but somebody with more UI neatness
than me needs to figure out what it eanbles first...