The Vulkan renderer creates a fallback surface for each shadow
node, even if we end up not rendering anything to it. Avoiding
this is a nice optimization.
... and make the icon rendering code use it.
This requires moving even more shadow renering code into GSK, but so be
it. At least the "shadows not implemented" warning is now gone!
The spinner is a regular builtin image now. There is no need to go
through the shadows code manually anymore as regular items do get
shadows automatically.
This also allows simplifying the actual spinner drawing code so that it
actually works.
We used to accept the same syntax for text-shadow and icon-shadow as
we accept for box-shadow. However, box-shadow does accept a spread and
the inset keyword while the others should not.
Adds conditional code paths to GdkCssShadowValue for painting outset
shadows, and allows shadows to be applied in two passes (first outset
then inset). This can be used to draw csd shadows in outer window
borders.
https://bugzilla.gnome.org/show_bug.cgi?id=695998
Signed-off-by: Rob Bradford <rob@linux.intel.com>
This commit is essentially a large reorganization. Instead of all value
subtypes having their own compute function, there is the general
_gtk_css_value_compute() function that then calls a vfunc on the
subtype.
All the properties now are a GtkCssArrayValue of GtkCssSadowValue.
GtkCssArrayValue already does everything we want, so no need to
duplicate its funtionality.