Commit Graph

15 Commits

Author SHA1 Message Date
Arjan Molenaar
52f6acd398 macos: Send dragging events directly to the display
Instead of adding events to the application event queue, dispatch
them directly to the right display. We know this when the event is
to be dispatched.

This is the same as used for the `sendEvent` method in `GdkMacosWindow`.

To achieve this I factored out the generic NSEvent to GdkEvent translation.
We can send an event directly, when we receive it in the GdkMacosWindow
directly from the OS.
2023-01-21 14:54:12 +01:00
Arjan Molenaar
136c1ccd2c macos: Update event source doc
Update the documentation with the interaction pattern we
need to support DnD.
2023-01-17 16:37:21 +01:00
Arjan Molenaar
2669dc269b macos: Default kCFRunLoopAllActivities
It's actually a mask, but we'll keep it in to
avoid compiler warnings.
2023-01-16 20:28:38 +01:00
Arjan Molenaar
1bc63eeadb macos: Queue events during drag
By passing the events during a (midal-ish) drag operation to the main loop,
we're able to keep up with what's happening. This allows the internal
drag state (GtkDragSource) to be updated and be done when the drag is
done.
2023-01-16 14:47:49 +01:00
Arjan Molenaar
420be8fb0f macos: run glib idle functions when in nested run loop
It looks like DnD starts a nested run loop. We still have to run our
GLib handlers, so animations work.
2023-01-13 20:03:55 +01:00
Matthias Clasen
a8af7caae1 Rename gdk-private.h to gdkprivate.h
The extra - does not add any value.
2022-09-23 23:23:27 -04:00
Matthias Clasen
1f166ae071 macos: Use the new debug macros 2022-09-23 18:11:48 -04:00
Matthias Clasen
bddf9f9ca3 docs: Cosmetics
Do a round of "the the" removal.
2021-10-18 08:35:54 -04:00
Benjamin Otte
4e836493cc macos: Don't include gdkinternals.h 2021-09-24 22:50:29 +02:00
Peter Bloomfield
9eb8aa9a32 gdkmacoseventsource: Include "gdk-private.h"
_gdk_macos_event_source_new() calls g_source_set_static_name(), which
for GLib versions before 2.69.1 is a macro defined in gdk-private.h.

Fixes #4195

modified:   gdk/macos/gdkmacoseventsource.c
2021-08-24 16:55:52 -04:00
Matthias Clasen
19b534f7de Avoid copying static debug strings
The g_source_set_name calls were showing up as a
major source of strdups in our profiles. Avoid that
by using new GLib api when available.
2021-07-28 22:42:46 -04:00
Christian Hergert
f32ae2964a macos: fix various compiler warnings 2020-11-18 20:16:37 -08:00
Björn Daase
6315cd977c *: Fix spelling mistakes found by codespell 2020-08-21 15:29:34 +02:00
Benjamin Otte
d7266b25ba Replace "gint" with "int" 2020-07-25 00:47:36 +02:00
Christian Hergert
9dbf99d91a macos: prototype new GDK backend for macOS
This is fairly substantial rewrite of the GDK backend for quartz and
renamed to macOS to allow for a greenfield implementation.

Many things have come across from the quartz implementation fairly
intact such as the eventloop integration design and discovery of
event windows from the NSEvent.

However much has been changed to fit in with the new GDK design and
how removal of child GdkWindow have been completely eliminated.
Furthermore, the new GdkPopup allows for regular NSWindow to be used
to provide popovers unlike the previous implementation.

The object design more closely follows the ideal for a GDK backend.

Views have been broken out into subclasses so that we can support
multiple GSK renderer paths such as GL and Cairo (and Metal in the
future). However mixed mode GL and Cairo will not be supported. Currently
only the Cairo renderer has been implemented.

A new frame clock implementation using CVDisplayLink provides more
accurate information about when to draw drawing the next frame. Some
testing will need to be done here to understand the power implications
of this.

This implementation has also gained edge snapping for CSD windows. Some
work was also done to ensure that CSD windows have opaque regions
registered with the display server.

     ** This is still very much a work-in-progress **

Some outstanding work that needs to be done:

 - Finish a GL context for macOS and alternate NSView for GL rendering
   (possibly using speciailized CALayer for OpenGL).
 - Input rework to ensure that we don't loose remapping of keys that was
   dropped from GDK during GTK 4 development.
 - Make sure input methods continue to work.
 - Drag-n-Drop is still very much a work in progress
 - High resolution input scrolling needs various work in GDK to land
   first before we can plumb that to NSEvent.
 - gtk/ has a number of things based on GDK_WINDOWING_QUARTZ that need
   to be updated to use the macOS backend.

But this is good enough to start playing with and breaking things which
is what I'd like to see.
2020-07-21 14:45:12 -07:00