When exclusive is TRUE, we would not always emit a
::selection-changed signal that covers all the items
that were unselected.
This commit includes a test.
Tell reordered columns to reorder their cells to
the new position. This is necessary to get things
like separators right. The visible symptom of this
problem was the lack of the right border when the
last column is reorder to another position, since
the title widget was still the last in its container,
so :last-child applied.
When we are given a for_size as width for the whole
column view, we need to distribute it over the columns
as gtk_column_view_allocate_columns would, in order
to find out which for_size to give to each cell.
This is a bit recursive, but works. Since we are
doing this recursion for every row, we should consider
adding a cache for those distributed widths.
With the vendor provided Nvidia driver there is a small window of time
after drawing to a GL surface before the updates to that surface
can be used by the compositor.
Drawing is already coordinated with the compositor through the frame
synchronization protocol detailed here:
https://fishsoup.net/misc/wm-spec-synchronization.html
Unfortunately, at the moment, GdkX11Surface tells the compositor the
frame is ready immediately after drawing to the surface, not later,
when it's consumable by the compositor.
This commit defers announcing the frame as ready until it's consumable
by the compositor. It does this by listening for the X server to announce
damage events associated with the frame drawing. It tries to find the
right damage event by waiting until fence placed at buffer swap time
signals.
This commit moves some of the end frame sync counter handling
code to subroutines.
It's a minor readability win, but the main motivation is to
make it easier in a subsequent commit to defer updating the
sync counter until a more appropriate time.
commit 14bf58ec5d dropped support
for using the DAMAGE extension since there was no code that
needed it.
We're going to need it again, however, to address an NVidia
vendor driver issue.
This commit does the plumbing to add it back.
The columnview overrides the width of its content,
so if a label is not willing to wrap its content
below a certain width, it will just get cut off.
Avoid that by not setting width-chars on the wrapping
content.
When the application does not receive "frame drawn" signals we schedule
the clock to run more or less at intervals equal to the last known
refresh interval. In order to minimize clock skew we have to aim for
exact intervals.
We try to step the frame clock in whole refresh_interval steps, but to
avoid drift and rounding issues we additionally try to converge it to
be synced to the physical vblank (actually the time we get the
frame-drawn message from the compositor, but these are tied together).
However, the convergence to vsync only really makes sense if the new
frame_time actually is tied to the vsync. It may very well be that
some other kind of event (say a network or mouse event) triggered
the redraw, and not a vsync presentation.
We used to assume that all frames that are close in time (< 4 frames
apart) were regular and thus tied to the vsync, but there is really no
guarantee of that. Even non regular times could be rapid.
This commit changes the code to only do the convergence-to-real-time
if the cause of the clock cycle was a thaw (i.e. last frame drawn and
animating). Paint cycles for any other kind of reason are always
scheduled an integer number of frames after the last cycle that was
caused by a thaw.
When we get to a paint cycle we now know if this was caused by a
thaw, which typically means last frame was drawn, or some other event.
In the first case the time of the cycle is tied to the vblank in some
sense, and in the others it is essentially random. We can use this
information to compute better frame times. (Will be done in later
commits.)
Visual Studio does not allow decorating functions with '__declspec (dllexport)'
if a prototype exists and is not decorated with '__declspec (dllexport)' as
well, so we cannot just decorate g_io_module_[load|unload|query] in the various
module sources with G_MODULE_EXPORT because the prototypes of these functions
have been marked with _GLIB_EXTERN, which equates to 'extern' unless overridden
Fix this by overriding _GLIB_EXTERN with the appropriate visibility flag, as we
have used to define _GDK_EXTERN. Unfortunately, we can't just use _GDK_EXTERN
G_MODULE_EXPORT as they may have not been defined yet for our use
Do this across the board for all modules, even if they are not buildable on
Visual Studio nor Windows, for consistency's sake.
The included fribidi header is not used in gdkkeys-wayland.c and already
included in gdk.c which causes linker issues due to the header defining
a global variable.
If you add a widget to a parent, this will invalidate the css nodes
for parent/siblings. Afterwards, if the parent is mapped, we will
realize the new child. This calls gtk_widget_update_alpha() which
needs the css opacity, so it revalidates the css.
Thus, for each widget_add (while visible) will trigger a full
revalidation of each sibling. If you add N children to a parent that
leads to O(N^2) revalidations.
To demo this I changed gtk-demo to always double the count
(independent of the fps) and print the time it took. Here is the
results (after a bit):
Setting fishbowl count=256 took 3,4 msec
Setting fishbowl count=512 took 10,1 msec
Setting fishbowl count=1024 took 34,1 msec
Setting fishbowl count=2048 took 126,3 msec
Setting fishbowl count=4096 took 480,3 msec
Setting fishbowl count=8192 took 1892,7 msec
Setting fishbowl count=16384 took 7751,0 msec
Setting fishbowl count=32768 took 38097,7 msec
Setting fishbowl count=65536 took 191987,7 msec
To fix this we drop gtk_widget_update_alpha() and just
calculate it when needed (which is only in a single place).
It was really only necessary because we previously set
the alpha on the surface.
With this fix the above becomes:
Setting fishbowl count=256 took 1,0 msec
Setting fishbowl count=512 took 1,9 msec
Setting fishbowl count=1024 took 3,7 msec
Setting fishbowl count=2048 took 7,4 msec
Setting fishbowl count=4096 took 18,1 msec
Setting fishbowl count=8192 took 31,0 msec
Setting fishbowl count=16384 took 66,3 msec
Setting fishbowl count=32768 took 126,7 msec
Setting fishbowl count=65536 took 244,6 msec
Setting fishbowl count=131072 took 492,2 msec
Setting fishbowl count=262144 took 984,3 msec