API remains the same, but activation is now done via a
shortcutcontroller.
The code uses a controller with global scope so that the
shortcuts are managed with all the other global shortcuts.
When creating shortcuts, there almost always are a trigger and an action
available for use. So make gtk_shortcut_new() take those as arguments.
Also add gtk_shortcut_new_with_arguments() so people can easily pass
those in, too.
Similar to GtkShortcutTrigger, GtkShortCutAction provides all the
different ways to activate a shortcut.
So far, these different ways are supported:
- do nothing
- Call a user-provided callback
- Call gtk_widget_activate()
- Call gtk_widget_mnemonic_activate()
- Emit an action signal
- Activate an action from the widget's action muxer
This adds an interface for taking care of shortcut controllers with
managed scope.
Only GtkWindow currently implements this interface, so we need to ensure
that we check if any top-level widget we reach is a shortcuts manager
before we call into it.
And use it.
I just added it to GtkWidget just to show that I can.
The real reason I want it is for gamepad/joystick triggers
in games, so that it becomes possible to select 2 different
triggers (gamepad and keyboard) for the same shortcut.
API remains the same, but activation is now done via a
shortcutcontroller.
The code uses a controller with global scope so that the
shortcuts are managed with all the other global shortcuts.
When creating shortcuts, there almost always are a trigger and an action
available for use. So make gtk_shortcut_new() take those as arguments.
Also add gtk_shortcut_new_with_arguments() so people can easily pass
those in, too.
Similar to GtkShortcutTrigger, GtkShortCutAction provides all the
different ways to activate a shortcut.
So far, these different ways are supported:
- do nothing
- Call a user-provided callback
- Call gtk_widget_activate()
- Call gtk_widget_mnemonic_activate()
- Emit an action signal
- Activate an action from the widget's action muxer
- Activate a GAction
This adds an interface for taking care of shortcut controllers with
managed scope.
Only GtkWindow currently implements this interface, so we need to ensure
that we check if any top-level widget we reach is a shortcuts manager
before we call into it.
And use it.
I just added it to GtkWidget just to show that I can.
The real reason I want it is for gamepad/joystick triggers
in games, so that it becomes possible to select 2 different
triggers (gamepad and keyboard) for the same shortcut.
There is no shape combining going on anymore, so
call this just gdk_surface_set_input_region, and
remove the offset arguments too. All callers pass
0 anyway.
Update all callers and implementations.
This is a huge reorganization of GtkDropTarget. I did not know how to
split this up, so it's unfortunately all one commit.
Highlights:
- Split GtkDropTarget into GtkDropTarget and GtkDropTargetAsync
GtkDropTarget is the simple one that only works with GTypes and offers
a synchronous interface.
GtkDropTargetAsync retains the full old functionality and allows
handling mime types.
- Drop events are handled differently
Instead of picking a single drop target and sending all DND events to
it, every event is sent to every drop target. The first one to handle
the event gets to call gdk_drop_status(), further handlers do not
interact with the GdkDrop.
Of course, for the ultimate GDK_DROP_STARTING event, only the first
one to accept the drop gets to handle it.
This allows stacking DND event controllers that aren't necessarily
interested in handling the event or that might decide later to drop
it.
- Port all widgets to either of those
Both have a somewhat changed API due to the new event handling.
For the ones who should use the sync version, lots of cleanup was
involved to operate on a sync API.
It is enough to just set the parent (and make the parent
call gtk_native_check_resize in size_allocate).
This commit removes the relative_to argument to the
constructors of GtkPopover and GtkPopoverMenu, and
updates all callers.
FIXME: Is this necessary?
Could the surfaces just clamp to 1x1 themselves?
We recently declared that surfaces can decide on whatever size they want
so natives need to inspect the size they requested anyway.
Split the focus tracking into a separate
GtkEventControllerFocus, and change the API one more time.
We are back to having ::focus-in and ::focus-out signals.
Update all users.
Add fields for direct descendents to GtkCrossingData,
and populate them when emitting focus change events.
Also add accessors for these fields to GtkEventControllerKey,
and verify that they are set properly in the focus test.
Not done yet: Do the same for pointer crossing events.
Restructure the getters for event fields to
be more targeted at particular event types.
Update all callers, and replace all direct
event struct access with getters.
As a side-effect, this drops some unused getters.