Commit Graph

3 Commits

Author SHA1 Message Date
Emmanuele Bassi
f848450a70 gl: Use a uniform to flip R and B colors on GLES
This allows us to decide when the R and B color channels should be
flipped with a much better granularity.

For instance, when using GLX_EXT_texture_from_pixmap to create a GL
texture from a surface we don't need to swap the R and B channels, as
the internal representation of the texture data will already have the
appropriate colors.

We also don't need to flip color channels when blitting from a texture.
2016-04-25 14:33:36 +01:00
Emmanuele Bassi
fe25ba3c5f gl: Tweak the swizzle for GLES texture fragments
Cairo surfaces are in BGRA format, but we upload them as RGBA buffers on
GLES; this means that the R and B channels are flipped in the texture
data.

Instead of doing a costly channel flip before putting them on the GPU,
we can flip the values inside the GLSL shader we use specifically for
GLES.
2016-04-25 12:29:37 +01:00
Emmanuele Bassi
8bb4eb5544 gdk: Add GLES shaders
We cannot use GL shaders with GLES.
2016-04-25 12:29:36 +01:00