Don't return to the main loop, instead force a run of the paint idle.
The paint idle will know to skip all the phases that aren't requested.
This is critically important becuase gdksurface.c assumes the
FLUSH_EVENTS and RESUME_EVENTS phases are matched, and we cannot
guarantee that if we return to the main loop and let various reentrant
code change the frame clock state.
This would lead to bugs with events being paused and never unpaused
again or even crashes.
Fixes#4941
DnD under Windows needed 3 fixes to work with Gtk.DropTarget.
1. The droptarget_w32format_contentformat_map list never gets
filled so the gdk_win32_drop_read_async throws
"No compatible transfer format found".
This is an easy fix and done the same way in the win32 clipboard code.
2. After a drop no gdk_drop_emit_leave_event gets emitted.
This causes a second drop to trigger a bunch of assertion
'self->drop == drop' failed because the first drop is still active.
This is also an easy fix and done the same way by the macos backend.
3. Handling gdk_drop_status/gdk_drop_get_actions interaction.
In gtk_drop_target_do_drop the code
```gdk_drop_finish (self->drop, gdk_drop_get_actions (self->drop));```
calls the finish operation with the actions of the drop which triggers
```g_return_if_fail (gdk_drag_action_is_unique (action));```
in gdk_drop_finish. The code assumes that GdkDrop::actions gets
narrowed down by calling gdk_drop_status. This is hard to assure
because at the same time gdk_drop_get_actions is used by
gtk_drop_target_accept to figure out if a drag is accepted.
GdkDrop::actions serves a double purpose here as the supported source
actions and the currently agreed on action. Both the x11 and the
wayland backend get this wrong somewhat too. Under wayland/x11 when
a drag coming from a source that supports both MOVE and COPY is
first hovering a drop target that only supports COPY it is afterwards
no longer accepted by other drop targets only accepting MOVE.
Under x11 this is permanent for this drag but with wayland the drag
recovers when hovering other widgets. The win32 backend now sets the
supported source actions before any enter/move/drop and narrows them
down in gdk_win32_drop_status.
The patch only touches the win32 backend and fixes all three issues,
for me restoring DnD under windows.
Closes#4498
DnD Fix Preferred Action for X11
Closes#4259
See merge request GNOME/gtk!4785
(cherry picked from commit 09da4db81f)
c9c48d78 gdkdrop-x11: Fix preferred action
16fd2608 gdkdrop-x11: Use the preferred action if possible
Use a separate queue to dispatch the token object exclusively, just like we
do on the GdkSurface activation paths.
(cherry-picked from commit fb68600d88)
When loading cursors at scale, we expect the
cursor images to have a size of scale * size.
If we don't find such images, load them at their
unscaled size and scale them up ourselves.
Without this, cursors will appear in unexpected
sizes depending on scales and themes.
Related: #4746
On Wayland it is a protocol violation to upload buffers with
dimensions that are not an integer multiple of the buffer scale.
Until recently, Mutter did not enforce this. When it started
doing so, some users started seeing crashes in GTK apps because the
cursor theme ended up with e.g. a 15x16 pixel image at scale of 2.
Add a small sanity check for this case.
Not updating shadow size unconditionally would lead to shadow size not
being set on map, which would lead mutter to think that we are a Window
without extents and then become confused when we suddenly set some.
Make sure that doesn't happen by always having shadows set on map, just
like GTK3.
Fixes#4136
(cherry picked from commit 213490099b)
Previously, there was an issue with glitching after showing/hiding a
popover that was not also destroyed. This was due to the popover having
an update_freeze_count of zero after hiding the surface.
That resulted in it's toplevel continuously dropping frames such as during
high-frame-rate scrolling in textviews. This problem is much more visible
on high-frame-rate displays such as 120hz/144hz.
With this commit, we freeze the frame clock of the popup until it is
mapped again.
When given an invalid atom, gdk_x11_get_xatom_name_for_display can
return NULL and trigger a seg in gdk_x11_clipboard_formats_from_atoms.
Check for NULL.
Why I'm seeing a bad atom there is probably a separate question.
https://bugzilla.redhat.com/show_bug.cgi?id=2037786
WebKit's GTK 4 port can give us textures with an internal format of
GL_RGBA with GL_UNSIGNED_NORMALIZED and a bit-depth of 8. This fixes
warnings for every GdkGLTexture created/delivered to the GskGLRenderer.
The format is essentially the same as GL_RGBA8 since it is normalized
between 0.0..1.0 for 8-bit components.
Fixes#4783
When surface depth switches from non-high-depth to high-depth (or vice
versa) the current surface has to be destroyed before a new one can be
created for this window. eglDestroySurface however was getting passed a
GdkDisplay, rather than the EGLDisplay it expects. As a result the old
surface did not get destroyed and the new surface could not be created
causing rendering to freeze.
Fixes: https://gitlab.gnome.org/GNOME/gtk/-/issues/4773
macos: Fix problem that window cannot be minimized by user operation
Closes#4811
See merge request GNOME/gtk!4613
(cherry picked from commit d75147db0a)
d3cf7088 macos: Skip running `showAndMakeKey` when a window is minimized by user action
macos: prohibit fullscreen transition if in transtion
This prevents performing additional fullscreen transitions while
a transition is already in progress.
Closes#4808
See merge request GNOME/gtk!4612
(cherry picked from commit 15b7a4572b)
69a0a5cf macos: Prohibit changing the full-screen state of a window during a full-screen transition
229e4b58 macos: Corrected code style
The call to gdk_win32_clipboard_request_contentformats() can return NULL even
without an error condition being hit (such as when the system clipboard is
empty), so check whether the returned GdkContentFormat pointer is not NULL
before calling gdk_clipboard_claim_remote(), which expects it to be not NULL,
otherwise we face a warning from that funtion and the subsequent
g_object_unref().
This at least partially fixes issue #4796.
We had code to do it and it never actually got used correctly. This ensures
that the popup services are attached to the parents so that they get proper
stacking orders when displayed. Additionally, it fixes popups from being
shown as their own windows in Exposé.
If we are clicking through the shadow of a window, we need to take special
care to not raise the old window on mouseUp. This is normally done by the
display server for us, so we need to use the proper API that is public to
handle this (rather than CGSSetWindowTags()). Doing so requires us to
dispatch the event to the NSView and then cancel the activcation from
the mouseDown: event there.
If we closed a key window in response to events, we need to denote another
window as the new key window. This is easiest to do from an idle so that
we don't clobber notification pairs of "did resign"/"did become" key
window.
We have a sorted set of surfaces by display server stacking, so we can
take the first one we come across that is already mapped and re-show it
to become key/main.
If we have server-side decorations we might need to request a layout in
response to the resize notification. We don't need to do this in other
cases because we already handle that in the process of doing the resize
(and that code is that way because of delayed delivery of NSNotification).
If we are using NSWindow titled windows, we don't end up waking up the
frame clock when the window is resized on the display server. This ensures
that we do that after getting a notification of resize.
There are cases we might want to consume a NSEvent without creating a
GdkEvent or passing it along to the NSApplication for processing. This
creates a new value we can use and check against to propagate that without
having to do out parameters at the slightly odd invalid pointer value for
a GdkEvent (similar to how MMAP_FAILED is done).
This can get in the way of how we track changes while events are actively
processing. Instead, we may want to delay this until the next main loop
idle and then check to see if we have a main window as the NSNotification
may have come in right after this.
We want to ensure that we recalculate the sort order of windows before
processing the motion. Generally this would be done in response from the
display server in GdkMacosWindow, but I've seen it possible to race there.
We need to handle the case where we might be racing against an incoming
configure event due to how notifications are queued from the display
server. Rather than calling configure (and possibly causing other things
to move around) this just queries the display server directly for the
coordinates that we care about.
Additionally, we can display:NO as we are in control of all the display
process now using CALayer.
We failed to handle the toplevel with transient-for case here which could
cause our X/Y calculations to be off in other areas such as best monitor
detection.