This is necessary so that bidnings work properly and don't make
gdk_gl_texture_release() a function on GdkTexture.
It also allows code to identify what type of texture they are dealing
with.
Finally, we can now decide to add getters later without screwing
anything up, if we want to allow people to access GL textures directly.
This is a constructor, and it needs a transfer annotation.
Sadly, the resulting introspection representation is going to be a less
than satisfactory `Gdk.gl_texture_new()`, because there is no such thing
as a GdkGLTexture in the public API.
A problem with textures is that they can become too big for GPU memory,
which would require tiling. But for tiling we only need to download
the pixels needed by the tile.
Similarly, there might be interest to not upload full textures if a
renderer knows it only needs a small part.
Both of these methods require the ability to specify an area of the
texture to be downloaded. So change the download vfunc to include
this parameter now before we add even more textures later.
A private gdk_texture_download_area() function has also been added, but
nobody is using it yet.
GdkMemoryTexture is a texture implementation for holding data in memory
(read: GBytes). You specify the GdkMemoryFormat that data is in and off
you go.
Renderers can use this to add uploads in various different formats and
don't need to fallback to GDK doing the conersion on the CPU.
Supported formats can be extended if we need new ones, for now I just
added the relevant ones for Cairo and GdkPixbuf.
The constructor is also private still, because I'm not sure we want to
export GdkMemoryFormat.
Wrappers that do from_cairo_surface() and for_pixbuf() do exist though.
Put GdkGLTexture into its own file and rename the API to
gdk_gl_texture_foo() instead of gdk_texture_foo_for_gl().
Apart from naming, no actual code changes.
The header got included without config.h being included first which resulted in the
wrong _GDK_EXTERN macro being used. As a result some symbols weren't exported
and starting a DnD action would crash in the linker.
This patch adds config.h includes in all places where clang complained about
_GDK_EXTERN redefinitions.
See #32 for more info.
The Wayland backend was already not supporting this setting
since it is an XSetting that is not backed by a GSetting.
Drop this setting altogether, since we will stop supporting
general-purpose modules.
The internal known_globals hashtable is used to carry accounting for
interfaces that depend on others (as ordering is not guaranteed), extend
its usage so it also keeps track of unimplemented interfaces (here at
least).
The API call will then use this to allow querying the globals offered by
the compositor, it will be useful to determine whether we can use
text-input protocols or should fallback to other IMs.
Drop the public filtering API. The x11 backend already has
the ::xevent signal as replacement. The win32 backend needs
a similar signal to replace filtering.
Reshuffle header inclusions in the x11 backend a little bit
to avoid a cyclic inclusion between gdkprivate-x11.h and
gdkdisplay-x11.h that is otherwise causing problems.
Remove all the old 2.x and 3.x version annotations.
GTK+ 4 is a new start, and from the perspective of a
GTK+ 4 developer all these APIs have been around since
the beginning.
The standard Vulkan SDK ships with a pkg-config file, like a modern
library should.
We should fall back to finding the library and header only for platforms
where pkg-config is not really a thing.
Based on a patch by: Daniel Stone <daniels@collabora.com>
https://bugzilla.gnome.org/show_bug.cgi?id=793181
The GDK_POINTER_MOTION_HINT_MASK enumeration value is gone, but we're
still keeping around the "is_hint" field in GdkEventMotion, even though
every backend sets it to `false` — except for the core X11 device
manager.