The primary goal here was to cleanup the current GL renderer to make
maintenance easier going forward. Furthermore, it tracks state to allow
us to implement more advanced renderer features going forward.
Reordering
This renderer will reorder batches by render target to reduce the number
of times render targets are changed.
In the future, we could also reorder by program within the render target
if we can determine that vertices do not overlap.
Uniform Snapshots
To allow for reordering of batches all uniforms need to be tracked for
the programs. This allows us to create the full uniform state when the
batch has been moved into a new position.
Some care was taken as it can be performance sensitive.
Attachment Snapshots
Similar to uniform snapshots, we need to know all of the texture
attachments so that we can rebind them when necessary.
Render Jobs
To help isolate the process of creating GL commands from the renderer
abstraction a render job abstraction was added. This could be extended
in the future if we decided to do tiling.
Command Queue
Render jobs create batches using the command queue. The command queue
will snapshot uniform and attachment state so that it can reorder
batches right before executing them.
Currently, the only reordering done is to ensure that we only visit
each render target once. We could extend this by tracking vertices,
attachments, and others.
This code currently uses an inline array helper to reduce overhead
from GArray which was showing up on profiles. It could be changed to
use GdkArray without too much work, but had roughly double the
instructions. Cycle counts have not yet been determined.
GLSL Programs
This was simplified to use XMACROS so that we can just extend one file
(gskglprograms.defs) instead of multiple places. The programs are added
as fields in the driver for easy access.
Driver
The driver manages textures, render targets, access to atlases,
programs, and more. There is one driver per display, by using the
shared GL context.
Some work could be done here to batch uploads so that we make fewer
calls to upload when sending icon theme data to the GPU. We'd need
to keep a copy of the atlas data for such purposes.
The calls used old bugzilla URLs and nobody cared about that.
So apparently they are very unused.
There's also a potential conflict between gitlab and bugzilla URLs and
what base bug to use there.
The old usages have been converted to comments.
before, code was using the "C" locale, but that one uses ASCII. Instead,
run in the "C.utf8" locale.
Nobody expects code to not support UTF8 and no end user runs their
machine in an ASCII setup, so it makes no sense to default to that.
Remove all the old 2.x and 3.x version annotations.
GTK+ 4 is a new start, and from the perspective of a
GTK+ 4 developer all these APIs have been around since
the beginning.
This is needed for the Meson port, a file name .c that's included
and shouldn't be compiled into an object is difficult to manage
otherwise. And it's not actually a valid .c file anyway.
We've by now disabled and then remved all of the tests that use these
functions because they never worked properly. So let's depecate these
functions before somebody starts using them.
Rewrite GtkSpinButton to use a touchscreen friendly horizontal layout.
Other features include:
- support for theming buttons with nth-child
- full support for RTL
- use + and - symbolic icons instead of arrows
- general streamlining and cleanup of a lot of related code
https://bugzilla.gnome.org/show_bug.cgi?id=663359
gdk_test_simulate_*() uses XSendEvent, which doesn't currently work
with XI2/GenericEvents, so make tests use core events for the time
being. Luckily there's a lot more to test than low-level event
handling in these tests.