Fabio Lagalla
8c61038b9f
gl renderer: print fragment shader info
...
It was logged twice the vertex shader info, instead
2021-01-11 17:06:03 +01:00
xndcn
34ffdc6e3f
gl: Fix implicit leaking of shader object
...
According to OpenGL spec, a shader object will only be flagged
for deletion unless it has been detached; when a program object
is deleted, those shader objects attached to it will be detached
but not deleted unless they have already been flagged for deletion.
So we shall detach a shader object before it is deleted, and delete
it before the program object is deleted best.
2020-12-29 23:50:45 +08:00
Timm Bäder
108933b655
Merge branch 'wip/chergert/volatile-fixes' into 'master'
...
types: fix various use of volatile in type registration
See merge request GNOME/gtk!2865
2020-12-29 07:49:12 +00:00
Emmanuel Gil Peyrot
28c4adac24
Fix gtk4-demo’s gears demo on OpenGL ES
...
Here is a command to reproduce this testcase:
GDK_DEBUG=gl-gles gtk4-demo --run gears
Without this patch, Mesa throws this compile error:
0:130(13): error: no matching function for call to `mod(error, float)'; candidates are:
This is caused by `u_rotation - 90` being of type error since
`u_rotation` is a float and it’s illegal to subtract it with an integer.
2020-12-25 01:21:08 +01:00
Matthias Clasen
7e579bb59a
Merge branch 'wip/otte/for-master' into 'master'
...
Wip/otte/for master
See merge request GNOME/gtk!2997
2020-12-24 07:13:22 +00:00
Benjamin Otte
dee863dbb2
rendernode: Bail if matrix is invalid
...
Invalid matrices are okay in GSK (and GL), but not in Cairo.
Testcase included.
2020-12-24 06:38:45 +01:00
Matthias Clasen
e854b90293
Merge branch 'wip/baedert/for-master' into 'master'
...
Wip/baedert/for master
See merge request GNOME/gtk!2990
2020-12-22 04:53:31 +00:00
Matthias Clasen
9cec9e4ce2
gsk: Export the glyph serialization privately
...
We want to use the same serialization in the inspector,
so export this function.
2020-12-21 13:11:08 -05:00
Matthias Clasen
26119af7a6
gsk: Improve glyph serialization
...
The special case for ASCII glyphs is unfortunately not
working very well, because of an oversight in pango:
When I added subpixel positioning, I made pango_shape()
default to not rounding, and make PangoLayout call
pango_shape_with_flags() and pass the rounding information
down. The upshot is that we need to use the _with_flags
variant here and tell it to round position, so it matches
what the text node contains.
2020-12-21 13:08:34 -05:00
Matthias Clasen
aa95ae774f
gsk: Fix serialization of glyphs
...
We were forgetting to put a space between two numbers
in some cases, confusing the parser.
Test included.
Fixes : #3496
2020-12-21 10:49:56 -05:00
Timm Bäder
526c76181e
gl renderer: Check for pointer equality in rounded_rect_equal
2020-12-21 15:22:08 +01:00
Timm Bäder
9fefa7b44c
rendernode: Different uniformity in border nodes
...
Means they are different and a diff is impossible.
2020-12-21 10:26:03 +01:00
Timm Bäder
a2a70c3b65
rendernode: Sort diff() requirements by complexity
2020-12-21 10:26:03 +01:00
Timm Bäder
fdda4e4e99
GskTransform: Add nullable annotations to _equals()
...
Both can be NULL here.
2020-12-21 10:26:03 +01:00
Timm Bäder
e1cf0cff26
gl renderer: Proper state tracking for color matrix ops
2020-12-21 10:26:03 +01:00
Timm Bäder
634fa772c9
gl renderer: Add missing debug output for repeat ops
2020-12-21 10:26:03 +01:00
Timm Bäder
4b3bbe0ecd
gl renderer: Create shader-global uniform ops on draw()
...
This way we can render the first frame of tests/testoutsetshadowdrawing
in 153 ops instead of 183.
And the first frame of gtk4-demo in 260 instead of 300.
2020-12-21 10:26:03 +01:00
Timm Bäder
cde43541d0
gl renderer: Unify new clip/viewport rects in blur_texture()
2020-12-21 10:26:03 +01:00
Timm Bäder
186287ecfb
GskTransform: Fix identity transform class name
2020-12-21 10:26:02 +01:00
Timm Bäder
bd5d1615ac
GskTransform: Avoid a ref+unref pair
...
If gsk_transform_is_identity() returned FALSE for the next transform,
the previous code did a ref + unref pair, even though it was unneeded.
2020-12-21 10:26:02 +01:00
Timm Bäder
a8213d7f45
gl renderer: Avoid setting modelview to identical values
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The previous comment here was incorrect. We can save the op itself, we
just can't save us the entry in the modelview stack.
2020-12-21 10:26:02 +01:00
Matthias Clasen
d5143a1bf0
Revert "gl renderer: Render too big textures to the clipped area"
...
This reverts commit 7f6608cbed
.
2020-12-19 11:43:56 -05:00
Matthias Clasen
12611fa142
Revert "gl renderer: Take a out graphene_rect in blur_node()"
...
This reverts commit 7eece7e769
.
2020-12-19 11:43:43 -05:00
Timm Bäder
7eece7e769
gl renderer: Take a out graphene_rect in blur_node()
2020-12-16 09:13:12 +01:00
Timm Bäder
7f6608cbed
gl renderer: Render too big textures to the clipped area
2020-12-16 08:26:46 +01:00
Timm Bäder
f816a8fb82
gl renderer: Unify viewport setting in add_offscreen_ops()
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We use the same rect here a few times.
2020-12-16 08:26:46 +01:00
Matthias Clasen
e1df9a043f
Add a doc comment for GskConicGradientNode
2020-12-15 14:18:26 -05:00
Emmanuele Bassi
99e0929d6c
build: Use a consistent style for Meson files
2020-12-15 12:46:59 +00:00
Emmanuele Bassi
7975bbfcaa
build: Remove linker flags from static libraries
...
We only need hardening linker flags on the libgtk shared library;
internal static libraries don't really need them.
2020-12-15 11:36:20 +00:00
Emmanuele Bassi
11bca98a29
build: Remove unused variable
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We don't need a `gsk_source` variable after all.
2020-12-15 11:35:27 +00:00
Timm Bäder
33ed42d985
gl renderer: Remove RESET_OPACITY flag
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We always need to do that (and always passed the flag to
add_offscreen_ops() anyway).
2020-12-06 20:03:35 +01:00
Timm Bäder
1ee4f6138b
gl renderer: Reset opacity when rendering blend node children
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We render those on a texture, so we need to reset the opacity because
that will be applied when rendering the resulting texture.
2020-12-06 20:01:36 +01:00
Timm Bäder
7b61ef9e0f
gl renderer: Initialize rounded rect early
2020-12-06 19:57:48 +01:00
Timm Bäder
b46d077b3a
gl renderer: Fix rendering clipped blurred inset shadow nodes
2020-12-06 19:18:10 +01:00
Timm Bäder
e32331d002
gl renderer: Ignore crossfades between equal texture nodes
2020-12-06 19:18:10 +01:00
Timm Bäder
05928608ec
gl renderer: Use scale_x and scale_y everywhere
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Try to handle two different values for scale in horizontal and vertical
direction better.
Fixes #3431
2020-12-06 19:18:05 +01:00
Christian Hergert
a47c0065fb
macos: enable GL renderer by default
...
Now that the attribute locations are fixed for the GL renderer, we can
enable it by default on macOS.
Fixes #3420
2020-12-04 13:41:31 -08:00
Christian Hergert
6883c2214b
gl: specify attribute locations for vUv and aPosition
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These positions are not guaranteed to be in a specific order when linked
into the final GPU program. They need to be specified so that our code
in gskglrenderer.c can use known positions for them to match up with
our GskQuadVertex.
This fixes the GL renderer on macOS's OpenGL shader compiler.
Fixes #3420
2020-12-04 13:33:34 -08:00
Benjamin Otte
2c1bd399d2
glrenderer: Implement a shader for conic gradients
2020-12-03 13:07:17 +01:00
Benjamin Otte
fac5fba0dc
rendernode: Fix some wrong constants for conic gradients
...
copy/paste from other nodes left some wrong values in there and that
screwed things up quite a bit.
2020-12-03 13:07:17 +01:00
Benjamin Otte
c907ad83b0
glrenderer: Emit more useful error messages
...
Catch the error when it happens, so that we can emit a specific and more
helpful error message.
Also verify that all branches in the code now do indeed set a proper
GError when they fail, so that the final catch-all is no longer needed.
Instead, assert that the error is set so that we catch future code
additions early that do not set the GError.
2020-12-03 13:07:17 +01:00
Matthias Clasen
35d2cbefe6
Merge branch 'wip/otte/conic' into 'master'
...
Add support for conic gradients
See merge request GNOME/gtk!2911
2020-12-03 03:54:24 +00:00
Benjamin Otte
55a242bd81
gsk: Add GskConicGradientNode
2020-12-03 00:47:54 +01:00
Benjamin Otte
71cb7c2063
rendernodeparser: Split out a function
2020-12-02 21:48:35 +01:00
Emmanuele Bassi
2fcd0e21bd
Merge branch 'ebassi/for-master' into 'master'
...
Various documentation fixes
See merge request GNOME/gtk!2900
2020-12-02 13:40:25 +00:00
Christian Hergert
9e1dd15e31
macos: use Cairo renderer by default
...
Until the GL renderer is working on macOS OpenGL, we need to default
to the Cairo renderer.
2020-12-01 16:24:15 -08:00
Emmanuele Bassi
37f11ab77d
docs: Annotate GskRenderer
2020-12-01 15:51:52 +00:00
Emmanuele Bassi
8b898818c2
docs: Annotate the GL shader objects
2020-12-01 15:51:52 +00:00
Emmanuele Bassi
0f62ab6c42
docs: Annotate all render node types
2020-12-01 15:51:52 +00:00
Emmanuele Bassi
c524b72d13
docs: Annotate structure types used by GskRenderNodes
2020-12-01 15:51:52 +00:00
Timm Bäder
da514187f5
gl renderer: Make minimal rounded rects more minimal
2020-11-30 09:21:34 -05:00
Matthias Clasen
ec21d354b9
gsk: doc fixups
2020-11-30 09:21:24 -05:00
Christian Hergert
0d2ea14ac1
types: fix various use of volatile in type registration
...
The use of volatile was incorrect in GLib and has been that way for
a long time. Recently however that has changed, and this makes GTK
follow suit to avoid using volatile in the type registration.
See also: https://gitlab.gnome.org/GNOME/glib/-/merge_requests/1719
Combined with the above merge request for GLib, this fixes a large
number of compilation warnings when using Clang.
2020-11-18 20:21:33 -08:00
Christian Hergert
82b4c34eca
gl: add some debugging information to DEBUG_OPS
2020-11-18 20:16:40 -08:00
Christian Hergert
eae5eaeb21
gl: use glFramebufferTexture2D to set framebuffer texture
...
When mapping a texture to the framebuffer, we can use the 2D
form instead of the cube mapping form.
2020-11-18 20:09:01 -08:00
Benjamin Otte
1c7daece7a
Merge branch 'wip/otte/for-master' into 'master'
...
Wip/otte/for master
See merge request GNOME/gtk!2855
2020-11-17 19:08:01 +00:00
Benjamin Otte
f2284ff40f
rendernode: Rename all gsk_render_node_peek_*() functions
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Those are getters, they should be gsk_render_node_get_*() functions.
2020-11-17 19:04:39 +01:00
Emmanuele Bassi
b76e514322
Merge branch 'ebassi/for-master' into 'master'
...
Introspection fixes
Closes #3281
See merge request GNOME/gtk!2852
2020-11-17 16:04:03 +00:00
Emmanuele Bassi
5a938ad83d
Annotate the gsk_border_node_peek_widths() return value
...
We return a fixed sized C array of floats.
2020-11-17 13:48:07 +00:00
Matthias Clasen
9a29487e25
gsk: Fix a doc oversight
2020-11-17 07:34:52 -05:00
Matthias Clasen
121e61cf01
gsk: Avoid using gtk css types in public api
...
Using GtkCssSection in public headers here may be
ok from the C perspective, since it all ends up in
the same library anyway. But it causes circular
dependency problems for our gir files that are still
split by namespace.
To avoid this problem, copy the GtkCssLocation struct
struct as GskParseLocation, and pass take two of them
instead of a GtkCssSection in the error callback.
Update all users.
Fixes : #2454
2020-11-16 23:27:44 -05:00
Matthias Clasen
2c9bf55eea
Merge branch 'matthiasc/for-master' into 'master'
...
Matthiasc/for master
See merge request GNOME/gtk!2846
2020-11-17 01:07:34 +00:00
Christian Hergert
12a9164414
gsk: use glFrameBufferTexture2D and release texture
...
glFrameBufferTexture maps to all faces of a cube and that is not needed
here. Additionally, texture_id is not deleted after we use the additional
flipped texture, but should be.
2020-11-16 09:26:07 -08:00
Matthias Clasen
57c95937b1
gsk: Fix some docs oversights
...
These apis have been renamed a few times, and the docs
haven't kept up.
2020-11-16 07:44:41 -05:00
Christoph Reiter
afc73c38ce
Always parse GTK/GDK/GSK_DEBUG env vars and make some entries available in non-debug mode
...
Currently GTK can be built with G_ENABLE_DEBUG which enables various debug code and parsing
of those env vars, or without, which instead of parsing them prints a warning if they are set.
While building with G_ENABLE_DEBUG isn't strictly needed it's the only way to make GTK_DEBUG=interactive work,
which is a nice thing to have always.
This enables parsing of those env vars in any case and allows specific values being marked as also
available when not built with G_ENABLE_DEBUG (interactive for example). If not built with G_ENABLE_DEBUG
then all unavailable values will be marked as such in the help output and a note is added that
GTK needs to be built with G_ENABLE_DEBUG to use them, which should help discoverability.
2020-11-15 11:34:54 +01:00
Emmanuel Gil Peyrot
08193ecf1c
gl renderer: Generate queries only on desktop GL
...
On desktop GL, GL 1.5 or GL_ARB_occlusion_query is required to get the
glGenQueries() etc. symbols. This isn’t the case on GLES, where they
are provided by GL_EXT_occlusion_query_boolean, and more importantly
have never been made core.
This patch allows gtk4-demo to start when GDK_DEBUG=gl-gles is set, on
my Mali 400 MP running the Lima driver from Mesa.
2020-11-07 21:49:42 +01:00
Timm Bäder
82ca65956f
gl renderer: Make debugging code shorter
2020-11-02 14:55:14 -05:00
Timm Bäder
c8c2106f3e
gl renderer: Refactor vertex data loading code
2020-11-02 14:55:14 -05:00
Timm Bäder
8178dfb85a
gl renderer: Use the load_vertex_data* functions more often
2020-11-02 14:55:14 -05:00
Timm Bäder
50e78198a8
gl renderer: More load_vertex_data* usage
2020-11-02 14:55:14 -05:00
Timm Bäder
ee04cbcfa8
gl renderer: Reword a comment
2020-11-02 14:55:14 -05:00
Timm Bäder
fc312f7ffe
gl renderer: Remove an outdated comment
2020-11-02 14:55:14 -05:00
Timm Bäder
e6e964c3f3
gl renderer: Refactor rendering shadow nodes
...
Also use load_vertex_data_with_region here.
2020-11-02 14:55:14 -05:00
Timm Bäder
df5e796d99
gl renderer: Refactor blurred shadow drawing code
...
We already have various load_vertex_data* code, so try to reuse that
here.
2020-11-02 14:55:14 -05:00
Timm Bäder
d3239c953d
gl renderer: Nine-slice unblurred outset shadows
...
See #3284
2020-11-02 14:55:13 -05:00
Matthias Clasen
7db58d5f8d
gsk: Don't compile unused code
...
The NodeSample and GskGLImage code is not used,
so don't compile it.
2020-10-30 23:36:39 -04:00
Matthias Clasen
03fec389f4
docs: Add details for gsk_renderer_new_for_surface
...
Mention the GSK_RENDERER variable here.
2020-10-29 18:21:44 -04:00
Christian Hergert
a3fd46c516
glsl: tweak pre-processor to support Apple GLSL compiler
...
The Apple GLSL compiler cannot deal with empty pre-processor blocks such as
#if GSK_GLES
#elif GSK_LEGACY
2020-10-29 10:57:02 -07:00
Timm Bäder
9109dee072
gl renderer: Don't use blur node bounds
...
The blur node bounds are different/larger than the ones we use. This
made the textures get stretched to the blur node bounds.
Fixes #3282
2020-10-22 17:46:34 +02:00
Timm Bäder
b6a843a05b
gl renderer: Fix two scale_x/y mixups
2020-10-22 17:46:34 +02:00
Sophie Herold
cd0bef9390
Add some missing nullable return annotations
2020-10-17 15:32:36 +02:00
Timm Bäder
07fb33c033
gl renderer: Fix private function name
...
It's a GskGLRenderer, not a GskGLRender
2020-10-14 15:06:12 -04:00
Timm Bäder
1fe7043be4
gl renderer: Add more scale_x/scale_y code
...
We really need all of this to be aware of both dimensions of course...
2020-10-14 15:06:12 -04:00
Timm Bäder
0e6014f2f6
gl renderer: Remove two unused uniforms
2020-10-14 15:06:12 -04:00
Timm Bäder
0a4d442849
gl renderer: return empty texture for too small blurred nodes
2020-10-14 15:06:12 -04:00
Timm Bäder
5f9fa13c65
gl renderer: Use op builder to render flipped texture
...
Otherwise, we don't know about the uniform state
2020-10-14 15:06:12 -04:00
Timm Bäder
161b171004
gl renderer: Remove unused parameter
2020-10-14 15:06:12 -04:00
Timm Bäder
eb345cd033
gl renderer: Use nearest filtering for textures in render_texture()
...
Makes the output in the node editor a bit more bearable.
2020-10-14 15:06:12 -04:00
Timm Bäder
f456438051
vulkan: Remove double initialization
...
Clang said:
../gsk/vulkan/gskvulkanrenderpass.c:250:5: warning: initializer overrides prior initialization of this subobject [-Winitializer-overrides]
.render.node = node
^~~~~~~~~~~~~~~~~~~
../gsk/vulkan/gskvulkanrenderpass.c:249:13: note: previous initialization is here
.type = GSK_VULKAN_OP_FALLBACK,
^~~~~~~~~~~~~~~~~~~~~~
2020-10-14 15:06:12 -04:00
Timm Bäder
4735c27e69
gl renderer: Avoid some code duplication
2020-10-14 15:06:12 -04:00
Timm Bäder
44f10c5861
gl renderer: Flip texture in render_texture()
2020-10-14 15:06:12 -04:00
Timm Bäder
44d1e81ae9
glsl: Add a comment
2020-10-14 15:06:12 -04:00
Timm Bäder
ddcff9eb0f
gl renderer: simplify ->render() implementation a bit
...
We already use self->scale_factor when initialized whole_surface,
so set self->scale_factor first.
2020-10-14 15:06:12 -04:00
Timm Bäder
9fe21b7181
shaderbuilder: Print error message after source code
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My terminal scrolls down, so showing the error message last makes sense.
2020-10-14 15:06:12 -04:00
Timm Bäder
7bf858b9d0
gl renderer: Add a helper to setup projection matrix
2020-10-14 15:06:12 -04:00
Timm Bäder
bc034d1190
gl renderer: Ignore rendering if accumulated opacity is too small
2020-10-14 15:06:12 -04:00
Timm Bäder
7222a0901d
unblurred outset shadow shader: Use premultiply()
2020-10-14 15:06:12 -04:00
Timm Bäder
a0bb248bb3
gl renderer: Use premultiply() in inset shadow shader`
2020-10-14 15:06:12 -04:00
Timm Bäder
982ebf1b69
gradient shaders: Reduce out values as well
...
We only do 6 color stops here now. Also works around a driver bug.
Fixes #3196
2020-10-05 20:35:34 -04:00
Alexander Larsson
24a27ba44f
gl renderer: Fix up texture cache key
...
The commit e14d2be1
forgot to actually set the parent_rect in the texture
key in the case it is necessary.
2020-10-05 15:43:04 +02:00