Alexander Larsson
bacb3affb3
gl: Add some namespacing to the preamble symbols
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This adds a gsk prefix to the stuff in the preamble, as we want to
avoid it conflicting with things in the main shader. Especially once
we start allow some customization of shaders.
2020-09-29 09:51:16 +02:00
Timm Bäder
a770ab34c4
gl renderer: Consolidate color pre-multiplication
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Add a common function that tells us what it does and replace all the
manual stuff with it.
Fixes #3170
2020-09-18 15:45:08 +02:00
Timm Bäder
52ae384bfd
gl shaders: unify frag coord handling
2020-05-10 09:30:15 +02:00
Timm Bäder
685288216f
gl renderer: Move rect transformation to the vertex shader
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No need to do this for every fragment.
2020-01-24 06:08:39 +01:00
Timm Bäder
c8fa1f19db
gl renderer: Transform rounded rect on the GPU
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Change the RoundedRect struct we use in our shaders so we can transform
it using (affine) matrices.
2020-01-24 06:08:39 +01:00
Timm Bäder
0b8298038a
gl renderer: Move color computation to vertex shader
2020-01-07 17:27:16 +01:00
Timm Bäder
2079c898e7
gl renderer: Remove some unneeded calculations from shaders
2020-01-07 17:27:16 +01:00
Timm Bäder
1243174e53
gl renderer: Make RoundedRect work in gles
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Which can't return struct types containing arrays. So let's revert to
the previous version but still send the rect along as a vec4[3];
2020-01-07 17:27:15 +01:00
Timm Bäder
cc909b160f
gl renderer: Rewrite shader builder
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Use a unified approach to write both vertex and fragment shader in the
same file.
2020-01-07 17:27:15 +01:00