Commit Graph

160 Commits

Author SHA1 Message Date
Marc-André Lureau
52e3ed13e2 gdk/win32: deprecate gdk_win32_handle_table_lookup
This function is probably not generally useful for a Gtk+/win32 user,
and it's only used internally by gdk-win32. It's time to deprecate it, I
believe.

Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
2022-08-24 21:02:57 +04:00
Luca Bacci
ef831235fe Merge branch 'win32-gir' into 'main'
win32: various GI annotations and fixes

See merge request GNOME/gtk!4977
2022-08-24 09:41:11 +00:00
Marc-André Lureau
0d7a0132bb gdk/win32: annotate gdk_win32_surface_lookup_for_display
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
2022-08-23 17:20:39 +04:00
Marc-André Lureau
cad32636ce gdk/win32: annotate gdk_win32_surface_set_urgency_hint
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
2022-08-23 17:06:48 +04:00
Luca Bacci
d125fcd35a GdkWin32: Position popups on the primary monitor if outside of the visible screen area
Fixes a crash caused by attempting to dereference a NULL GdkMonitor*
in GdkWin32.

See https://gitlab.gnome.org/GNOME/gtk/-/issues/5125
2022-08-23 14:54:01 +02:00
Marc-André Lureau
a6418d5028 gdk/win32: deprecate gdk_win32_surface_get_impl_hwnd
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
2022-08-23 16:35:07 +04:00
Marc-André Lureau
3cbf6c9d6e gdk/win32: annotate gdk_win32_surface_get_handle
And adjust the argument precondition check.

Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
2022-08-23 16:25:33 +04:00
Marc-André Lureau
a75de5fb90 gdk/win32: correct gdk_win32_surface_get_handle return type
The associated surface window handle is a HWND, not a HGDIOBJ.

Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
2022-08-23 16:17:19 +04:00
Marc-André Lureau
180dd5fb7f gdk/win32: deprecate gdk_win32_surface_is_win32
The function isn't used by Gtk itself anymore, and does not help much.
It creates extra issues for bindings, as it doesn't fit well with code
doing the same job for other objects.

Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
2022-08-23 15:34:50 +04:00
Luca Bacci
749425808d Fix typo
And reword comment
2022-08-19 19:29:17 +02:00
Luca Bacci
8f19099f1a GdkWin32: Add support for DirectManipulation
Adds support for Precision TouchPads (PTPs) gestures
and scroll events.
2022-05-15 14:37:55 +02:00
Luca Bacci
ab65e8e178 GdkWin32: Configure as needed when going fullscreen
Apply the fixes made by Chun-Wei Fan in [1] also for fullscreening /
unfullscreen. Fixes https://gitlab.gnome.org/GNOME/gtk/-/issues/4631

Also set the SWP_FRAMECHANGED flag as written by Raymond Chen in "How
do I switch a window between normal and fullscreen?" [2]

> An important flag to pass here is SWP_FRAME­CHANGED, which tells
> the window manager to recalculate the window decorations (which we
> need it to do because we just changed them).

References:
[1] - https://gitlab.gnome.org/GNOME/gtk/-/merge_requests/3712
[2] - https://devblogs.microsoft.com/oldnewthing/20100412-00/?p=14353
2022-02-22 09:15:28 +01:00
Luca Bacci
2f685d5d2a
Remove leftover code dealing with input-only windows 2022-01-02 18:42:33 +01:00
Luca Bacci
4f7d18a28f
Do not use GetProcAddress for FlashWindowEx
It's available since Windows XP
2022-01-02 18:42:32 +01:00
Luca Bacci
c77272a7d7
Remove call to ShowOwnedPopups (FALSE) to hide owned windows
This is needed to fully support windows with the property
"destroy-with-parent" set to FALSE.
2022-01-02 18:42:31 +01:00
Luca Bacci
5e090c1fac Merge branch 'fix-3728-3799' into 'main'
GDK-Win32: Force toplevel surfaces to configure as needed (fix issues #3728 and #3799)

Closes #3728 and #3799

See merge request GNOME/gtk!3712
2021-12-16 14:58:03 +00:00
Chun-wei Fan
bdf879427c gdksurface-win32.c: Call gdk_surface_set_egl_native_window()
.. when creating the surface (with the HWND associated with the
newly-created surface) as well as destroying the surface (with NULL,
since the HWND is going to be destroyed), so that we can tie the EGL
calls to the HWND that we want to do the EGL stuff.
2021-12-03 10:39:59 +08:00
Chun-wei Fan
da535164b4 gdksurface-win32.c: Rename window->surface as appropriate
Update the functions that were updated in the previous commit to have all
GdkSurface variables named as 'surface' instead of the GTK-3.x-era window, to
make things more consistent across the board.  Also fix formatting a bit.
2021-12-01 17:32:40 +08:00
Chun-wei Fan
82d9570ed4 GDK-Win32: Make surface ready for updates
Make the toplevel surface respond to size computations unless it is just being
created, or maximized, made fullscreen or underwent an AeroSnap operation.

This will ensure that the surface size is properly computed in time, so that
surfaces can be resized as needed.

This will fix issues 3728 and 3799.
2021-12-01 17:32:40 +08:00
Luca Bacci
48b83d3e97 Merge branch 'win32-egl-cleanup' into 'master'
GDK-Win32: Port EGL code to newer common GDK code

See merge request GNOME/gtk!4040
2021-11-19 08:42:40 +00:00
Chun-wei Fan
b801125797
GDK-Win32: Fix AeroSnap indicator and positioning
Ensure that we take the DPI scaling into account so that surfaces will
be placed at their correct positions upon an AeroSnap operation on HiDPI
displays.

Also, use the X coordinate of the surface as-is during snap up so that
we do not inadvertently move the surface to the very left.  Also fix the
AeroSnap indicator drawing for snap up so that it is drawn at the
correct places.

Since we are updating these functions, make the old GdkWindow-era
variable names to match better the names we use nowadays.
2021-11-18 12:40:57 +01:00
Chun-wei Fan
048fe84888 GDK-Win32: Port to common EGL handling code
This will port the EGL code in GDK-Win32 to use the common GDK code to
initialize EGL.  However, at the current state, although EGL is
correctly initialized, this code is disabled for now since
gdk_gl_context_make_current() fails as the shaders do not work for EGL
via libANGLE on Windows.

We can now clean things up in gdkglcontext-win32-egl.c as a result.
2021-11-08 15:25:24 +08:00
Chun-wei Fan
480031439f GDK-Win32: Drop GDK_WIN32_ENABLE_EGL flag
Instead, use HAVE_EGL check macro instead, which is used by the other
platforms as well.
2021-11-08 15:25:24 +08:00
Luca Bacci
4c8e703803
GdkWin32: Remove the global screen offset
Removes the _gdk_offset_x / _gdk_offset_y variables,
as today are not needed anymore.
2021-11-07 19:08:30 +01:00
Benjamin Otte
cf7ee82755 Merge branch 'fix-dnd-coordinates-on-windows' into 'master'
Fix DND coordinates on Windows

See merge request GNOME/gtk!3930
2021-10-16 17:04:26 +00:00
Benjamin Otte
6ec6bcafbf win32: Remove unused variables 2021-10-05 04:48:15 +02:00
Chun-wei Fan
9bff56db9f GDK-Win32: Fix build
Include the appropriate headers as some function prototypes were moved lately.

Also, re-order the include order of the gdk/*private.h headers alphabetically
in the files that were updated.
2021-09-30 16:21:38 +08:00
Luca Bacci
3f798dbbcd
Make the DND indicator not interfere with the drag and drop operation 2021-09-10 14:01:14 +02:00
Luca Bacci
c02bae9e08
Move the _gdk_win32_pointer_input_api global variable into GdkWin32Display 2021-08-19 16:29:45 +02:00
Luca Bacci
b54f4cf5d4
Initialize WinPointer and enumerate devices 2021-08-19 15:57:41 +02:00
Chun-wei Fan
8acce5f294 gdk/win32: Drop local DnD protocol
It is basically not used by default and is pretty much broken at this point, so
it's about time to drop it.

Let's focus on fixing the OLE2 DnD protocol.
2021-08-06 17:16:27 +08:00
Chun-wei Fan
8648486400 GDK-Win32: Fixup, and cleanup WGL HDC handling
It turns out that the problem of the WGL window not drawing was due to
the fact that I messed up where I placed SwapBuffers() during the
conversion... doh:|

At the same time, stop storing the HDC in the GdkWin32GLContextWGL, but
instead always create it along the surface we created, so that it is ready
for use for operating with WGL when we are not dealing with "surfaceless"
contexts.  If we are dealing with "surfaceless" contexts, just use the
HDC of the dummy window that we created when we created the
Gdk(Win32)Display.

WGL contexts should now be in working order at this point.
2021-07-22 16:28:16 +02:00
Chun-wei Fan
6c00117119 Split out WGL/EGL stuff and simplify things
This commit attempts to split GdkWin32GLContext into two parts, one for
WGL and the other for EGL (ANGLE), and attempts to simplify things a
bit, by:

*  We are already creating a Win32 window to capture display changes,
   so we can just use that to act as our dummy window that we use to
   find out the pixel format that the system supports for WGL.  We also
   use it to obtain the dummy legacy WGL context that we will always
   require to create our more advanced Core WGL contexts.

*  Like what is done in X11, store up the WGL pixel format or the
   EGLConfig in our GdkWin32Display.

*  Ensure we do not create the dummy WGL context unnecessarily.

In this way, we can successfully create the WGL/EGL contexts, however
there are some issues at this point:

*  For WGL, the code successfully initializes and realizes the WGL
   Contexts, but for some reason things became invisible.  When running
   gtk4-demo, this can be verified by seeing the mouse cursor changing
   when moved to spots where one can resize the window, although they
   were invisible.

*  For EGL, the code initializes EGL but could not realize the EGL
   context as shaders failed to compile.  It seems like the shader issue
   is definitely outside the scope of this MR.
2021-07-22 16:28:16 +02:00
Chun-wei Fan
65c6af31e1 GDK-Win32: Move some functions out of gdkglcontext-win32.c
We want these to be out of the way as we split between WGL and EGL/ANGLE
GL contexts, so that they don't get in the way.
2021-07-22 16:28:16 +02:00
Benjamin Otte
e06e0e8555 gdk: Move GL context construction to GdkGLContext
Now that we have the display's context to hook into, we can use it to
construct other GL contexts and don't need a GdkSurface vfunc anymore.

This has the added benefit that backends can have different GdkGLContext
classes on the display and get new GLContexts generated from them, so
we get multiple GL backend support per GDK backend for free.

I originally wanted to make this a vfunc on GdkGLContextClass, but
it turns out all the abckends would just call g_object_new() anyway.
2021-07-22 16:27:32 +02:00
Chun-wei Fan
ac64d2d910 GDK-Win32: Clean up HiDPI support and WGL a bit
Make _gdk_win32_display_get_monitor_scale_factor() less complex, by:

*  Drop the preceding underscore.

*  Dropping an unused parameter.

*  Using a GdkSurface instead of a HWND, as the HWND that we pass into
   this function might have been taken from a GdkSurface, which are now
   always created with CS_OWNDC.  This means if a GdkSurface was passed
   in, we ensure that we only acquire the DC from the HWND once, and do
   not attempt to call ReleaseDC() on it.

*  Store the HDC that we acquire from the GdkSurface's HWND into the
   surface, and use that as the HDC we need for our GdkGLContext.

*  Drop the gl_hwnd from GdkWin32Display, as that is really should be
   stored in the GdkSurface.

*  For functions that were updated, name GdkWin32Display variables as
   display_win32 and GdkSurface variables as surface, to unify things.

*  Stop calling ReleaseDC() on the HDC that we use for OpenGL, since
   they were acquired from HWND's created with CS_OWNDC.
2021-07-19 18:30:42 +08:00
Chun-wei Fan
49a76257cd gdksurface-win32.c: Create all surfaces with CS_OWNDC
We want to ensure that we have things set up properly for drag surfaces
as well.
2021-07-19 17:36:54 +08:00
Chun-wei Fan
ba7ec29dc0 gdksurface-win32.c: Fix up popup placement
If we are undergoing a surface move, just apply the next_layout anyways,
even if we are not moving a toplevel surface.

Update the way how we obtain the x and y coordinates of a surface, if it
is a toplevel, apply the x and y coordinates from the results from we
obtained the underlying Win32 HWND, as we did before.  But if it is a
popup, use gdk_win32_surface_get_geometry() to obtain the correct x and
y coordinates to place our popup surface.

Also correct how we compute the shadow dimensions, and the final popup
rectangle as we attempt to layout the popup surface, since GDK-Win32
keeps track of the shadow dimensions in system (unscaled) units, not GDK
units.

Fixes issue #3793.
2021-06-16 16:25:29 +08:00
Chun-wei Fan
85b595bd14 gdksurface-win32.c: Fix formatting for popup functions 2021-06-16 15:02:56 +08:00
dparisot
82b11623f4 Load icon from executable on Windows 2021-03-21 15:24:28 +01:00
Benjamin Otte
97fad45237 surface: Remove unused gdk_surface_get_unscaled_size()
Also remove unscaled_width/height members in the win32 backend.

Both of those are unused.
2021-03-15 02:56:28 +01:00
Chun-wei Fan
e941e2be7d gdksurface-win32.c: Fix window menu positioning
We ought to get the coordinates of where the window menu should be
displayed using gdk_win32_surface_get_root_coords(), instead of rounding
the position that we obtained with gdk_event_get_position().

Also rename items a bit in the same function, and call
gdk_event_get_event_type() for consistency with the other backends.

Fixes issue #3704.
2021-03-12 18:45:43 +08:00
Matthias Clasen
e0c48e74bd win32: Apply popup shadow width 2021-02-14 10:52:33 -05:00
Chun-wei Fan
39e136e9b7 Gdk/Win32: Fix resizing surfaces
This attempts to fix the counter-intuitive resizing of surfaces in GTK4 where
the surface grows or shrinks at the right and/or bottom edge when the window
resized from the top and/or left edge(s).

This is not yet perfect as the window stutters upon resizing from the top
and/or left edges, but at least makes resizing more intuitive.
2021-02-02 17:36:32 +08:00
Chun-wei Fan
652b892fc1 gdkwin32surface.[c|h]: Clean up code a bit
Remove the 'resized' member from the GdkWin32Surface structure, as we already
have a structure with a member that keeps track of whether a surface is being
resized, so we can just use that and avoid some confusion in the process
2021-02-02 17:36:32 +08:00
Chun-wei Fan
7b47e3225b GDK/Win32: Remove layered windows usage
In GTK4, we are now defaulting to the OpenGL renderer with the Cairo renderer
only used as a fallback, so there is no point keeping the code paths that use
layered windows as layered windows do not work well with OpenGL nor Vulkan.
2021-01-18 12:48:16 +08:00
Chun-wei Fan
d7d4fed0f3 gdk/win32: Fix window display and resizing
Have an implementation of ->request_layout() and ->compute_size() for the Win32
surface backend so that we can properly display and move and resize the
windows, as we request from the Win32 APIs.

Hxndling Aerosnap properly is mostly done except for snap_up(), which needs to
to be looked at later.
2021-01-11 17:55:25 +08:00
Chun-wei Fan
c2c2635763 gdk/win32: Rename 'margins' to 'shadow'
This improves consistency for the code.
2021-01-11 17:53:56 +08:00
Chun-wei Fan
fb33e83c96 gdkwin32-surface.c: Fix return type
gdk_win32_toplevel_present() should now be returning nothing, not a gboolean.
2021-01-11 17:53:47 +08:00
Chun-wei Fan
291ad17a22 gdksurface-win32.c: Decouple mapped state from surface creation
In line with what is done with the Wayland backend, enable the mapped state
independently as needed from the toplevel surface presentation, and also enable
the mapped state if necessary when presenting the popup surface.
2021-01-11 17:53:38 +08:00