Matthias Clasen
4a5ac93762
gsk: Fix a prefix mishap
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There shouldn't be any gst_ functions in here...
2017-09-23 13:15:30 -04:00
Benjamin Otte
6a60e335cd
vulkan: Add push constants to fragment shader
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That way we don't need to move the clip rounded rect manually through
the vertex shader into the fragment shader but can just look at the push
constants.
Simplifies shaders a lot.
2017-01-17 06:17:55 +01:00
Benjamin Otte
81c487b841
vulkan: Fold clip into push constants
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As a side effect, the clipping data is now available inside shaders.
Not that any shader would use them yet, but they could!
2016-12-24 06:19:16 +01:00
Benjamin Otte
18b65a2378
vulkan: Change handling of push constants
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Instead of storing the wire format, store the true structs and only
convert to the wire format when needed.
2016-12-24 06:19:16 +01:00
Benjamin Otte
1b90ce6b33
vulkan: Remove color from push constants
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It's now handled by the color pipeline.
2016-12-20 18:01:11 +01:00
Benjamin Otte
62eb9d42aa
vulkan: Add infrastructure for push constants
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THe code includes fragment push constants for colors, but that code is
so far unused.
2016-12-20 18:01:10 +01:00