If we are undergoing a surface move, just apply the next_layout anyways,
even if we are not moving a toplevel surface.
Update the way how we obtain the x and y coordinates of a surface, if it
is a toplevel, apply the x and y coordinates from the results from we
obtained the underlying Win32 HWND, as we did before. But if it is a
popup, use gdk_win32_surface_get_geometry() to obtain the correct x and
y coordinates to place our popup surface.
Also correct how we compute the shadow dimensions, and the final popup
rectangle as we attempt to layout the popup surface, since GDK-Win32
keeps track of the shadow dimensions in system (unscaled) units, not GDK
units.
Fixes issue #3793.
The releasing of grabs while a button is pressed (e.g. after starting dnd, or
dragging the window, or going to overview with a pressed button, etc...) was
generalized here in https://gitlab.gnome.org/GNOME/gtk/-/merge_requests/1879.
However we shouldn't break all grabs here. In the case of grabbing popups,
compositors will still emit crossing events between client surfaces (e.g.
popping up and selecting a menu item via press-drag-release), breaking all
grabs here means inconsistent client state, that was
https://gitlab.gnome.org/GNOME/gtk/-/issues/2746.
That was fixed in mutter, by essentially making implicit grabs
owner_events=FALSE, however that breaks the mentioned use pattern entirely.
Mutter is changing this behavior back, so GTK should handle these crossing
events.
The grab that we are interested in breaking here is the implicit pointer
one. Popups will be dismissed via other means if the compositor says their
active grab needs breaking. This still leaves dnd/move/resize drags in
one place, while not allowing #2746 to happen with popups.
Add support to share the WGL context in GDK with the WGL context in GStreamer,
so that we can also use OpenGL in the gstreamer media backend to playback
videos. For now OpenGL/ES is not supported for this under Windows.
The process of setting this up in Windows is a little bit more involved, as:
* The OpenGL support in GstGL requires a GL 4.1 Core context, but we may just
get the GL version from wglCreateContextAttribsARB() that we pass into the
attributes, which is 3.2 by default. So, try to ask for a 4.1 Core context
first if we are asking for anything less.
* There is only one GstDisplay available for Windows, so we just use
gst_gl_display_new().
* We must explicitly tell libepoxy that we are using wglMakeCurrent() outside
of libepoxy that is being used in GdkGL, otherwise we would end up crashing
as the GL/WGL function pointers would become invalid.
* We must also deactivate temporarily the underlying WGL context that was made
current by gdk_gl_context_make_current() so that when
gst_gl_display_create_context() calls wglShareLists(), we won't get bitten
by error 0xaa (resource busy), as some drivers don't handle this well when
the GL context is current in another thread.
For the last two points we make use of macros defined by the platforms that the
build is done for to help us carry out the necessary tasks as needed.
Thanks to Matthew Waters for the info on integrating GstGL and windowing
toolkits on Windows.
Check that we are indeed running inside an Xorg server before enabling
the workaround.
XWayland or other nested X servers deadlock when that workaround is
applied.
Remove a boatload of "or %NULL" from nullable parameters
and return values. gi-docgen generates suitable text from
the annotation that we don't need to duplicate.
This adds a few missing nullable annotations too.
If we want to add an EGL implementation for the X11 backend, we are
going to need to move the GLX bits into their own class. The first step
is to declare GdkX11GLContext as an abstract type, and then subclass it
into a GdkX11GLContextGLX type, which includes the whole GLX
implementation.