This is fairly substantial rewrite of the GDK backend for quartz and
renamed to macOS to allow for a greenfield implementation.
Many things have come across from the quartz implementation fairly
intact such as the eventloop integration design and discovery of
event windows from the NSEvent.
However much has been changed to fit in with the new GDK design and
how removal of child GdkWindow have been completely eliminated.
Furthermore, the new GdkPopup allows for regular NSWindow to be used
to provide popovers unlike the previous implementation.
The object design more closely follows the ideal for a GDK backend.
Views have been broken out into subclasses so that we can support
multiple GSK renderer paths such as GL and Cairo (and Metal in the
future). However mixed mode GL and Cairo will not be supported. Currently
only the Cairo renderer has been implemented.
A new frame clock implementation using CVDisplayLink provides more
accurate information about when to draw drawing the next frame. Some
testing will need to be done here to understand the power implications
of this.
This implementation has also gained edge snapping for CSD windows. Some
work was also done to ensure that CSD windows have opaque regions
registered with the display server.
** This is still very much a work-in-progress **
Some outstanding work that needs to be done:
- Finish a GL context for macOS and alternate NSView for GL rendering
(possibly using speciailized CALayer for OpenGL).
- Input rework to ensure that we don't loose remapping of keys that was
dropped from GDK during GTK 4 development.
- Make sure input methods continue to work.
- Drag-n-Drop is still very much a work in progress
- High resolution input scrolling needs various work in GDK to land
first before we can plumb that to NSEvent.
- gtk/ has a number of things based on GDK_WINDOWING_QUARTZ that need
to be updated to use the macOS backend.
But this is good enough to start playing with and breaking things which
is what I'd like to see.
This was preventing any sort of building on macOS, even though the quartz
backend is currently non-functional. Fixing this is a pre-requisite to
getting a new macOS backend compiling.
Run the gdkkeysyms-update.pl script to pick up several
new keysyms:
GDK_dead_lowline
GDK_dead_aboveverticalline
GDK_dead_belowverticalline
GDK_dead_longsolidusoverlay
GDK_Keyboard
GDK_WWAN
GDK_RFKill
GDK_AudioPreset
Changing the selection in the object tree is
not a useful action if we are already in the
object details. Most likely, a user who picks
an object wants to inspect its details, so
just always show them.
Fixes: #1876
Bring back the actions tab; we don't receive
changes anymore, since GtkActionMuxer lost
the GActionGroup signals for this, and the
action observer machinery has no way to listen
for all changes.
Instead of implementing the GActionGroup interface
and using its signals for propagating changes up
and down the muxer hierarchy, use the GtkActionObserver
mechanism. This cuts down on the signal emission
overhead.
We should not rely on GtkWindow to have global
"activate-default" key bindings that happen to
fall back to activating the focus widget. This is
unreliable, since the bubbling up from the button
to the toplevel may run across other widgets that
may want to use Enter for their own purpose, and
then the button loses out. By adding our own
key bindings, the button gets to handle it before
its ancestors.
This fixes check buttons in the inspector property
list not reacting to Enter despite having focus.
If we don't, an ancestor (such a GtkListItemWidget)
may interpret the click as "I should grab focus!",
and still our focus away. This was causing hard-to-focus
entries in the property list in the inspector.